#haven wrote:(11:03:30) <Urist> loftar, is there actually any progress on hafen since the last time you have spoken here
(11:03:47) <loftar> I'm fairly sure I've already said that we're working on combat.
(11:03:57) <Urist> it was like a week ago
(11:03:59) <Urist> or maybe two
(11:04:20) <loftar> Haha, yes it probably was, but I guess you thought it's the kind of thing that gets done in a night. ^^
(11:05:01) <Urist> I actually dont thinks so, but I would ask such question anyway
(11:08:35) <Urist> you could at least specify at which stage your working on combat is in terms like - we are still thinking about concepts to we are testing things right now
(11:09:45) <Urist> it could be pointless to know overall, but it's still something:3
(11:10:30) <loftar> Well, as usual, we don't really make such complete plans towards the goal that I can speak of progress "of total".
(11:10:51) <loftar> We usually try to work out the concepts we need to progress at the moment in such a way that we seem to see a clearing in the forest.

(11:10:51) <Urist> nah, I was only relating to current task like combat
(11:11:11) <loftar> Well, I'm currently in the progress of implementing a most of the basic data structures and UI and stuff.
(11:13:27) <Urist> something new about ui?
(11:13:42) <loftar> Well, combat needs a UI, no?

(11:13:48) <Urist> yeah
(11:15:50) <loftar> So then it has to be written.

-
(15:32:06) <Tonky> so would you tell me what this patch was about, loftar?
(15:32:49) <loftar> In the abstract, I'm trying to ratelimit incoming packets, since I'm fairly sure that's what has made the watchdog shut down the server lately.
(15:33:07) <loftar> There have been Koreans that have bombed the server with speed-setting messages faster than it can reply.
(15:33:51) <loftar> I suspect they're using a buggy client and don't even know about it.
-
(17:25:32) <loftar> Still working on combat, Oddity, but it's coming along.