Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby ArvinJA » Mon Nov 24, 2014 10:39 pm

EPSIL0N wrote:I was curious if there is a FAQ page anywhere with regards to Hafen as I have a handful of those questions where it is silly to assume I am the first to want to ask but searching the various threads is not yielding results.

Ah yes, this is a sentiment I could support! Maybe your disposition is to compile such things? If that is the case then maybe it would warrant a page on the community wiki. I'd do it but I have a few looming deadlines I need to meet.

Regards, Arvin - helpful forum dude and oddischolar
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Re: Haven 2.0: "Hafen"

Postby Oddity » Tue Nov 25, 2014 12:33 am

EPSIL0N wrote:I was curious if there is a FAQ page anywhere with regards to Hafen as I have a handful of those questions where it is silly to assume I am the first to want to ask but searching the various threads is not yielding results.

I've been tempted to compile my own "shit the devs have said" webpage for a while now. It would be nice to just browse through the devs' thoughts throughout the years, without manually searching their forum posts (and hoping to find any relevant IRC longs among them). And each post could have tags like "hafen" so if you wanted to see everything they've said publicly about Hafen you could just search for that tag.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Haven 2.0: "Hafen"

Postby ArvinJA » Tue Nov 25, 2014 11:55 am

Oddity wrote:
EPSIL0N wrote:I was curious if there is a FAQ page anywhere with regards to Hafen as I have a handful of those questions where it is silly to assume I am the first to want to ask but searching the various threads is not yielding results.

I've been tempted to compile my own "shit the devs have said" webpage for a while now. It would be nice to just browse through the devs' thoughts throughout the years, without manually searching their forum posts (and hoping to find any relevant IRC longs among them). And each post could have tags like "hafen" so if you wanted to see everything they've said publicly about Hafen you could just search for that tag.

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Re: Haven 2.0: "Hafen"

Postby ladron » Tue Nov 25, 2014 9:35 pm

Sorry to bother all of you, but i have a really simple question to ask.

When is this hafen game coming out ??, is there an estimated time for a release?

You know... i dont want to keep looking every week for news, If this is not the place to ask i apologise.

Also, thanks for creating haven, I really enjoyed it.
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Re: Haven 2.0: "Hafen"

Postby Potjeh » Tue Nov 25, 2014 9:41 pm

When it's done(TM). My personal guesstimate (do note that being a mod doesn't give me any insider info) is summer 2015.
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Re: Haven 2.0: "Hafen"

Postby Ryune » Wed Nov 26, 2014 7:22 am

that's sad to know it will take that long because I won't have anything to play until march 2015
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Re: Haven 2.0: "Hafen"

Postby Oddity » Sat Dec 06, 2014 7:22 pm

Nothing exciting, but here's logs from the past 2 weeks or so:
#haven wrote:(11:03:30) <Urist> loftar, is there actually any progress on hafen since the last time you have spoken here
(11:03:47) <loftar> I'm fairly sure I've already said that we're working on combat.
(11:03:57) <Urist> it was like a week ago
(11:03:59) <Urist> or maybe two
(11:04:20) <loftar> Haha, yes it probably was, but I guess you thought it's the kind of thing that gets done in a night. ^^
(11:05:01) <Urist> I actually dont thinks so, but I would ask such question anyway
(11:08:35) <Urist> you could at least specify at which stage your working on combat is in terms like - we are still thinking about concepts to we are testing things right now
(11:09:45) <Urist> it could be pointless to know overall, but it's still something:3
(11:10:30) <loftar> Well, as usual, we don't really make such complete plans towards the goal that I can speak of progress "of total".
(11:10:51) <loftar> We usually try to work out the concepts we need to progress at the moment in such a way that we seem to see a clearing in the forest. :)
(11:10:51) <Urist> nah, I was only relating to current task like combat
(11:11:11) <loftar> Well, I'm currently in the progress of implementing a most of the basic data structures and UI and stuff.
(11:13:27) <Urist> something new about ui?
(11:13:42) <loftar> Well, combat needs a UI, no? :)
(11:13:48) <Urist> yeah
(11:15:50) <loftar> So then it has to be written. :)
-
(15:32:06) <Tonky> so would you tell me what this patch was about, loftar?
(15:32:49) <loftar> In the abstract, I'm trying to ratelimit incoming packets, since I'm fairly sure that's what has made the watchdog shut down the server lately.
(15:33:07) <loftar> There have been Koreans that have bombed the server with speed-setting messages faster than it can reply.
(15:33:51) <loftar> I suspect they're using a buggy client and don't even know about it.
-
(17:25:32) <loftar> Still working on combat, Oddity, but it's coming along.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Haven 2.0: "Hafen"

Postby borka » Sat Dec 06, 2014 7:25 pm

ty
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Re: Haven 2.0: "Hafen"

Postby Oddity » Sun Jan 11, 2015 5:44 am

From the past week or so, in the The Ghost of Christmas Future II thread:

viewtopic.php?f=6&t=37974&start=300#p502992
jorb wrote:By the by. Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.


viewtopic.php?f=6&t=37974&start=300#p503002
jorb wrote:Correct. We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.


viewtopic.php?f=6&t=37974&start=310#p503011
loftar wrote:Ah, well, teleporting back to one's own hearth is not necessarily going to be removed.

It's far from just a mechanic to prevent alting. I look very much forward to seeing how the world will develop when you'll have to make do with the people you meet in-game. Especially at the beginning of the world. :)


loftar wrote:
bitza wrote:any thoughts on a rework of personal beliefs?

Don't expect them to be there in any form even remotely resembling their current one. :)


burgingham wrote:@Loftar
Well, hence my question on your exact plans for the game.
In an environment where I meet someone else every 2 months of walking around one might call those meetings the "societal experiment", but that wouldn't really fit what I had in mind. Society for me is more of a constant state defined through the relationships with others.
So my guess is that the term "single player game" is either not really what you have in mind or that we have indeed no society building game experience ahead of us.
Oh and no judgement either way, just a clarification question.


loftar wrote:Certainly, what I think Jorb meant by "single-player game" is that we develop Haven from the perspective of the individual character rather than "top-down", but I don't really think that is different from what we've always done. I don't doubt that emergent behaviors will emerge. :)


ArvinJA wrote:I hope that at least one of you will actually track those this time around. It's kind of weird when all you guys ever do when you try your own game is to hermit, which is a minuscule entry-level part of the game as a whole. It always baffles me when it turns out you guys aren't aware of things like "oath killing" and so on. I get that it's time-consuming and so on to keep updated on "end game" stuff, but I think the game would be so much better for it in the end.


loftar wrote:I think it's safe to say at least that we won't try to limit any such things. I think we'd like to encourage it, but as ArvinJA correctly points out, the real problem is that we virtually never use those mechanics ourselves, so it's not something that constantly itches us personally.

That said, I've had some loose, minor ideas on such things, so don't count on it not happening, at least. :)

I see what you're saying, but I would also like to state that I don't think it would be all that good if we only just always focus on "end-game features" either. I also feel some danger in the general direction of adding mechanics for things that may just as well be organized by human endeavor. I think there's a case to be made for keeping those things as "emergent" as possible or at least within reason. Not that I don't see your point at all.

I would like to state, though, that the "world wars" part of the game that is the constant hum of the forums is just one part of the game.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Haven 2.0: "Hafen"

Postby soapdish » Sun Jan 11, 2015 11:14 am

Respect
Good summation
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