#haven wrote:(18:39:09) <BOBDOLE> HEY IF THIS IS LOFTAR, IS SHOOTING OVER WALLS BECAUSE HEARTHLINGS HAVE XRAY VISION GOING TO BE A THING IN HAFEN TOO?
(18:39:54) <loftar> We haven't really decided on that yet.
(18:40:58) <BOBDOLE> Is there some reasoning behind it, or is it just difficult to fix?
(18:40:59) <grapie> you don't need to have xray vision, when walls are same height as hearthlings
(18:41:20) <loftar> Well, one of the reasons is that it would also make it impossible to shoot through a drying frame.

(18:41:40) <BOBDOLE> and trees too?
(18:41:42) <loftar> Another reason, though, is that I'm not really sure which way is best, mechanically.
(18:41:56) <grapie> using objects as cover actually sounds like fun
(18:42:07) <loftar> Well, yeah, I know.
(18:42:23) <loftar> But it is also slightly retarded to not be able to shoot over a wall, also; it is an arrow and all.
(18:43:11) <grapie> have you seen the video about archery Arvin posted?
(18:43:18) <BOBDOLE> no
(18:43:19) <loftar> I don't think so.
(18:43:52) <BOBDOLE> What if instead of using things as cover, the game just checks if you are inside an enclosed area
(18:43:54) <grapie>
viewtopic.php?f=7&t=38199#p505216(18:44:07) <deus> loftar: why don't u ever come on to be civil?
(18:44:13) <loftar> Do you expect the game to iterate potentially the entire map to see if it's enclosed?

(18:44:27) <loftar> Not that I see why it matters if it's enclosed or just cover.
(18:44:43) <loftar> Got better things to do, like working on Haven, perhaps.

(18:45:01) <BOBDOLE> I can't wait
(18:45:05) <deus> i don't believe you
(18:45:10) <deus> not in the slightest
(18:45:19) <loftar> Your problem, I guess.
(18:45:21) <BOBDOLE> ok, I could wait
(18:45:23) <BOBDOLE> but I don't want to
(18:45:35) <loftar> That's too bad for you.

(18:45:37) <deus> your problem is with losing
(18:45:54) <deus> and insecurity
(18:46:13) <loftar> Losing what, exactly?
(18:46:22) <loftar> I will admit I was not aware that IRC was a contest.
(18:46:25) <loftar> My mistake, perhaps.
(18:46:40) <deus> game theory
(18:46:49) <BOBDOLE> You shouldn't take deus seriously.
(18:47:10) <deus> he always does...
(18:47:27) <deus> or he quit, and now does crack
(18:48:06) <loftar> But not doing that would clearly be rude.
(18:48:20) <deus> some people cant admit that they are wrong
(18:48:26) <BOBDOLE> You are a gentleman Loftar
(18:48:58) <loftar> Takes one to know one, amirite.
(18:49:15) <deus> not entirely
(18:49:17) <BOBDOLE> I'm no gentleman, I'm a troll at best
(18:49:40) <deus> childish fuckwit?
(18:49:51) <BOBDOLE> When you created haven was your intent to have things like cover for archery, but it's just difficult to implement?
(18:50:04) <loftar> No, it wouldn't be difficult at all to implement.
(18:50:11) <loftar> I even have it in the code, just commented out.

(18:50:54) <deus> can you have comments in comments in c
(18:51:14) <BOBDOLE> What about detection like when someone is behind an object?
(18:51:35) <BOBDOLE> I don't mean directly behind
(18:51:41) <loftar> /* and */ don't nest, if that's what you mean.
(18:51:42) <BOBDOLE> but when something is in the way
(18:51:55) <loftar> Certainly, there are many mechanics in Haven using this.
(18:51:56) <deus> yeah
(18:51:58) <loftar> Pathfinding, not least.
(18:52:15) <deus> ive been fucking around with asm and macroeconomics
(18:52:32) <deus> (unrelated)
(18:52:37) <loftar> Sounds like a very natural combination.
(18:52:51) <deus> bread and butter!
(18:53:10) <BOBDOLE> I mean like this, two characters 11 squares apart in a straight line, and there is a tree in the middle
(18:53:23) <loftar> Yes, I know that's what you meant.

(18:53:42) <deus> and youve been writing haven? with no entertainment?
(18:53:56) <Oddity> #if 0
(18:53:58) <Oddity> #endif
(18:55:06) <BOBDOLE> I made a post a short while ago about catching up after death
(18:55:38) <BOBDOLE> Like when a character is killed, they would gain LP 3X faster until they reach the LP that they had before death
(18:55:42) <deus>
http://i.imgur.com/kBMcq6j.jpg(18:55:56) <loftar> Yes, I thought that was quite retarded.

(18:55:57) <BOBDOLE> What do you think about that?
(18:56:01) <BOBDOLE> ah

(18:56:42) <loftar> Mostly, I just dislike any such "ad hoc" solutions to anything.
(18:56:56) <loftar> That have no basis in anything but just do "something" to solve a perceived problem.
(18:57:21) <BOBDOLE> I was trying to come up with ways to keep people playing after they died
(18:57:36) <deus> a good game?
(18:58:14) <loftar> Indeed

(18:58:36) <deus> that was meant as an insult to both ;(
(18:58:52) <loftar> And, well, to be fair, I think it's quite natural if people take a break after they've died in a game like this.
(18:59:06) <loftar> It doesn't even necessarily mean that they actually quit.
(18:59:53) <deus> >uncivil
(18:59:59) <BOBDOLE> Are you against all catchup mechanisms then?
(19:00:27) <loftar> Not necessarily just per the metric that they allow people to "catch up" (whatever that means).
(19:00:39) <loftar> But I don't consider it a constructive angle to consider new mechanics from.
(19:00:52) <deus> ppl keep bases and their production
(19:00:55) <deus> if they play right
(19:01:32) <deus> granted that is to the detriment of "the adventurer life" atm
(19:01:33) <loftar> And there's that too, indeed.
(19:01:36) <deus> and not optimal
(19:01:43) <deus> stop agreeing with me
(19:01:53) <BOBDOLE> When you created skulls, why did you decide on 1% of their lp?
(19:02:09) <deus> it's unnatural!
(19:02:12) <loftar> Well, when we created skulls, we decided on that since that was the previous murder LP deal.

(19:02:28) <loftar> That from W4 and prior, that is.
(19:02:39) <BOBDOLE> is that low number to prevent people from farming alts for lp to feed their mains?
(19:03:01) <BOBDOLE> 5% would probably still prevent that and make murder more worth it XD
(19:03:11) <BOBDOLE> though i'm a pvper so I can't talk
(19:03:13) <loftar> I don't really think we need to incentivize murder. ^^
(19:03:25) <deus> lol wut
(19:03:44) <deus> as if you have ever had aspirations of co operation
(19:03:53) <loftar> ^^
(19:04:08) <BOBDOLE> ha
(19:04:54) <BOBDOLE> Have you ever used anyones idea from c&I?
(19:05:05) <deus> it wants to be "misunderstood"
(19:05:05) <loftar> Sure, the creamy cock. ^^
(19:05:24) <deus> prepare your forum anus for penis ideas
(19:05:46) <loftar> But apart from that, no, we almost never use an idea "as is", because that would just be weird.
(19:05:51) <deus> and of the infantile likeness
(19:06:25) <loftar> In order to fit into the game and make sense, we have to rebuild any ideas from our existing foundations.
(19:06:46) <deus> bull
(19:06:50) <loftar> If something good is said in C&I, we instead tend to try and analyze what about it is good, and then build a new idea around it.
(19:07:12) <BOBDOLE> Have you ever played the old age of empires games?
(19:07:19) <loftar> A little bit.
(19:07:30) <BOBDOLE> What do you think of fish traps, like the ones in those games.
(19:07:31) <deus> motorcycle cheat
(19:07:39) <Oddity> I love murder LP more than I will ever love hearthling skull LP ;_;
(19:07:48) <loftar> I don't have any memory of any fist traps in there. Do they differ from those in Salem?

(19:08:03) <loftar> Why, Oddity? What do you consider the defining difference between the two?
(19:08:06) <BOBDOLE> I never knew salem had fish traps
(19:08:24) <loftar>
http://salemwiki.info/index.php/Fish_Trap(19:08:26) <deus> having to wait the body
(19:08:29) <BOBDOLE> that is awesome
(19:09:08) <BOBDOLE> yes, its about the same
(19:09:21) <loftar> Oh well, I should go to bed.