I'm saying walls should stop arrows, Bob Dole.
As for firing in a big arc, that's nowhere near as accurate as direct fire, which is why it was usually done with massed archers.
loftar wrote:ArvinJA wrote:No way to subclass stuff instead of adding boolean flags to all objects?
That doesn't really change the fundamental problem, though. I'm not talking about the computational overhead of having many variables in storage or otherwise about data structures, but about the administrative overhead of maintaining the information.
ArvinJA wrote:Anyway, I don't see why it would be that bad, given that...
Potjeh wrote:Is there any reason (other than minor aesthetics gain) why any solid object should be permeable to arrows?
TeckXKnight wrote:Essentially, no one is going to view stats and stat decay as just some temporary resource. You want them to detach themselves in a manner that is inconsistent with reality. As you said, it'd require a change in mentality and that isn't going to happen. Why bother considering alternatives that would require you to rewrite reality?
loftar wrote:ArvinJA wrote:Anyway, I don't see why it would be that bad, given that...
It's not that it is that bad, indeed; adding only this thing wouldn't be so horribly bad, but if we make a practice of implementing things like that, it would be hopeless before long, so therefore I can't allow setting the precedent. It's like it is with hacks and sloppy coding in general.Potjeh wrote:Is there any reason (other than minor aesthetics gain) why any solid object should be permeable to arrows?
Well, I think it would be slightly retarded if you cannot shoot over walls, accuracy or no. I don't really know which is best, to be honest, which is why it has been kept as it is in Haven thus far, but that's not to say that I'm at all closed to the option.
Potjeh wrote:Shooting over stuff should be a separate combat move, and it should have fairly low accuracy so it's only useful in numbers.
ArvinJA wrote:Both of you still going on about it after loftar has pretty much said it's yet another item on the Nice To Have List, that won't get implemented due it then becoming one more thing to keep track of.
ArvinJA wrote:Both of you still going on about it after loftar has pretty much said it's yet another item on the Nice To Have List, that won't get implemented due it then becoming one more thing to keep track of.
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