Philosophy, emotional investment and Questions that arise

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Re: Philosophy, emotional investment and Questions that arise

Postby Jackard » Fri Aug 07, 2009 7:44 pm

RiverPhoenix wrote:*snip*

dear lord

Jackard wrote:It would seem brevity is not highly regarded by this forum.
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Re: Philosophy, emotional investment and Questions that arise

Postby Junkfist2 » Fri Aug 07, 2009 9:58 pm

RiverPhoenix wrote:*a truly terrible self-absorbed post*


The longer I take to read shit like this from the old guard the less surprised I am that the strongest and most influential among them literally, literally enjoyed wallowing in his own feces.

Moving on:

Krantarin your idea that 10 people who've played 2 weeks should be easily dispatched by someone who has played "a long time" is bad. First of all considering this game has only been around for a few months I'm not even sure what "a long time" means. A month longer? Stick to numerics.

Secondly, nobody should realistically be able to take on ten people easily when those ten people are armed and know, to some degree, how to fight. That's a horizon of verisimilitude too far.

Potjeh's suggestion of y/(y+e) = chance to hit, where y is the attackers skill and e is the defender's skill, would be lightyears better than the current system.

If you had that as the foundation and combined it with:

1. A penalty to combat ability from stamina drain (say 20% worse with full exhaustion, so a 100 melee fighter would operate as if he were an 80)
2. A combat maneuver that allowed to be on *full* defense, with no attacking at all but able to defend against a much more skilled opponent.
3. A "kamikaze" counter (be it a maneuver/instance attack/or combat move) to the full defense maneuver that could overcome it, but leave you very vulnerable to multiple opponents.
4. No tea or food during combat.

Then we'd have what I'd see as a pretty good system.
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Re: Philosophy, emotional investment and Questions that arise

Postby Krantarin » Fri Aug 07, 2009 10:11 pm

Junkfist, you misinterpreted what I said. I said that's about how it is now (and I think it should change), but the point is that if they hadn't been creating characters solely to fight and had been well-adjusted, diligent players, they wouldn't have beaten Cor, and that Cor was about as powerful as you get if you're making an even-attributes character for the long haul. He may have logged as much time as Rift or Blaze, he just didn't grind.
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Re: Philosophy, emotional investment and Questions that arise

Postby Junkfist2 » Fri Aug 07, 2009 10:21 pm

Oh ok, my bad.

I didn't understand that you're just dodging the question entirely while harping on about how people who focus on combat are illegitimate players.

Cool beans.
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Re: Philosophy, emotional investment and Questions that arise

Postby Krantarin » Fri Aug 07, 2009 10:25 pm

No, players who use macros repeatedly to soup up their characters and then murder well established, kind, and innocent people are the illegitimate ones.

EDIT: Or, if you prefer, Bastards.
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Re: Philosophy, emotional investment and Questions that arise

Postby RiverPhoenix » Sat Aug 08, 2009 1:26 am

Junkfist2 wrote:
RiverPhoenix wrote:
the old guard


Cool. I'm old guard! Heh. I'd guess they don't think so though...

River :)

P.S. Brief enough for you Jackard?
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Re: Philosophy, emotional investment and Questions that arise

Postby Jackard » Sat Aug 08, 2009 1:37 am

i don't know, can you keep it up
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Re: Philosophy, emotional investment and Questions that arise

Postby RiverPhoenix » Sun Aug 09, 2009 12:08 am

Jackard wrote:i don't know, can you keep it up


Depends on what I want to say! ;)

River :)
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