Animals murdering people, not a bug!

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Re: I was killed by boar

Postby Sharpy » Wed Jan 12, 2011 8:31 am

U DUN GOOF'D! You best not be fuckin' with boars, and bears anymore. They mean srs bizniz.
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Re: Animals murdering people, not a bug!

Postby mipmiopin » Wed Jan 12, 2011 8:32 am

jgudge wrote:
Sarchi wrote:You can tame bears and ride them.

Mounted cavalry, anyone? ^_^

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Yeah. Those players with IPs from Russia get permanent skill of taming and riding bears. And machine guns. But gotta fuel bears wit vodka,
so farmers gotta farm wheat like crazy.
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Re: Animals murdering people, not a bug!

Postby D00mHouse » Wed Jan 12, 2011 8:45 am

Vodka is made from potatoes, NOT wheat.
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Re: Animals murdering people, not a bug!

Postby sabinati » Wed Jan 12, 2011 8:48 am

D00mHouse wrote:Vodka is made from potatoes, NOT wheat.

l@@k at this noob
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Re: Animals murdering people, not a bug!

Postby Danno » Wed Jan 12, 2011 10:45 am

jorb wrote:Animals being lethal is the only thing that is ever going to make players have a bit of respect for them.

I refuse to respect them until they can eat hearthlings at a set table in a civilized fashion.

loftar wrote:It's been our stated opinion ever since world 1 that the game should have a much stronger survival aspect; especially in its early stages. Previously, the only danger one faced whatsoever was being knocked out, and that isn't actually any danger. It's still far too easy to survive, I think; it's more or less impossible to starve, for example. More or less the only way to die outside PvP used to be to be completely oblivious to the game mechanics; when one knew them, it was pretty much completely impossible to perish to the environment.

Haven is supposed to be a game, not a Lego. Also, more death would help to make ancestral worship more meaningful.

That's not to say that things in the other direction could be done as well, though (rather the opposite, so as to make the survival mechanics more fleshed out). For example, I've considered making fires and torches such that they keep wildlife away to some extent. That was never meaningful as long as the wildlife wasn't actually dangerous, though. It can also be argued that animal levels should be removed -- we've considered "freezing" the foxes to their current level 4, and boars to level 7. That way, they wouldn't deal lethal damage in one hit (making HHP more meaningful), and create a more reasonable "ramp" to PvE difficulty.

I strongly agree with the survival aspect. Something like food expiry/quality decay might prevent people from being 100% safe from starvation, though that would also be highly unwelcome. It would be nice if light sources had some real meaning since people just custom client their way to constant brightness.

I don't think death is enough to give ancestral worship meaning, though, or at least not with the current prayers. Perhaps there could be a new prayer to keep animals away from your area temporarily or a prayer to make animals not notice you (perhaps more effective if your ancestor had good stealth). I think all of the current prayers are pretty useless and not really worth praying for unless you grind up a good character specifically to kill it for benefits. Coincidental deaths should be useful, too. Nobody's gonna give up the LP boost from change for a few dinky prayers, though.

Making the animals more reasonable to survive/take on in close range combat sounds good. I imagine people won't take the risk until they have high quality weapons/armour and high combat stats...
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Re: Animals murdering people, not a bug!

Postby mipmiopin » Wed Jan 12, 2011 11:06 am

D00mHouse wrote:Vodka is made from potatoes, NOT wheat.


MAH AIZ! THEY BLEED!

p.s. sometimes it is made of chair. or benzino-gazolini
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Re: I was killed by boar

Postby mipmiopin » Wed Jan 12, 2011 11:13 am

Sharpy wrote:U DUN GOOF'D! You best not be fuckin' with boars, and bears anymore. They mean srs bizniz.

Aaay!
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Re: Animals murdering people, not a bug!

Postby humanalien » Wed Jan 12, 2011 11:24 am

cobaltjones wrote:
loftar wrote:
cobaltjones wrote:Seriously how does that make the game more fun at all?

How is it any fun when the wilderness isn't even challenging? It's been our stated opinion ever since world 1 that the game should have a much stronger survival aspect; especially in its early stages. Previously, the only danger one faced whatsoever was being knocked out, and that isn't actually any danger. It's still far too easy to survive, I think; it's more or less impossible to starve, for example. More or less the only way to die outside PvP used to be to be completely oblivious to the game mechanics; when one knew them, it was pretty much completely impossible to perish to the environment.

Haven is supposed to be a game, not a Lego. Also, more death would help to make ancestral worship more meaningful.

That's not to say that things in the other direction could be done as well, though (rather the opposite, so as to make the survival mechanics more fleshed out). For example, I've considered making fires and torches such that they keep wildlife away to some extent. That was never meaningful as long as the wildlife wasn't actually dangerous, though. It can also be argued that animal levels should be removed -- we've considered "freezing" the foxes to their current level 4, and boars to level 7. That way, they wouldn't deal lethal damage in one hit (making HHP more meaningful), and create a more reasonable "ramp" to PvE difficulty.

Don't be obtuse. There's no survival involved. It's a lottery. Random chance. If you dare venture through a part of the world that's not alongside a coastline, you've got a random chance of stumbling across a wild boar who may or may not end your character's life. There's not gameplay involved. No strategy.

I'm all for expanding the gameplay and making it more challenging/dangerous for new characters, but the current system doesn't offer anything other than a deterrent to continue playing the game.


Go live on a moor/mudflat/gras/etc no boars/bears there
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Re: Animals murdering people, not a bug!

Postby Supernaut_K » Wed Jan 12, 2011 11:27 am

What next, a self-destructive explosive toads and miniature gigantic rats that kill you in one hit unless you type respectful chats before going near one?

And what's with the new animal spawn system? Isn't there supposed to be compensations like animal tracking or trapping, if they were to become so scarce?

I see no change in this patch other than more annoyance and death possibility.
What a shame, he was a good fish. What a rotten way to be filleted.
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Re: Animals murdering people, not a bug!

Postby loftar » Wed Jan 12, 2011 11:39 am

Supernaut_K wrote:What next, a self-destructive explosive toads and miniature gigantic rats that kill you in one hit unless you type respectful chats before going near one?

Rather than whining, you might consider actually replying to my post with the rationale.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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