jgudge wrote:Sarchi wrote:You can tame bears and ride them.
Mounted cavalry, anyone? ^_^
D00mHouse wrote:Vodka is made from potatoes, NOT wheat.
jorb wrote:Animals being lethal is the only thing that is ever going to make players have a bit of respect for them.
loftar wrote:It's been our stated opinion ever since world 1 that the game should have a much stronger survival aspect; especially in its early stages. Previously, the only danger one faced whatsoever was being knocked out, and that isn't actually any danger. It's still far too easy to survive, I think; it's more or less impossible to starve, for example. More or less the only way to die outside PvP used to be to be completely oblivious to the game mechanics; when one knew them, it was pretty much completely impossible to perish to the environment.
Haven is supposed to be a game, not a Lego. Also, more death would help to make ancestral worship more meaningful.
That's not to say that things in the other direction could be done as well, though (rather the opposite, so as to make the survival mechanics more fleshed out). For example, I've considered making fires and torches such that they keep wildlife away to some extent. That was never meaningful as long as the wildlife wasn't actually dangerous, though. It can also be argued that animal levels should be removed -- we've considered "freezing" the foxes to their current level 4, and boars to level 7. That way, they wouldn't deal lethal damage in one hit (making HHP more meaningful), and create a more reasonable "ramp" to PvE difficulty.
D00mHouse wrote:Vodka is made from potatoes, NOT wheat.
Sharpy wrote:U DUN GOOF'D! You best not be fuckin' with boars, and bears anymore. They mean srs bizniz.
cobaltjones wrote:loftar wrote:cobaltjones wrote:Seriously how does that make the game more fun at all?
How is it any fun when the wilderness isn't even challenging? It's been our stated opinion ever since world 1 that the game should have a much stronger survival aspect; especially in its early stages. Previously, the only danger one faced whatsoever was being knocked out, and that isn't actually any danger. It's still far too easy to survive, I think; it's more or less impossible to starve, for example. More or less the only way to die outside PvP used to be to be completely oblivious to the game mechanics; when one knew them, it was pretty much completely impossible to perish to the environment.
Haven is supposed to be a game, not a Lego. Also, more death would help to make ancestral worship more meaningful.
That's not to say that things in the other direction could be done as well, though (rather the opposite, so as to make the survival mechanics more fleshed out). For example, I've considered making fires and torches such that they keep wildlife away to some extent. That was never meaningful as long as the wildlife wasn't actually dangerous, though. It can also be argued that animal levels should be removed -- we've considered "freezing" the foxes to their current level 4, and boars to level 7. That way, they wouldn't deal lethal damage in one hit (making HHP more meaningful), and create a more reasonable "ramp" to PvE difficulty.
Don't be obtuse. There's no survival involved. It's a lottery. Random chance. If you dare venture through a part of the world that's not alongside a coastline, you've got a random chance of stumbling across a wild boar who may or may not end your character's life. There's not gameplay involved. No strategy.
I'm all for expanding the gameplay and making it more challenging/dangerous for new characters, but the current system doesn't offer anything other than a deterrent to continue playing the game.
Supernaut_K wrote:What next, a self-destructive explosive toads and miniature gigantic rats that kill you in one hit unless you type respectful chats before going near one?
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