Official world 4 mapping thread

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Re: Official world 4 mapping thread

Postby Nahp » Sat Jan 29, 2011 8:13 pm

You guys should use the Mqrius map instead. It's a lot less laggy/bugged. This map doesn't work well for me at all

http://havenmap.student.utwente.nl/
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Re: Official world 4 mapping thread

Postby Gedrean » Sat Jan 29, 2011 8:20 pm

Nahp wrote:You guys should use the Mqrius map instead. It's a lot less laggy/bugged. This map doesn't work well for me at all

http://havenmap.student.utwente.nl/


Because a misplaced SG is completely better than a slightly laggy map. Mqrius has stated he will not correct any problems with the W4 data and is not continuing his mapping.
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Re: Official world 4 mapping thread

Postby Rudimental » Sun Jan 30, 2011 8:19 am

Gedrean wrote:
Nahp wrote:You guys should use the Mqrius map instead. It's a lot less laggy/bugged. This map doesn't work well for me at all

http://havenmap.student.utwente.nl/


Because a misplaced SG is completely better than a slightly laggy map. Mqrius has stated he will not correct any problems with the W4 data and is not continuing his mapping.


Yeah, that map is bad.

I just treked from D1 to B5, and where Mqrius' map showed there were whole river systems (e.g. C2), and this map was blank, there were no rivers >.<
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Re: Official world 4 mapping thread

Postby g1real » Sun Jan 30, 2011 8:32 am

Nahp wrote:You guys should use the Mqrius map instead. It's a lot less laggy/bugged. This map doesn't work well for me at all

http://havenmap.student.utwente.nl/


Except of course, its actually bugged to hell and back.

Why did you even make that post?
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Re: Official world 4 mapping thread

Postby Norenche » Sun Jan 30, 2011 3:38 pm

I can't upload my files, it says something like "could not contact blablabla" and then it closes, seems that it can't connect the server to upload the files.
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Re: Official world 4 mapping thread

Postby eyakil » Sun Jan 30, 2011 4:27 pm

Norenche wrote:I can't upload my files, it says something like "could not contact blablabla" and then it closes, seems that it can't connect the server to upload the files.


You do realise there are 2 Uploaders and World Maps in this thread, do you?

So you probably should specify which one, or just use the other one.
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Re: Official world 4 mapping thread

Postby Norenche » Sun Jan 30, 2011 4:38 pm

I thought they were all the same :P

I'll try the other one
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Re: Official world 4 mapping thread

Postby Gedrean » Sun Jan 30, 2011 4:50 pm

Yeah I tried to up a good 30 MB zip and it refused to connect -- this on Alger's map.
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Re: Official world 4 mapping thread

Postby Thurrok » Sun Jan 30, 2011 4:53 pm

My mind might be wickedly off-track, but am I the only one thinking about how cool it would be if these two, different, maps could be merged into one big map? IMO algeralith's looks better. Havenmap.dyndns is unsharp and that I do not like, however I have to accept its increased bandwidth efficiency due to using compressed textures.

So, how about a merge?
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Re: Official world 4 mapping thread

Postby UberTheNoob » Sun Jan 30, 2011 4:58 pm

Thurrok wrote:So, how about a merge?


or we all use one map
Oh! how did i get here?
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