bitza wrote:dynamic resource locations
non-linear increase of claim cost, so that claiming entire mountains or lakes and creating LP banks becomes more cost-prohibitive than it is currently
removal of fast travel, no hearthfires. people are summonable at claim stake, if a player does not have yeomanry, they can't buy criminal skills. if a player does not have a claim, they are summonable anywhere. you must be touching the player's claim stake to summon them, so that players can't be summon-killed over walls.
an end to alting and bringing back true permadeath, such that dying is a major setback and not simply an annoying inconvenience. the only way to do this, is to make it so there's no incentive to have alts for everything. i'm not sure how this can be done, but a few steps in the right direction:
1. a better system to replace keys and gates - simplest solution: claim owner/lawspeaker can set permissions for who can open gates
2. scrap personal beliefs altogether - everyone can mine, everyone can farm/plant trees/boil cocoons, everyone has a base 100% LA (with exception of pearl necklace etc)
3. diminishing returns on studying the same curio over and over, so that it becomes necessary to add variety to your study once in a while instead of studying the same set over and over
Awesome, all of this.
