delfer8 wrote:Well what u say is true, we only need loftar enable sledgehammers and smithy's hammers as weapons

I don't know why a sledge isn't a weapon, too. Great hammers and mauls are basically just weaponized sledges. Cave a guys skull in in one blow, even through a plate helm....
But a sword irl deals more damage to an armor than a punch, and a plate can support a punch omg, sooo i insist wtf
If I can be so bold as to theorize, one could say that a person using unarmed techniques could more easily hit vulnerable areas in the armor, areas that when hit with enough force, decrease fighting ability. It's the same areas that are the hardest to armor because the bulk would interfere with fighting ability more than the protection would be worth.
That said, if a person comes up to an armored knight in just a hardened leather armor, they had best be prepared to be cloven in twain by the first sword blow. I realize a soldier's sword here is more a long or bastard sword of the Medieval period and not a Japanese katana or Scottish claymore, but both those swords were capable of splitting a man in two through the middle, and a long sword could easily lop off limbs and heads of unarmored opponents.
edit: yes, this is a game and not reality. I'm good with that as long as we can establish that characters should be of a super-hero variety and not need weapons or such to kill their opponent.

Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.