Haven 2.0: "Hafen"

General discussion and socializing.

Re: Haven 2.0: "Hafen"

Postby sabinati » Thu May 08, 2014 6:35 am

it's the eye of god, not a triforce
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Re: Haven 2.0: "Hafen"

Postby Oddity » Thu May 08, 2014 7:31 am

sabinati wrote:it's the eye of god, not a triforce

They are the same thing :)
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Re: Haven 2.0: "Hafen"

Postby sabinati » Thu May 08, 2014 8:35 am

no they aren't
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Re: Haven 2.0: "Hafen"

Postby vatas » Thu May 08, 2014 9:48 am

Oddity wrote:
sabinati wrote:it's the eye of god, not a triforce

They are the same thing :)

Both being triangular does not make them same thing.
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Re: Haven 2.0: "Hafen"

Postby Yolan » Thu May 08, 2014 4:29 pm

(15:41:51) <loftar> I think one of the problems related thereto is the fact that there's no real "end-game content" other than PvP.
(15:42:01) <loftar> And tbt I don't really know what to do about that.


Definitely supporting player constructed civilization. Killers are gonna kill, but give them the chance to be integrated into a large faction that can bring some measure of regional stability for the little people and that would be awesome.
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Re: Haven 2.0: "Hafen"

Postby Jackard » Thu May 08, 2014 4:58 pm

sabinati wrote:it's the eye of god, not a triforce

easy mistake with that small graphic
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Re: Haven 2.0: "Hafen"

Postby Amanda44 » Thu May 08, 2014 5:08 pm

Jackard wrote:
sabinati wrote:it's the eye of god, not a triforce

easy mistake with that small graphic


Lol, that was a quick turn around - :)
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Re: Haven 2.0: "Hafen"

Postby borka » Fri May 09, 2014 3:44 am

Potjeh wrote:That's an easy one. I thought the original vision of the game was as a social experiment of sorts, so just give us the tools for building societies. -snip-


yes yes yes!!!

A better village management tool has been suggested different times already (funny enough that it's easy to see who's in your enemies party but not who are your villagers).

Some Interfaces to "outside tools" which could be used with custom clients would be neat too (like cut and paste in chats for example or a parser that collects tamed animal statistics which could be used in sheets etc. ... )

In my opinion the "social experiment" has mainly shown one thing: if you force it onedirectional the outcome is onedirectional too ... :P even if there's been huge potential to have it going multidirectional and satisfy much more people on the long run
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Re: Haven 2.0: "Hafen"

Postby julian12it » Fri May 09, 2014 4:13 am

borka wrote:
Potjeh wrote:That's an easy one. I thought the original vision of the game was as a social experiment of sorts, so just give us the tools for building societies. -snip-


yes yes yes!!!

A better village management tool has been suggested different times already (funny enough that it's easy to see who's in your enemies party but not who are your villagers).

Some Interfaces to "outside tools" which could be used with custom clients would be neat too (like cut and paste in chats for example or a parser that collects tamed animal statistics which could be used in sheets etc. ... )

In my opinion the "social experiment" has mainly shown one thing: if you force it onedirectional the outcome is onedirectional too ... :P even if there's been huge potential to have it going multidirectional and satisfy much more people on the long run

For village management there could be like a pclaim type of menu but insted there's 6 text boxes where you can fill out with a custom rank name. With this there can be options to each rank for example.

Rank name: lawspeaker | Options: ●Invite/exile ●Crossroad management ○Theft , etc.


I don't know it's just my opinion, might be bad due to the rank cfg of some sort has to be saved to the server or a mysql.
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Re: Haven 2.0: "Hafen"

Postby Jackard » Fri May 09, 2014 8:30 am

Amanda44 wrote:Lol, that was a quick turn around - :)

well its supposed to be this but looks kinda weird

Image
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