#haven wrote:<loftar> I did recently parallelize the Hafen client to be able to use at least two cores.

(11:42:44) <loftar> Hmm, well, to begin with, the mapgen is still pretty much up in the air. The testing world right now just used a very slightly modified Salem mapgen.
(11:43:07) <loftar> But, well, I generally do think that rivers are *too* pervasive in Haven right now.
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(11:44:47) <loftar> Well, I think it is somewhat fair to say that I would want longer but fewer rivers.
(11:45:05) <loftar> And with more reasonable systems of tributaries.
(11:45:22) <loftar> Rather than just a mesh laid onto the map.
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(11:47:54) <ArvinJA> loftar: Any thoughts about sieging so far? I don
(11:48:11) <ArvinJA> I don't need details, I only want to know if that's been a hot issue
(11:48:27) <ArvinJA> specifically solutions to the old "timing" problem
(11:49:25) <loftar> Not for now. We're sufficiently busy right now that we're using the current system "by default", so to speak. We're very open to changes, however, and are often thinking about it.
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(11:51:35) <loftar> One of the greatest... controversies we discuss amongst ourselves is to what extent we wish to "formally model" social/political mechanics.
(11:52:11) <loftar> I mean, one thing we have discussed is having a system somewhat similar to Salem, where things on a town-claim are completely indestructible until formal war has been declared on the village.
(11:52:27) <loftar> And, well, neither I nor Jorb are sure what to really think of such a system.
(11:52:45) <loftar> Part of me very much likes the very free-form and non-forced systems in the current Haven.
(11:53:04) <loftar> While another part of me wouldn't necessarily hate such "symbols" and "social modeling".
(11:53:18) <ArvinJA> loftar: Yeah, what's the benefit of that? I don't think that was how it worked socially/politically historically
(11:53:37) <loftar> Of course not, but historically people wouldn't be logged off from the world, either.

(11:53:47) <loftar> The point would of course be that it would take, say, 24 hours to declare such war.
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(12:03:12) <loftar> I mean, one system I've long wanted to fit it somehow, is the ability to sneak past one's walls for some limited purpose.
(12:03:33) <loftar> Like to do some very minor crime, or to punish a criminal one is tracking, or something.
(12:03:57) <loftar> Just to decrease the necessity of completely razing a village just for minor purposes.
(12:05:02) <loftar> Given that, it would also be much more okay to make it a lot harder to actually raize a village.
(12:05:06) <Krikke> Ofcouse not murder as punishment, that would just break the game, but something like steal LP or something, just a thought. Something minor to punish them in some way.
(12:05:08) <loftar> The problem is how to make such a system good.
(12:05:24) <loftar> I generally dislike the current "boolean" aspect of raiding.
(12:05:31) <loftar> It being very much all-or-nothing, that is.
(12:06:11) <loftar> And I would also like it if there were greater risks involved in raiding overall.