Haven 2.0: "Hafen"

General discussion and socializing.

Re: Haven 2.0: "Hafen"

Postby Aisha » Mon Jun 29, 2015 2:08 pm

i dont think there would be more than 300 players unless there is more advertisement or mention of the future release, there are still surprisingly a big ammount of people that aren't aware of haven.

i like haven 2 alot but i dont think the community would grow unless the players go around letting people know there is a online version of harvest moon or whatever popular console farm/sandbox building game.

it would be cool if it has more than 300 players so i hope alot of them decide to stay! :D
User avatar
Aisha
 
Posts: 18
Joined: Fri Jun 19, 2015 12:54 am

Re: Haven 2.0: "Hafen"

Postby GustawoWegas » Mon Jun 29, 2015 3:29 pm

Aisha wrote:i dont think there would be more than 300 players unless there is more advertisement or mention of the future release


No offence but
"Joined on Fri Jun 19, 2015"

There was 3-4k people at the start of World 7
(and it's lagged as hell)
GustawoWegas
 
Posts: 24
Joined: Mon Jun 27, 2011 10:26 am

Re: Haven 2.0: "Hafen"

Postby Tonkyhonk » Mon Jun 29, 2015 3:32 pm

Image
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Haven 2.0: "Hafen"

Postby gummi » Mon Jun 29, 2015 3:48 pm

letting people know there is a online version of harvest moon or whatever popular console farm/sandbox building game


This would seriously be selling the game short. People have been playing this game for ages through all of its ups and downs, lags and bugs, population booms and busts. And my guess is that there are many players in the wings just waiting to return. Sure, you can reach the end of the content, but the ways that individuals play and the socio-political stories they create are always changing and can keep you interested forever. It's super fun (to me, a long-term non-PVPer anyway) to watch friendships happen, then to wait for the betrayals and fights, the side switching, the acts honor and valor, the treason, the sacrifice, and even art and poetry at times.

To me, starting on your own seems like it will add a lot to everyone's character narrative, and I'm kinda looking forward to it.
User avatar
gummi
 
Posts: 56
Joined: Wed Feb 10, 2010 8:00 pm

Re: Haven 2.0: "Hafen"

Postby Altich » Mon Jun 29, 2015 4:04 pm

It is almost certain that the population will be large enough, maybe some thousand online players at once for at least some days after the release. The real challenge however, is to keep (or increase) this population even after months (and more) after the release. To do that, what must be done is encourage the creation of new characters, (after death or by a new player) and reduce the power of the titans. From what I've heard, there are some changes towards this direction. So let's wait and see how well these changes will affect the new world. I'm glad that the developers aren't afraid to make big changes. It's an experiment, as they said. If it doesn't work, well, there is always next time :P.
Altich
 
Posts: 76
Joined: Sat Jun 13, 2015 5:10 am

Re: Haven 2.0: "Hafen"

Postby borka » Mon Jun 29, 2015 7:21 pm

Aisha wrote:more advertisement or mention of the future release

online version of harvest moon or whatever popular console farm/sandbox building game.

it would be cool if it has more than 300 players so i hope alot of them decide to stay! :D


Some big game websites got HnH on their watchlist, there are loads of game forums where a bunch of HnH players are and there sure will be some Let's play vids on YT

Lot's of inactive HnH players will come back to check it out ...

HnH stands on it's own so why misslead ppl by mentioning HM or even console games when this is a PC game ?!?

We've seen the numbers rise and fall , rise and fall, rise and fall while we watched the crowds storming in and failing ;)
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Haven 2.0: "Hafen"

Postby TeckXKnight » Mon Jun 29, 2015 7:51 pm

Aisha wrote:i dont think there would be more than 300 players unless there is more advertisement or mention of the future release, there are still surprisingly a big ammount of people that aren't aware of haven.

World 3 regularly had 350 players online at all times and would have had more except for the server wasn't equipped to handle more than that and would lag horribly. After that was fixed population immediately shot up to 1,200+ players online for World 4. After World 5 began the devs announced that they were going to be working primarily on another game and then after that they said that they would be completely revamping the Haven engine into the Hafen engine. The game's population has, understandably, decreased during that time. New worlds still regularly see populations of up to 800+ players online though.

Worth noting: according to the devs, the number of currently active players is fairly consistently roughly the world population * 10
viewtopic.php?f=7&t=36740&p=485108#p485106
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Haven 2.0: "Hafen"

Postby Metruption » Mon Jun 29, 2015 9:02 pm

We'll rely on colesie's streams to promote hafen.
User avatar
Metruption
 
Posts: 358
Joined: Tue Jun 10, 2014 12:26 am

Re: Haven 2.0: "Hafen"

Postby Oddity » Tue Jun 30, 2015 5:24 pm

#haven wrote:(18:11:31) <loftar> Dear diary, tonight the Hafen server passed the old Haven server in lines code.
(18:23:23) <loftar> And, well, to be fair, it's not entirely obvious how to interpret the fact about lines of code, given the very different structures of old and new Haven, but it's fun nonetheless. :)
(18:23:49) <loftar> And yes, it's 87533 lines of code for the server.
(18:28:34) <loftar> For the record, 826 of those lines have been present since the first commit, according to Git. :)
(18:35:36) <loftar> Though, to be fair, the original Haven does use a fair amount of code generation, which certainly decreases the number of lines of code, at least.
(18:36:18) <loftar> Those techniques don't really make as much sense for Salem/Hafen, though, since the underlying systems are so much more flexible.
(18:37:13) <loftar> Not that I wouldn't enjoy having something like it, but I haven't figured out a way to do similar things without losing all the flexibility.
(18:38:30) <Rawrz> you keep generation code in the server?
(18:38:43) <Rawrz> though you might just use an outer utility =p
(18:38:55) <loftar> Well, the original Haven server uses a meta-language to generate code for a lot of the simpler items and stuff.
(18:39:21) <loftar> It just compiles it to a temporary C file which is compiled and thrown away again.
(18:40:33) <loftar> And, well, yes, the mapgen is an external utility. :)
(18:40:51) <loftar> Haven's was written in Python; Hafen's is written in CL.
(18:41:01) <Alg> Wait
(18:41:17) <Alg> Is fishing implemented through that meta language?
(18:41:27) <loftar> Not the fishing mechanic itself.
(18:41:33) <Rawrz> not aware of CL
(18:41:37) <loftar> But most of the items involved in fishing, like the lures and stuff, are.
(18:41:45) <loftar> Common Lisp, surely you've heard of it?
(18:41:45) <Rawrz> what made you switch from python?
(18:41:49) <Rawrz> ah
(18:41:50) <Alg> Yea, that is what I was asking
(18:41:51) <Rawrz> sorry
(18:41:52) <loftar> Mostly speed.
(18:41:56) <Rawrz> yeah i know lisp
(18:41:59) <Alg> The use this rod and this lure at this water spot at this time
(18:41:59) <loftar> But also macros.
(18:42:01) <Alg> for this fish
(18:42:12) <Rawrz> i just didnt know people abbreviated to CL =p
(18:42:14) <Alg> That is all generated through it, right?
(18:42:41) <loftar> Well, that mostly just uses a couple of random seeds and garbles them together into something that can't be predicted at all. ^^
18:42:53) <Alg> That explains so much
-
(18:43:20) <loftar> Well, Hafen's fishing is... changed, at least. :)
(18:43:27) <Rawrz> is it like salem?
(18:43:30) <loftar> There are, in fact, two parallel ways to fish. :)
(18:43:30) <Alg> Any little detail to share?
(18:43:32) <Rawrz> all i can think of is england
(18:43:32) <Rawrz> all i can think of is england
(18:43:34) <Alg> ;)
(18:43:39) <loftar> lol ^^
(18:43:56) <Alg> The hafen thread is kind of lacking recently
(18:43:59) <loftar> One of the ways to fish is more passive, slow and akin to Haven's current mechanic.
(18:44:03) <Alg> We need something new to discuss!
(18:44:11) <loftar> While the other is, well, not *like* Salem's, but more akin to it.
(18:44:18) <loftar> It is, at least, active and faster.
(18:45:09) <Alg> Very important question regarding hafen
(18:45:11) <loftar> But to be sure, fishing will always be strange and weird. ^^
(18:45:17) <loftar> I won't stand for it being otherwise. ^^
(18:45:19) <Alg> Can you bake more then 4 items at a time in an oven
(18:45:24) <loftar> lol ^^
(18:45:25) <Rawrz> haha, i didnt hate the salem one
(18:45:29) <Rawrz> it just made me laugh the first time i tried it
(18:45:32) <loftar> That you'll just have to wait and find out. ^^
(18:45:50) <Alg> Come on, this is the biggest hafen question
(18:45:54) <Alg> We need it answered!
(18:46:20) <loftar> I'll reduce it to two items if you don't stop asking. ^^
-
(18:49:47) <Rawrz> how big of a map are you aiming for hafen?
(18:50:13) <loftar> Hmm, that will remain a secret until you find out for yourselves. :)
(18:50:30) <deus> i bet it will be based on the players
(18:50:38) <Rawrz> alright
(18:50:55) <Rawrz> how do you plan to deal with death and respawning in hafen?
(18:50:59) <Rawrz> in regards to owning land =p
(18:51:06) <deus> youve said things along those lines before
(18:51:31) <loftar> With regards to owning land, of all things?
(18:51:36) <Rawrz> well, i mean
(18:51:39) <loftar> Anything particular?
(18:51:40) <Rawrz> if its random wilderness spawn
(18:51:48) <Rawrz> and you die, are you able to rez at your land?
(18:52:18) <loftar> Ah, well, yes, I think we're still a bit undecided on that. I think it's going to be possible to respawn at your previous character's hearth, as now.
(18:52:34) <Rawrz> had a friend earlier talking about how he was going to be a peaceful farmer this world
(18:52:36) <loftar> Jorb seems to want to make it harsher than that though, but I'm not exactly sure.
(18:53:25) <VDZ> More like, dying and finding out after walking back that the gate is locked and the key is still inside
(18:53:31) <Rawrz> jaja
(18:53:33) <Alg> Can we still KO people and kill them with leeches?
(18:53:48) <Alg> Are leeches even in hafen?!
(18:53:48) <Rawrz> my favourite part of early world
(18:54:37) <loftar> We actually haven't implemented leeches yet, but I cannot possibly imagine we wouldn't keep that mechanic. :)
(18:54:52) <Rawrz> good man
(18:54:56) <loftar> If anything, we might fix so that it causes you to leave murder scents, I guess.
(18:55:56) <Rawrz> well, how are you handling quality?
(18:55:59) <Alg> I'll just take their shoes and make them die to thorn in foot
(18:56:06) <loftar> That's also a secret. :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Haven 2.0: "Hafen"

Postby venatorvenator » Tue Jun 30, 2015 5:58 pm

I think it's going to be possible to respawn at your previous character's hearth, as now.

Jorb seems to want to make it harsher than that though,

Please listen to jorb!
Xcom wrote:Most good things last only a short time
venatorvenator
 
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

PreviousNext

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 2 guests