Haven 2.0: "Hafen"

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Re: Haven 2.0: "Hafen"

Postby borka » Fri Aug 07, 2015 11:10 am

loftar wrote:
HarryDresden wrote:keys

We've changed a bit how keys work. It's neither as in Haven nor as in Salem. I'll just let you find out how they work now. :)

Potjeh wrote:How about respawning on your grave / skeleton?

The more obvious solution sounds like using the claimpole on one of the ancestor's claims, or something.
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Re: Haven 2.0: "Hafen"

Postby rinpinazure » Tue Aug 11, 2015 8:53 pm

Does anyone know what time the new world will be released? I want to get on there as soon as possible lol.
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Re: Haven 2.0: "Hafen"

Postby loftar » Tue Aug 11, 2015 9:01 pm

rinpinazure wrote:Does anyone know what time the new world will be released? I want to get on there as soon as possible lol.

No, noone does know this. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Haven 2.0: "Hafen"

Postby borka » Tue Aug 11, 2015 10:04 pm

Prolly when there are more than 439 at the forums: jorb and loftar open up the new world of hafen and let all spawn right in the center of the map and laugh their asses off watching the rat race to the corners :lol:
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Re: Haven 2.0: "Hafen"

Postby Dzedajus » Tue Aug 11, 2015 10:07 pm

too bad i will miss whole week of rat race
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Re: Haven 2.0: "Hafen"

Postby borka » Tue Aug 11, 2015 10:12 pm

Don't worry a week later they'll attach new SGs in all directions anyways :lol:
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Re: Haven 2.0: "Hafen"

Postby LadyV » Tue Aug 11, 2015 10:16 pm

Well world start is one of the few times you run into all kinds of people. :)
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Re: Haven 2.0: "Hafen"

Postby Eemerald » Tue Aug 11, 2015 10:20 pm

yeah knowing no one can kill you is a nice period of time :D but world start is so time consuming!
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Re: Haven 2.0: "Hafen"

Postby Oddity » Thu Aug 13, 2015 7:30 am

Argh, bumped a week to the next Friday. (At least it will still be a Friday)

viewtopic.php?f=6&t=39469

Release Postponement: Eternal Alpha, Aug. 28th 2015

jorb wrote:Amigos,

I realize that I will be breaking hearts and killing puppies with this announcement, but our ambitions for the new map generator have broken the release schedule a bit, and we will thus require another week to bring everything up to speed for launch.

Our new target date for release is now instead the 28th of August.

Deepest apologies.

loftar wrote:
painhertz wrote:I'm tearing up a little.

Me too; I really wanted to keep the release date, but it is what it is. I'm deeply sorry.

In hindsight, perhaps we should have done the mapgen earlier instead of making sure pigs and sheep are in the game at launch. ^^


-

loftar wrote:I guess we might end up outlining the big changes, but it's not like we have such specific plans as to detail the contents of a "new world"-post. :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: Haven 2.0: "Hafen"

Postby Oddity » Thu Aug 13, 2015 11:43 pm

Cool idea for the future:
jorb wrote:Ideally the world would be able to seamlessly rejuvenate itself in all aspects.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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