by Atherman » Sat Aug 21, 2010 10:48 am
You don't think the single biggest reason for resets isn't diminishing availability of controllable resources? I think restarting the world is a cop-out premature way to deal with resource locations being occupied, but it's still a way to deal with it. Adding super grids is another but it just adds up to more and more mines being walled off and going inactive.
I just hate the idea of knowing everything I do is eventually going to vanish and is only temporary. Not because I'm going to stop taking care of it, but because the world is going to get reset.
If some basic regeneration was added to the world, I'm sure resets could be a lot more rare. Say, something like trees growing back. HM.
As for metal? I think too many mines are not being used and are just sitting around walled while there are plenty of people that would love to have one. I think the location of every dug mine in the world should be make public in some in-game mechanic/map and village activity information for those mines too.
So say, if you have a mine, everyone looking at some world map knows that your mine is there and knows if your village has authority.(Or if it even has an idol) That way unused mines (And yes, there are mines out there that are dug up but not even walled) can be taken over by prospective villages. People will definitely go after inactive mines first, and if EVERY mine goes active (Which will probably never happen) actual competition for mines can begin. Make those mines have unlimited ore and implement some more siege options and you've got the makings of a permanent world map.