Rate/Change my Village Layout

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Rate/Change my Village Layout

Postby Vanioz » Sat Aug 28, 2010 12:42 pm

My first village i made was clustered, people where building everywhere you had to run miles from 1 point to another to finish something. No more i want a clean village!

Check it out
Image

I was thinking of 30x30 Plots per profesion. (Maybe it's to big?)
Plots wil be walled in for providing extra security or someone going rogue.
Only 1 main gate to get outside (this wil not be used)
Crossroads going to outside and 1 crossroad inside directing to every profesions gate (not inside)
Everything wil be paved (in the plots poeple are free to do what they want)
I was thinking of a 5 tile road going between every plot.

Any more ideas/changes?
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Re: Rate/Change my Village Layout

Postby Sarchi » Sat Aug 28, 2010 6:13 pm

It sounds like you're on the right track, but the mine should be the focal point of your entire village. It shouldn't be walled inside a plot, and everyone should be allowed access unless you're doing a coin economy of sorts (which aren't successful. we've tried).

Everyone should be allowed to have an industry alt so they can mine iron (?) and make bars at communal smelters (which can be used for trade with other cities and helps you get more goods that your villagers need into your village). Instead of a miner profession, that person should be a smither. He would get high quality smithing and such and produce HQ armor that can be used to equip your warriors or be traded, whatever.

Are you putting brick walls around your city? If not, then nothing you do security wise actually matters. It shouldn't be hard to get the wrought (and the steel bars for the gate), especially if you have an iron mine. If you don't have those, then you can just as easily trade for them.... Low quality wrought/steel shouldn't be too hard to buy.

Roads that are 5 tiles wide generally work, though it will make everything kind of crowded. You should shoot for about 7 tile wide roads.

30x30 plots will probably work, but you'll appreciate 35x35 or even 40x40 plots when you get up to a certain point. We personally have 25x25 plots at my city, which worked for a while until I progressed to a certain point. Now I have to take over abandoned plots that are close to me just to meet my needs.

You should also a tree farmer, and this brings me to another point. Your resources are great because they're close to your city, but that q30 soil won't get you far at all. The q45 water will last you longer, but you will need to somehow get your hands on q50-60+ soil ASAP - whether it be through discovering a new soil spot or trade. The treefarmer/carpenter needs to be able to grow high quality fir trees as well as planting a high quality mulberry tree on the plot for your seamstress/silk producer. Silk is very important because it can be used as a trade commodity, and you should really produce ranger's cloaks/merchant's robes/ranger's boots, etc. anyway due to their usefulness to more experienced players (which I believe you'll become and appreciate this move that you did early on). A seamstress will need to focus on DEX and Sewing and could be useful for other things as well (Vapntreyius, high quality straw hats for farmers, etc).

Your cook should focus primarily on cheese production and baked goods (excluding plain ol' bread, of course).

Your farmers should constantly up the quality of his crops, and cows and other livestock must be babysat at all times. Do not let them overpopulate! It can be easy to be carried away, and this can turn into a huge mess because you'll have trouble keeping them fed. I find having a few milk producing cows to be optimal per person that chooses to do that. Just feed them decent pumpkins until their trough is full (put the pumpkins in the troughs whole since it saves a LOT of time) and they shouldn't be a hassle for a few days or so. Maybe longer.

Also grass everything inside the city for aesthetic purposes (except the tree farmer's area, which should be claimed and have a fence/palisade/brick wall/whatever around it to prevent rodents and frogs from stunting the trees' growth) and clearcut around the village so that grass can spawn and so that you can see any rams being built.

Anyway, my suggestion was a lot longer than intended. :P Best of luck!

EDIT: Censor your image or replace it with a simple drawing done in Paint that shows the layout of your village. Posting the actual map can be dangerous, especially since you'll need to build the brick wall as one of the first things you do at the village, which will leave a portion of the city exposed until the wall is finished. Do not build a palisade around it first before brick because then you'll become lazy (especially your villagers, who might be dumb enough to think a palisade is sufficient) and postpone the brickwall, which will continue to be postponed until your village is heavily raided and everyone is dead.

Consult Avu's defense guide (found in his signature). That's pretty useful as well and might cover some points that I forgot to make.
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Re: Rate/Change my Village Layout

Postby DatOneGuy » Sat Aug 28, 2010 7:17 pm

You're definitely going in the right direction and I'd agree with everything Sarchi said as well. Some things you'd want to consider:

1)What about personal plots?

2)Are those areas for 'everyone of the profession' or are you actually under the assumption that people will like a profession so much they'll want to do it for their whole playing time? Finding someone who actually wants to tan whenever they play is a fucking mission there's probably all of three people who aren't ready to shoot themselves in the head at the prospect of tanning.

3)Mine hole should be public to all yes, the whole village needs, not should, needs to be brickwalled. Whether each area in itself should be brickwalled after is up to you entirely, you can leave it to whoever governs the profession, you can make it mandatory that they do, whatever you want.

4)Have everyone chip in with the brickwall, don't do it yourself, you'll hate it, you'll hate them, you'll hate everything.

5)If you have a mine try and sell cast iron for bricks, you may be able to get a decent amount which is always nice because doing the bricks yourself without multiple people and an extensive crossroad system to many nearby clay spots will make you crazy.

6)Allow personal plots not just 'profession' plots, if you're going to be big enough have a 'district' for certain things but don't imagine for a second that both silk and tanning need a 30x30 area, they do not. Silk needs nothing more than one silk mansion and an area for a few mulberry trees. Tanning needs nothing more than room for 10 or so drying racks, 4 tanning tubs, a cart, and several barrels of water (high quality and/or low quality)

7)A public farm is nice but most of the time isn't ideal.

I'll add some later if they come back to mind.
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Re: Rate/Change my Village Layout

Postby Sarchi » Sat Aug 28, 2010 8:00 pm

Well, a communal area with flax/hemp for making cheap linen for banners and such is mandatory in my opinion, but it doesn't have to be all *that* big either. A 20x20 field will probably meet the OP's needs as far as banner production goes.

His village seems to be relatively small compared to major cities, so he doesn't need an over-the-top public field either, but he does indeed need a field. You can't rely on citizens to produce the linen. :roll: I've been there and done that; it's a really bad idea to expect your citizens to use their personal plots to produce enough linen for you.

I suppose he could just have a nice, organized area with a stone mansion for storage. You could also make a small brewing area for beer since that's something best left to the communal area since it, too, is something that citizens are generally too lazy to produce.
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Re: Rate/Change my Village Layout

Postby DatOneGuy » Sat Aug 28, 2010 10:08 pm

Yeah, a nice flax/hemp field (doesn't need to be protected, hemp is better option) is pretty much mandatory, everyone needs linen, well almost everyone. It's always useful to have laying around in decent quantities in case you wish to conquer something, and there are always things to conquer... :)

Wine is relatively easy and I don't see why people can't do it pretty fast, I'd prefer tobacco simply because it's as easy as wine for the most part and can't go bad if you forget about it, beer however takes too many extra steps and fills too much hunger, so it's not useful for day-to-day travelling.
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Re: Rate/Change my Village Layout

Postby Thurrok » Sun Aug 29, 2010 1:18 pm

DatOneGuy wrote:7)A public farm is nice but most of the time isn't ideal.


Nothing feeds a cow's belly better than a patch of public pumpkins.

Ofcourse everyone should have his own farm for quality, but having a bigger communal field isn't a bad idea imo, atleast with crops where q doesn't matter.
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