thinking about the future

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thinking about the future

Postby zacatack45 » Mon Oct 25, 2010 1:06 am

My thought is how is haven and hearth going 2 improve? maybe metal ox carts? or musskets? who is thinking of idea's on how 2 make haven and hearth a better game. post post post!
thx zacatack45
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Re: thinking about the future

Postby Irish_Pride » Mon Oct 25, 2010 1:08 am

zacatack45 wrote:My thought is how is haven and hearth going 2 improve? maybe metal ox carts? or musskets? who is thinking of idea's on how 2 make haven and hearth a better game. post post post!
thx zacatack45


Not muskets.
No, god no.
Lol why u mad tho?
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Re: thinking about the future

Postby ewlol » Mon Oct 25, 2010 1:09 am

I always thought it would be neat to have technological advancements with each world as time progresses, but I'm sure plenty disagree with me.

I only say this because the next world is just gonna be like this current, the only spice being infrequent updates and global politics. It would be nice to have a bit of a change of pace than constant quality raising...

But thats just my interests.
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Re: thinking about the future

Postby Bl1tzX » Mon Oct 25, 2010 1:39 am

...Make H&H a better game? That ain't gonna happen.
...
Just kidding. Anyway, I'd like to imagine more variety for combat in some sort of way. Not neccessarily new weapons, but something else...
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Re: thinking about the future

Postby theTrav » Mon Oct 25, 2010 2:54 am

A while ago Jorb spoke about technology advancing over time. I don't know how serious that was.

Biggest problem I see with it is that if you add new technology, old tech becomes useless / unavailable so it's basically burning old content. How do you do it without throwing away the fun old stuff? Regular dark ages in which civilisation collapses?
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Re: thinking about the future

Postby NaoWhut » Mon Oct 25, 2010 3:24 am

If you were to use a system like the
numen system you could possibly make
it so that only items from that age
are required to advance and learn skills
allowing them to make newer age
items?...
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Re: thinking about the future

Postby Sotsa » Mon Oct 25, 2010 3:43 am

making high tech items require advanced enough in terms of materials andcrafting methods, that they would be a real rariety?
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Re: thinking about the future

Postby Irish_Pride » Mon Oct 25, 2010 5:07 am

theTrav wrote:A while ago Jorb spoke about technology advancing over time. I don't know how serious that was.

Biggest problem I see with it is that if you add new technology, old tech becomes useless / unavailable so it's basically burning old content. How do you do it without throwing away the fun old stuff? Regular dark ages in which civilisation collapses?


Jorb. Please don't.
Thanks.
Lol why u mad tho?
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Re: thinking about the future

Postby zacatack45 » Mon Oct 25, 2010 9:32 pm

ture true, I've thought of maybe a train of some sort? made from stone tons of it and steel. My though is we'd still need boats,wagons,carts, and rafts cause trains wud b rare and cudnt carry live stock but things we need 2 transport quick.Maybe a bridge or 2 aswell conect 2 other villages. like from sodom 2 nople
lolz
sincerely,
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Re: thinking about the future

Postby warhamer » Mon Oct 25, 2010 9:40 pm

now a bridge would be something to add to world 4 that would make the game way better and mabye u can terraform too like if u take a bunch of soil (doesn't matter the quality) and then drop it on the edge of a shore it would eventually turn into the nearest type of terrian so u could do stuff like make a land bridge
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