Philosophy, emotional investment and Questions that arise

General discussion and socializing.

Philosophy, emotional investment and Questions that arise

Postby Krantarin » Mon Aug 03, 2009 7:41 am

After my village's gentle giant, Coriander, the village miner, hardest worker and kindly teddy bear, was brutally and cowardly murdered by six goons with bows (at least scents say they live in goonheim), I started to wonder.

Cor was using the repetitive contribution to our village as a sort of therapy for his depression (it's actually a neat, helpful way to combat it). Now it is tough to imagine him coming back. I wonder if the monsters who did this realize how they affected real people.

I don't know why it is we invest our emotions in a game so much. Our game up till here was a game of trading and farming, mining and diplomacy. Our relations with other villages have been excellent, and our village has maintained itself as a peaceful one. It is tempting to declare all out war, or at the very least hunt down every murderer to the heart of goon castle and give them a taste of my battle axe. But I think again--is this violent game, a game where so much emotion is at stake, the kind of game that I want to spend my time playing?

I hope a few more powerful characters will break down our gates so we can rebuild new ones, destroy the hearthfires that they may have placed, and kill the cowards who have impacted our world so negatively. But I don't know how much even that will help us to keep playing.

There is such a time investment that playing during the school year will probably not be a good idea, and such an emotional investment that playing might not be a good idea at all.

I'm certain that a few players will make disgusting comments, calling Coriander or me any number of names. I'm sure that that will continue to dissuade us from playing, but never the less, I hope to hear some thoughtful comments on where the game is going and how we can switch tracks. I'm sure ancestral worship would make this loss more bearable, as otherwise, we're losing a considerable time investment for nothing.

EDIT: You know, I really do like our developer duo, and I appreciate all that they've done, but I'm wondering if their infinite wisdom is stretching to the right places and taking the game in the right direction.
Last edited by Krantarin on Mon Aug 03, 2009 7:51 am, edited 1 time in total.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
User avatar
Krantarin
 
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Re: Philosophy, emotional investment and Questions that arise

Postby theTrav » Mon Aug 03, 2009 7:50 am

Can he report how it actually went down mechanically speaking?
Did he try running for a cabin or was he caught outside?
How well statted was his character? Did he have 100% change slider?

Can the goons let us know how high the attacking characters were?
Did they feel there was any risk in the attack? Did it end up profitable for goonheim?
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Philosophy, emotional investment and Questions that arise

Postby GrowOps » Mon Aug 03, 2009 7:51 am

What! A person died in a PVP game! No!
GrowOps
 
Posts: 11
Joined: Sat Jul 25, 2009 9:45 pm

Re: Philosophy, emotional investment and Questions that arise

Postby Colbear » Mon Aug 03, 2009 7:52 am

Perhaps you should try playing Harvest Moon Online? I'm sorry, but... This is a game with nonconsensual PvP, and up until now, apparently everyone has been playing with the mindset of "this is harvest moon yay farming", while I've approached everything with the perspective of "this is like nethack, but with more farming".
Colbear
 
Posts: 220
Joined: Sun Jul 12, 2009 8:51 pm

Re: Philosophy, emotional investment and Questions that arise

Postby Krantarin » Mon Aug 03, 2009 7:56 am

theTrav wrote:Can he report how it actually went down mechanically speaking?
Did he try running for a cabin or was he caught outside?
How well statted was his character? Did he have 100% change slider?

Can the goons let us know how high the attacking characters were?
Did they feel there was any risk in the attack? Did it end up profitable for goonheim?


His stats were in the fifties and sixties and his melee was over ninety five. Not that it mattered. He tried to chase them, but kiting does work apparently. He was at one hundred percent change. I have absolutely no idea how this would have helped goonheim in any way.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
User avatar
Krantarin
 
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Re: Philosophy, emotional investment and Questions that arise

Postby Delamore » Mon Aug 03, 2009 7:59 am

I'm unsure of exactly what happened, from what I've heard this is it:
A few goons made a deal with Rugs to get the keys for Pinevalley and thought they would attempt to rob it, apparently at some point during this Cor and a goon got into a fight and Cor chased him outside to where the rest were.
It wasn't even a fair fight, Cor against multiple people.
I am very sorry for Cor's losses, Pinevalley has done nothing to Goonheim.

But I cannot just dump the goons out, As much as I do not like the idea of people who have done nothing being killed, I like the idea of kicking goons out even less.
Even though they made stupid mistakes, They have explained their mistakes and I will not kick them out.
User avatar
Delamore
 
Posts: 1233
Joined: Mon Jul 13, 2009 9:11 am

Re: Philosophy, emotional investment and Questions that arise

Postby Krantarin » Mon Aug 03, 2009 8:04 am

They didn't give Cor a chance to do any talking. Rugs already had the keys from a previous theft, apparently.

It's upsetting that they did such a thing, but it's even more upsetting that Delamore is still giving them free asylum. The most upsetting thing is that I'm still so emotionally invested that I want to immediately declare war, attempt to assassinate Del and as many goons as possible, etc.

I won't do anything about it right now. I don't know how long this cycle of killing would go on. I have no idea why it was started.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
User avatar
Krantarin
 
Posts: 362
Joined: Tue Jun 02, 2009 4:29 am

Re: Philosophy, emotional investment and Questions that arise

Postby theTrav » Mon Aug 03, 2009 8:05 am

Krantarin wrote:His stats were in the fifties and sixties and his melee was over ninety five. Not that it mattered. He tried to chase them, but kiting does work apparently.

Thanks, I was certain it would. Did he have a shield and have the shield manouver active? Can a dev tell us if a shield gives you any defense against arrows?

Delamore wrote:A few goons made a deal with Rugs to get the keys for Pinevalley and thought they would attempt to rob it, apparently at some point during this Cor and a goon got into a fight and Cor chased him outside to where the rest were.
It wasn't even a fair fight, Cor against multiple people.

Can you tell us what their stats and LP was like? Also how many if possible? I'm just curious for game mechanics
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Philosophy, emotional investment and Questions that arise

Postby theTrav » Mon Aug 03, 2009 8:07 am

Krantarin wrote:I want to immediately declare war, attempt to assassinate Del and as many goons as possible, etc.

If Cor's example is any indication then you'll be unlikely to make any impact on your own.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Philosophy, emotional investment and Questions that arise

Postby Colbear » Mon Aug 03, 2009 8:09 am

Krantarin wrote:They didn't give Cor a chance to do any talking. Rugs already had the keys from a previous theft, apparently.

It's upsetting that they did such a thing, but it's even more upsetting that Delamore is still giving them free asylum. The most upsetting thing is that I'm still so emotionally invested that I want to immediately declare war, attempt to assassinate Del and as many goons as possible, etc.

I won't do anything about it right now. I don't know how long this cycle of killing would go on. I have no idea why it was started.


If it makes you feel better, you can always slaughter all our newbies and camp everyone into logging out and/or grief us for a few days. Although, I wouldn't exactly consider that a "fair" retribution, since the only ones who'd die would be newbies who don't know what happened, and it's kind of a dick move that doesn't address anything AND doesn't inconvenience anyone who actually committed the crimes.

Obviously, I shouldn't be siding with you, but perhaps you and Dela could discuss retributions for Coriander's death, or an alternative punishment for the goons responsible?
Colbear
 
Posts: 220
Joined: Sun Jul 12, 2009 8:51 pm

Next

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot], PetalBot [Bot], Yandex [Bot] and 1 guest