After my village's gentle giant, Coriander, the village miner, hardest worker and kindly teddy bear, was brutally and cowardly murdered by six goons with bows (at least scents say they live in goonheim), I started to wonder.
Cor was using the repetitive contribution to our village as a sort of therapy for his depression (it's actually a neat, helpful way to combat it). Now it is tough to imagine him coming back. I wonder if the monsters who did this realize how they affected real people.
I don't know why it is we invest our emotions in a game so much. Our game up till here was a game of trading and farming, mining and diplomacy. Our relations with other villages have been excellent, and our village has maintained itself as a peaceful one. It is tempting to declare all out war, or at the very least hunt down every murderer to the heart of goon castle and give them a taste of my battle axe. But I think again--is this violent game, a game where so much emotion is at stake, the kind of game that I want to spend my time playing?
I hope a few more powerful characters will break down our gates so we can rebuild new ones, destroy the hearthfires that they may have placed, and kill the cowards who have impacted our world so negatively. But I don't know how much even that will help us to keep playing.
There is such a time investment that playing during the school year will probably not be a good idea, and such an emotional investment that playing might not be a good idea at all.
I'm certain that a few players will make disgusting comments, calling Coriander or me any number of names. I'm sure that that will continue to dissuade us from playing, but never the less, I hope to hear some thoughtful comments on where the game is going and how we can switch tracks. I'm sure ancestral worship would make this loss more bearable, as otherwise, we're losing a considerable time investment for nothing.
EDIT: You know, I really do like our developer duo, and I appreciate all that they've done, but I'm wondering if their infinite wisdom is stretching to the right places and taking the game in the right direction.