Official world 4 mapping thread

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Official world 4 mapping thread

Postby algeralith » Sat Jan 22, 2011 6:56 am

Well, I see no real reason not to release my map + map uploader to the public.

Currently the uploader is design to work with gilbertus's client.

Source code for the uploader: http://www.privatepaste.com/49bc731812
Download for the uploader: http://www.algeralith.info/MapUploader.zip

The uploader is programmed in c# and uses the DotNetZip Library. It should work with mono, but I have not tested it.

Directions to use the uploader....
Put the uploader in your Client/Maps folder
Once it is in the folder where the client saves the directories full of maps, run the program

Map Location is: http://algeralith.info/HavenMap2/

I've switched over to Google maps using Mqrius's front end (Thanks for releasing your source =])
The New location can be found at:
http://algeralith.info/HavenMap2/

I'm going to point the Old URL to the new location in a few days. Everything should be processing again automatically by tomorrow.


Uploads and processing are now working fully.

Enjoy!

______________________________________________________________________________________________________________________________________

Mashadar wrote:I found Mqrius' map to be quite useful for orienting myself when I started (or it would have been, if I had managed to find my own location on the map :lol: ).
I'd like to see a similar map for world #4, so I started mapping the new world.

I created an uploader for this purpose that can be used to upload all new minimaps to the server, who will then connect them to the already mapped world.
The uploader is currently only compatible with Gilbertus' way of mapping, but I can add support for other methods if desired.
To upload, just copy the uploader to your map folder and run it. You can safely close the uploader while uploading - in that case, it will continue where it left off the next time you run it.
You can also specify a name if you wish - then your uploaded minimaps will add to your score like on Mqrius' map.

By default, the uploader will tell you which supergrid you are in or have been to (ex.), which is useful if you want to know where you are when you just created a new character.
You can turn this off in the configuration file.

Uploader - Windows (54 KB)
Uploader - Linux 32-bit (16 KB)
Uploader - Linux 64-bit (19 KB)

Here's the current state of affairs:
Full map - half size (6.1 MB)
Supergrid D1 (38% explored)
Supergrid E1 (61% explored)
Supergrid E2 (38% explored)

Google Map
Highscore List

The Google Map and the supergrid PNGs auto-update regularly.

Oh, by the way, if you still have lots of sessions of world #3 in your map folder, you might want to move these somewhere else first - after all, there's no real point in uploading them.

Happy mapping!
Last edited by algeralith on Sat Feb 05, 2011 7:48 pm, edited 3 times in total.
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Re: Alg's World 4 Map

Postby Sarchi » Sat Jan 22, 2011 6:58 am

I see a beautiful flaccid dong-shaped grassland.
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Re: Alg's World 4 Map

Postby saltmummy626 » Sat Jan 22, 2011 10:30 am

bumping this out of interest. plz keep us updated.
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Re: Alg's World 4 Map

Postby Lucumo » Sat Jan 22, 2011 1:35 pm

Guess it's useless to go for the cartography skill then...
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Re: Alg's World 4 Map

Postby Grog » Sat Jan 22, 2011 1:57 pm

Lucumo wrote:Guess it's useless to go for the cartography skill then...

no, its a good way to get lp
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Re: Alg's World 4 Map

Postby Telemakhos » Sat Jan 22, 2011 2:00 pm

Is that two villages on opposite shores of a river?
That's going to be really interesting.
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Map the new World!

Postby Mashadar » Sat Jan 22, 2011 2:04 pm

I found Mqrius' map to be quite useful for orienting myself when I started (or it would have been, if I had managed to find my own location on the map :lol: ).
I'd like to see a similar map for world #4, so I started mapping the new world.

I created an uploader for this purpose that can be used to upload all new minimaps to the server, who will then connect them to the already mapped world.
The uploader is currently compatible with Gilbertus and gothfox ways of mapping, but I can add support for other methods if desired (if there are any).
To upload, just copy the uploader to your map folder and run it. You can safely close the uploader while uploading - in that case, it will continue where it left off the next time you run it.
You can also specify a name if you wish - then your uploaded minimaps will add to your score like on Mqrius' map.

By default, the uploader will tell you which supergrid you are in or have been to (ex.), which is useful if you want to know where you are when you just created a new character.
You can turn this off in the configuration file.

Uploader - Windows (55 KB)
Uploader - Linux 32-bit (18 KB)
Uploader - Linux 64-bit (20 KB)

Here's the current state of affairs:
Supergrids A1 B1 C1 D1 E1
Supergrids A2 B2 C2 D2 E2
Supergrids A3 B3 C3 D3 E3
Supergrids A4 B4 C4 D4 E4
Supergrids A5 B5 C5 D5 E5

Google Map
Highscore List

The Google Map and the supergrid PNGs auto-update regularly.

Oh, by the way, if you still have lots of sessions of world #3 in your map folder, you might want to move these somewhere else first - after all, there's no real point in uploading them.

Happy mapping!
Last edited by Mashadar on Fri Jan 28, 2011 12:35 am, edited 7 times in total.
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Re: Map the new World!

Postby jgudge » Sat Jan 22, 2011 3:08 pm

Very nice, good job.
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Re: Alg's World 4 Map

Postby Kipperdipper » Sat Jan 22, 2011 3:36 pm

GREAT JOB =D


I found my old "village" (a shambles of a few houses. its becoming deserted soon apparently)
and I've also found where my new village is...ish. its not mapped out yet. plan to do that.
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Re: Alg's World 4 Map

Postby Wolfang » Sat Jan 22, 2011 3:43 pm

All the different maps should be merged, also, add a supergrid 'grid'
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