Disclaimer: No, I do not intend to re-skin the H&H client. It would be a different project inspired by H&H and other similar sandbox/building MMOs.
Now with IRC channel to discuss/help this project:
irc://irc.rizon.net/steampunktest
https://01.chat.mibbit.com/?url=irc%3A%2F%2Firc.rizon.net%2Fsteampunktest
We see plethora games and sandbox building games set in-between prehistory and upper medieval times.
What about SteamPunk games? Do you see any way a building MMO could be set in a SteamPunk setting, probably post-apocalyptic and work?
I propose you imagine this, most is more of a scavenging and recycling cycle than going from basic resource and preparing everything:
Resources:
Basic terrains (replacing grass, forest, etc):
- residential, industrial, commercial, sub-urban, peripheric-rural, garbage dumps
Transport terrains (replacing rivers):
- main roads, highways
Building resources (replacing trees/wood and stone/bricks):
- Bash old walls to get concrete, mix cement, corrugated iron sheets
Basic work materials (replacing wood/metal bars/bone)
- Scavenged metal cogs, metal tubes, formed glass (light bulbs), metal wires, wood
Precious work materials (replacing silkworm silk and such):
- Spider silk! (see http://www.wired.com/wiredscience/2009/09/spider-silk/) and gems
Energy generation:
Basic energy (replacing wood):
- Water wheel, human-powered animal-wheel, steam-power from wood burning
High energy (replacing coal):
- Electricity, 4 draft animal tied to a wheel, steam-power from coal/oil burning
NPC:
Low wild life (replacing rabbit, chicken, fox, deer): (meat, some resources)
- wild dogs, wild cats, skunks, badgers, rats, etc...
Medium wild life (replacing boars and bears): (quality meat, resources)
- mutated dog, cats, rats, badgers, skunks, etc...
Large wild life (replacing level X bears and trolls): (high grade meat and special resources)
- maverick robots (policebots, cleaning bots, etc...) (gives coils, springs, cured leather, metal)
Combat:
Ranged weapons (replacing sling, bow):
- Spring-in-a-tube crossbow, steam-powered guns, small thrown explosives
Melee weapons (replacing swords, rapiers and daggers):
- brassknuckles, bats, straight razors, machettes
Dangerously awesome weapons (replacing battleaxe of the twelfth bay):
- Steam-powered chainsaw
Farming/Herding:
- Basically the same, except you have trouble finding arable ground (like only in parks or residential areas)
- Might have artificial light indoor farming and mushroom cultivation
Dying
- Again, basically the same: permanent death with some sort of heritage of the previous character's stats.
Starting
- Start the game in crumbling bunker/basement/sewers with a small tutorial
- Exit from that in a random place on the map, the exit closing/crumbling behind the character
Main differences from H&H other than, obviously, the graphic style is the energy scheme where continual energy is available without player intervention (for example water or animal wheels).
Anything that should be added/removed or changed to better fit and balance such a world?
Better yet, would you play/help build it? (mainly need graphics)