Would you play a SteamPunk H&H-style game?

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Would you play a SteamPunk H&H-style game?

Postby Naerymdan » Wed Jan 26, 2011 5:13 pm

Disclaimer: No, I do not intend to re-skin the H&H client. It would be a different project inspired by H&H and other similar sandbox/building MMOs.

Now with IRC channel to discuss/help this project:
irc://irc.rizon.net/steampunktest
https://01.chat.mibbit.com/?url=irc%3A%2F%2Firc.rizon.net%2Fsteampunktest


We see plethora games and sandbox building games set in-between prehistory and upper medieval times.

What about SteamPunk games? Do you see any way a building MMO could be set in a SteamPunk setting, probably post-apocalyptic and work?

I propose you imagine this, most is more of a scavenging and recycling cycle than going from basic resource and preparing everything:

Resources:
Basic terrains (replacing grass, forest, etc):
- residential, industrial, commercial, sub-urban, peripheric-rural, garbage dumps
Transport terrains (replacing rivers):
- main roads, highways
Building resources (replacing trees/wood and stone/bricks):
- Bash old walls to get concrete, mix cement, corrugated iron sheets
Basic work materials (replacing wood/metal bars/bone)
- Scavenged metal cogs, metal tubes, formed glass (light bulbs), metal wires, wood
Precious work materials (replacing silkworm silk and such):
- Spider silk! (see http://www.wired.com/wiredscience/2009/09/spider-silk/) and gems

Energy generation:
Basic energy (replacing wood):
- Water wheel, human-powered animal-wheel, steam-power from wood burning
High energy (replacing coal):
- Electricity, 4 draft animal tied to a wheel, steam-power from coal/oil burning

NPC:
Low wild life (replacing rabbit, chicken, fox, deer): (meat, some resources)
- wild dogs, wild cats, skunks, badgers, rats, etc...
Medium wild life (replacing boars and bears): (quality meat, resources)
- mutated dog, cats, rats, badgers, skunks, etc...
Large wild life (replacing level X bears and trolls): (high grade meat and special resources)
- maverick robots (policebots, cleaning bots, etc...) (gives coils, springs, cured leather, metal)

Combat:
Ranged weapons (replacing sling, bow):
- Spring-in-a-tube crossbow, steam-powered guns, small thrown explosives
Melee weapons (replacing swords, rapiers and daggers):
- brassknuckles, bats, straight razors, machettes
Dangerously awesome weapons (replacing battleaxe of the twelfth bay):
- Steam-powered chainsaw

Farming/Herding:
- Basically the same, except you have trouble finding arable ground (like only in parks or residential areas)
- Might have artificial light indoor farming and mushroom cultivation

Dying
- Again, basically the same: permanent death with some sort of heritage of the previous character's stats.

Starting
- Start the game in crumbling bunker/basement/sewers with a small tutorial
- Exit from that in a random place on the map, the exit closing/crumbling behind the character


Main differences from H&H other than, obviously, the graphic style is the energy scheme where continual energy is available without player intervention (for example water or animal wheels).

Anything that should be added/removed or changed to better fit and balance such a world?

Better yet, would you play/help build it? (mainly need graphics)
Last edited by Naerymdan on Fri Jan 28, 2011 2:46 am, edited 3 times in total.
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Re: Would you play a SteamPunk H&H-style game?

Postby parapheen » Wed Jan 26, 2011 5:22 pm

I'm fine with HnH actually at the moment. Not like i have too much free time to experiment. Maybe later, but it would depend on the way of how this game would be made. You know, if there's electricity but no wires and stuff - then this game is not for me definitely.

Was it you who made that Russian HnH-style MMORPG? I think there was some sort of steampunk in it as well.
Не аз повинен твоеи смерти, или государь твои или ты сам, на мене ничто же рци зла: аще государь твои, ведая тебе малоумна и не научена, послал тя есть ко мне, к великоумну государю, то государь твои убил тя есть; аще ли сам дерзнул еси, не научився, то сам убил еси себя.

Main idea of the quote - this is your fault that i killed you, not mine.
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Re: Would you play a SteamPunk H&H-style game?

Postby Thijssnl » Wed Jan 26, 2011 5:23 pm

I would help build it if I could :)
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Re: Would you play a SteamPunk H&H-style game?

Postby Potjeh » Wed Jan 26, 2011 6:44 pm

Sounds more like post-apocalyptic than steampunk, but that's a good thing IMO. Of course, the setting is just window dressing, whether or not I'd play depends on how good a job you do with core mechanics. In particular, whether it has permadeath, cause I wouldn't touch an MMO without it.
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Re: Would you play a SteamPunk H&H-style game?

Postby Naerymdan » Wed Jan 26, 2011 7:17 pm

Well, a building game without a lack of already available building is kinda pointless, or 'The Sims'... So post-apocalyptic helps with lack of stuff, making building useful.

As for the SteamPunk part, it creates a great way of having both very low technology and very high technology at the same time, as well as a plausible background for one person putting high-level stuff by himself.

In SteamPunk, everything is insane cogs/pulley/springs and shiny metal/leather doing advanced stuff (like SteamPunk robots or artificial limbs).

Of course, being inspired by H&H also includes the permanent death scheme. A new character starting out would be in a crumbling bunker/basement/sewers with a small tutorial and would exit from that in a random place on the map, the entrance closing behind the character.
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Re: Would you play a SteamPunk H&H-style game?

Postby bakrael » Wed Jan 26, 2011 7:27 pm

Potjeh wrote:Sounds more like post-apocalyptic than steampunk, but that's a good thing IMO. Of course, the setting is just window dressing, whether or not I'd play depends on how good a job you do with core mechanics. In particular, whether it has permadeath, cause I wouldn't touch an MMO without it.


Jimmer, Jimmer chicken dinner!

I agree with Potjeh, it depends on core mechanics and MUST be perma death.

I would help play test / idea sounding board / concepts :)
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Re: Would you play a SteamPunk H&H-style game?

Postby GreenScape » Wed Jan 26, 2011 9:25 pm

i love the idea! i can help with programming.
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How does it matter when you die? Today? In hundred years? What will be left of you after millenia?
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Re: Would you play a SteamPunk H&H-style game?

Postby SacreDoom » Wed Jan 26, 2011 9:29 pm

Artist at your service here.

I wunna steampunk-H&H.

Go check out my art topic if you want to see examples. :)
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Re: Would you play a SteamPunk H&H-style game?

Postby Tacheron » Wed Jan 26, 2011 10:05 pm

I'd definitely give it a go ;)
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Re: Would you play a SteamPunk H&H-style game?

Postby gork4war » Wed Jan 26, 2011 10:09 pm

I like the idea, and I'll love to help.
Can sketch pretty good, and have loads of ideas
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