Drunk Parties

General discussion and socializing.

Drunk Parties

Postby LimaZulu » Sat Feb 05, 2011 9:41 pm

Do villages ever just get smashed until everyone knocks themselves out? This sounds like a lot more fun than in real life, because I know what I feel like after a bender.
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Re: Drunk Parties

Postby Forgotton » Sun Feb 06, 2011 7:59 am

Yeah brah, lets get the females all wined up and have them flash their pixilated goods. Then we can streaking past the quads.
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Re: Drunk Parties

Postby buttlord » Sun Feb 06, 2011 8:35 am

LimaZulu wrote:Drunk Parties - This sounds like a lot more fun than in real life, because



gotta love our playerbase
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Re: Drunk Parties

Postby Scarikas » Sun Feb 06, 2011 12:28 pm

Holy sweat mother of jesus...
We're doomed.
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Re: Drunk Parties

Postby Sotsa » Sun Feb 06, 2011 9:58 pm

lol
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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Re: Drunk Parties

Postby Fiction_Stick » Mon Feb 07, 2011 5:32 am

Imagine what would happen if during one of those party's another village attacked.

A bunch of drunk people running around trying to defend themselves. :lol:
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Re: Drunk Parties

Postby loftar » Mon Feb 07, 2011 5:37 am

The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.

I should get started on that again.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Drunk Parties

Postby Fiction_Stick » Mon Feb 07, 2011 5:40 am

loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.

I should get started on that again.


Oh my god..... That would be so awesome. I would get myself drunk just to have this happen. :lol: :lol:
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Re: Drunk Parties

Postby LimaZulu » Mon Feb 07, 2011 5:41 am

loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.

I should get started on that again.


REMEMBER KIDS, LOCK THE GATE AND HIDE THE KEYS BEFORE YOU DRINK.

I'm kind of surprised alcohol poisoning and coma/death aren't in here.
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Re: Drunk Parties

Postby Phaen » Mon Feb 07, 2011 6:06 am

loftar wrote:The original intention with the drunkenness debuff at its higher levels was to have the player start performing random actions, like walking in the wrong direction when you click; having the flower menus of random objects only show options like "Puke at"; dropping his clothes at random times; and, perhaps, turn on swimming and head for a dip.

I should get started on that again.
I would totally use this feature ;)
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