by TeckXKnight » Sun Feb 13, 2011 2:00 am
The issue is less that someone was using the resource and more that there is an economic cost/gain difference. You wanted to use the clay for a useful purpose that is beneficial in terms of economic gain and security. He wanted to use the clay for lp gain. Both can be lost at the drop of a hat and neither is wrong. One is definitely looked at with more disdain, as I don't think anyone thinks highly of bucket grinders, but neither is inherently less profitable.
It breaks down to how you perceive value. For a new player who's desperate just to be able to afford his skills and maybe enough exploration to find some WWWs, the clay is good for lp gain and nothing else. For a village looking to make a brickwall, using clay for anything but bricks is a revolting thought.
Nothing was wasted and the node served to better the lives of both the village and the individual. It was merely a violation of expectation in that you did not get as much profit from the node as you wanted. Trees are no different. Our expectations of our resources shift with time but that's about it.
There is one key difference between clay nodes and trees should it be decided that teapot grinding is better lp than buckets or what have you. People are much more likely to kill and go to war over clay than trees. With trees, you can plop down anywhere and have a forest to yourself. If there's a decent clay node somewhere you better believe that there's a village on top of it or a city utilizing it. Failing that, why aren't you colonizing it rather than buying unarmed from 200 to 202?