1) You're gonna lose stuff initially. Seriously, folks, until you get Yeomanry, you should keep EVERYTHING important on yourself. I had folks wandering through and snatching rabbit hides off the drying rack. It's gonna happen. All I can tell you is buckle down and make that push for the big Y skill.
2) Exploration. Ever see that video with Steve Ballmer, going 'Developers, developers, developers, developers'? Substitute 'exploration' for developers. I'm not kidding. My game started to seriously get better after I'd plowed some LP into exploration -- just to rank /6/. Thistle, blueberries, chantrelles... bump that exploration up, folks. You need it.
3) Yeomanry's cost may scare you. Don't let it. Yes, 4000LP may seem stiff, but that's why you jack up your Exploration score -- because you then have a chance of foraging things like itsy-bitsy spiders/webs. Hit anthills for ant soldiers, queens, and empresses. Chickens and rabbits can yield up rabbit paws and wishbones. And of course, you can churn out primitive dolls and cone cows. Once you have yeomanry and a plot set out, things will get MUCH better.
4) It's only a game
