Murder

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Murder

Postby tirac » Wed Jul 06, 2011 2:28 pm

Why even have the ability to claim when people can come on and murder your New chars and kill you on sight and steal all you have, making you loose everything and all you learned?

Why was this PK ability added and stealing? I see when unclaimed land people taking that makes you want to learn other skills faster and claim land but then add skills that counter claiming land by adding stealing, also making it where people can come murder you and you cany even fight back, thats really fair to new chars and people, it helps the bigger people stay on top and no one able to get close to them also it helps keep people from playing much by not wanting to play this game...
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Re: Murder

Postby Robertzon » Wed Jul 06, 2011 2:29 pm

no one tells you that you have to play this game, good bye.
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Re: Murder

Postby MagicManICT » Wed Jul 06, 2011 2:31 pm

Read this: viewtopic.php?f=7&t=17900

There are always rangers around willing to come and track criminals down. All you have to do is ask. Some of them might even do it for free.

Robertzon wrote:no one tells you that you have to play this game, good bye.


You're right, but the guy obviously doesn't have a clue. No need to be a dick about it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Murder

Postby bmjclark » Wed Jul 06, 2011 4:38 pm

tirac wrote:Why even have the ability to claim when people can come on and murder your New chars and kill you on sight and steal all you have, making you loose everything and all you learned?

Why was this PK ability added and stealing? I see when unclaimed land people taking that makes you want to learn other skills faster and claim land but then add skills that counter claiming land by adding stealing, also making it where people can come murder you and you cany even fight back, thats really fair to new chars and people, it helps the bigger people stay on top and no one able to get close to them also it helps keep people from playing much by not wanting to play this game...


The abilities to steal cost signifacantly more then it does to claim. Murder costs 100k and ur claim costs 4k for yeomanry and a couple more thousand to expand it. If you couldnt by pass claims people would have massive claims everywhere and u could do nothing about it. If there was theft but no murder u couldnt track the people down who stole from u to kill them. So these skills are neccesary. Build further inland and run if u see anyone.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Murder

Postby min_the_fair » Wed Jul 06, 2011 5:20 pm

My boyfriend was murdered on a riverbank the third day he played (after being trampled to death by sheep on the second, which was totally his own fault). I had to listen to FOUR SOLID HOURS of whiny ragequitting before he went to sleep.

The next day he made a totally new character (because he didn't have many levels, so it made sense to be able to get all the discovery LP again), and remembered to move his personal beliefs slider a step towards peaceful before doing anything (so as to get more LP for the discovery). He moved inland.

He downloaded Ender's client and kept it zoomed out, with just about everything hidden, most of the time. He ran away (teleported to hearth, you have a hotkey set up for that, right?) any time he saw anyone at all. He made an alt to hold his most valuable possessions (leather! curios! bones!) and even once he had yeomany, made sure never to leave anything important lying around when he was logged out.

I know it's difficult to make bone glue if you don't find a lot of chickens, but if you can manage to make a sling and kill some cows or sheep, make the bone glue as soon as you can, and start on the palisade. When it's done, leave the key with your alt in case of hunting accidents, and theft should no longer be a problem.

My boyfriend now has a brickwalled farm, a load of silk and a mine that goes to level three. He hasn't been murdered since he got Ender's client.
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Re: Murder

Postby screwbag » Thu Jul 07, 2011 5:30 pm

tirac wrote:Why even have the ability to claim when people can come on and murder your New chars and kill you on sight and steal all you have, making you loose everything.



Why buy a house? Someone could just bash in the door and off your family....
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Re: Murder

Postby SaintGilbert » Thu Jul 07, 2011 8:46 pm

tirac wrote:Why even have the ability to claim when people can come on and murder your New chars and kill you on sight and steal all you have, making you loose everything and all you learned?

Why was this PK ability added and stealing? I see when unclaimed land people taking that makes you want to learn other skills faster and claim land but then add skills that counter claiming land by adding stealing, also making it where people can come murder you and you cany even fight back, thats really fair to new chars and people, it helps the bigger people stay on top and no one able to get close to them also it helps keep people from playing much by not wanting to play this game...


Sadly, death is part of this game. My first character died three days into the game after being gored by a boar. You don't have to lose EVERYTHING your character learnt, however. When you start a new character, there will be a runestone with some of the, erm, lifeforce of your previous character in it. I don't understand the entire thing, but you do get some LP back if you choose to make a new character based on the old one. So you don't lose everything.

Furthermore, your new character will respawn where your old hearth fire was if you choose to make your new character a descendant.

Don't worry; you shan't have to start completely fresh. :) And never mind the stupidity of some of the members here; they can't remember what it was like to be new. ;)
'It has been proved a hundred times over that if you really wish to enrage people and make them angry, even unto death, the right way to do it is to tell them that they are all the sons of God.' - G.K. Chesterton, "The Defendant" - 1901

'It is no fault of Christianity that a hypocrite falls into sin.' - Saint Jerome, d. 420 AD
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Re: Murder

Postby Projeear » Thu Jul 07, 2011 9:20 pm

MagicManICT wrote:
Robertzon wrote:no one tells you that you have to play this game, good bye.


You're right, but the guy obviously doesn't have a clue. No need to be a dick about it.


You beat me to it.

Robert, that's not how you troll. That's just being a dick.

min_the_fair wrote:My girlfriend was murdered on a riverbank the third day he played (after being trampled to death by sheep on the second, which was totally his own fault). I had to listen to FOUR SOLID HOURS of whiny ragequitting before he went to sleep.


Lol.

min_the_fair wrote:The next day he made a totally new character (because he didn't have many levels, so it made sense to be able to get all the discovery LP again), and remembered to move his personal beliefs slider a step towards peaceful before doing anything (so as to get more LP for the discovery). He moved inland.

He downloaded Ender's client and kept it zoomed out, with just about everything hidden, most of the time. He ran away (teleported to hearth, you have a hotkey set up for that, right?) any time he saw anyone at all. He made an alt to hold his most valuable possessions (leather! curios! bones!) and even once he had yeomany, made sure never to leave anything important lying around when he was logged out.


Welcome to Haven and Hearth, 100% free paranoia-inducing software.

Wait till you find stockpiles hidden under his bed and under the floorboards.

...Or is that just me?


In any case, as for the thread, Black Skills give reason for people to be afraid. If it weren't for black skills, everybody would be prancing around in their underwear, never making swords, never building walls and generally building all over the place.

Fear makes you keep your stuff in walls, under claim, locked down, in a cave, out of sight, far away and generally cave-adaption-inducing behaviour.
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Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
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Re: Murder

Postby burgingham » Thu Jul 07, 2011 9:24 pm

Is it that time again already?
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Re: Murder

Postby Projeear » Thu Jul 07, 2011 9:27 pm

burgingham wrote:Is it that time again already?


Image

Any Samuel-l-jackson fans can work this one out :D
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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