Prospect Rings

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Prospect Rings

Postby Projeear » Thu Jul 07, 2011 9:01 pm

Has anybody worked out what shape prospect rings are yet?

So, when you prospect, it goes by (Q-10)*5. Let's say this gives us a distance of 20 tiles.

Now, would the range be 20 tiles north and 20 tiles south, or 10 tiles north and 10 tiles south? Or 10 tiles north/south and 9 tiles south/north (Counting the "Middle" as the player?).

Same for east-to-west.

Next the issue is, diagonally. Do tiles count as corners-touching, or only next to each other and "stagger" there way along? This gives an effective distance, if it's the previous, of 10 tiles north-east. Of the latter, 20 tiles north-east. Then the previous issue of north and south, which could demote ranges to as small as 5 tiles, diagonally, to a maximum of 20 tiles, diagonally.

This confusion makes it quite difficult to map out where you've prospected! Any knowledge available on this matter?

This is more of a hypothetical discussion/debate of a feature, than a "Plz help" for the How Do I section. I think. :lol:


A. 20 tiles in each direction.
B. 10 tiles in each direction.
C. "Staggered" per-tile 20 tiles in each direction.
D. by-corner 20 tiles in each direction.
(10 tiles in each direction would just be thinner C).

(Red Dot in the center is the player, 1 tile).
Image


Right now, I'm going to go with A and C, just because it looks cleaner on my Prospecting image file, heh. However, if it *were* by-corners with diagonal, the Prospecting Rings would be circular, rather than square, as seen in my image below.

Image
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Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
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Re: Prospect Rings

Postby sabinati » Thu Jul 07, 2011 9:30 pm

jorb wrote:If there are no minerals where you are standing, the extract scans a ((Q-10) * 5) x ((Q-10) * 5) tile area around you and returns a dowsing pointer to the closest found mineral, if any.


q14 rustroot prospects a 20x20 square around you
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Re: Prospect Rings

Postby Projeear » Thu Jul 07, 2011 9:47 pm

sabinati wrote:
jorb wrote:If there are no minerals where you are standing, the extract scans a ((Q-10) * 5) x ((Q-10) * 5) tile area around you and returns a dowsing pointer to the closest found mineral, if any.


q14 rustroot prospects a 20x20 square around you


So, my final image is correct? Or is the rotation wrong?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Re: Prospect Rings

Postby sabinati » Thu Jul 07, 2011 10:21 pm

i don't think it would be rotated 45 degrees like you have it
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Re: Prospect Rings

Postby Projeear » Thu Jul 07, 2011 10:34 pm

sabinati wrote:i don't think it would be rotated 45 degrees like you have it


Well I imagined that the tiles furtherest away without complication would be north-east-south-west, which are the points I've placed... Mind, most of the radiusi they've used have just been a circle, cutting through tiles at merciless percentages! So, I guess it's highly likely that it's the same situation with the Prospect Radius.

In fact, considering the pie slice that appears, that would back that up...
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Re: Prospect Rings

Postby sabinati » Thu Jul 07, 2011 10:47 pm

p sure it's a square. like village claims.
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Re: Prospect Rings

Postby Projeear » Thu Jul 07, 2011 10:56 pm

sabinati wrote:p sure it's a square. like village claims.


Oh! Right, I see what you mean. I'll have to adjust my image tomorrow, then...

Thanks!

/thread, till a new challenger arises, I guess.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Joined: Tue Jan 11, 2011 2:02 am
Location: Jolly ol' England

Re: Prospect Rings

Postby Anaklumos » Fri Jul 08, 2011 8:56 am

sabinati wrote:
jorb wrote:If there are no minerals where you are standing, the extract scans a ((Q-10) * 5) x ((Q-10) * 5) tile area around you and returns a dowsing pointer to the closest found mineral, if any.


q14 rustroot prospects a 20x20 square around you


If it's a square that means that the farthest it can tell is 20 x square root of 2
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Re: Prospect Rings

Postby sabinati » Fri Jul 08, 2011 1:06 pm

wat
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Re: Prospect Rings

Postby Phaen » Sat Jul 09, 2011 9:52 am

He's just saying the corner of the square is more than 20m away from you.

It doesn't really matter.
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