The lack of a road system and bridges (but that was before I knew you couldn't make bridges in the game), came as a surprise to me when I first started the game a month or so ago. As far as a social experiment goes, I think it's intriguing that HnH hasn't, apparently, been able to foster the growth of civilization. It seems like HnH is either a few large powers or many medium to large powers. It's interesting to me that either none of the alliances between these powers has been strong enough to allow for the growth of a decent infrastructure, or, indeed, that no superpower has evolved.
I'm assuming at this point it's largely a game mechanic issue. If large villages can create their own trade routes through teleportation and the like, what do they care about roads? This leaves an interesting divide between the "civilized" at the top, who have access to villages capable of trade, and the "barbaric" hermits or small villages who don't have access to the same routes. If roads were -necessary- for trade, would we see more cooperative road-building? perhaps even active policing to protect travelers using said roads? Would City-States me more likely than "countries" or regional "superpower" villages? I'm just curious, and asking for the sake of dialogue.
I also haven't been around very long, so am very out of the loop when it comes to in game politics. I've barely met/seen any of the big "powers" taht I'm aware of (NNN and pande, being the only ones i've heard of so far). In some ways, that's telling in it's own right. That major player groups can go unseen and unfelt by the small fries like myself. If I had never looked on the forums or discovered global chat, I would still have no idea there were ANY powers in HnH. So, anyway, maybe I'm wrong in some of my assumptions above.
PS. I hope this post makes sense since I'm typing it fairly quickly at work, and don't have time to reread it. I'll fix it later from home if it's too bad.
