Before and after Curiosities

General discussion and socializing.

Before and after Curiosities

Postby Thijssnl » Mon Oct 31, 2011 3:42 am

I know this has been brought up a bazillion times, but I miss the old LP system. It actively rewarded you for anything you did, how diverse it may be (hunting (dont forget killing in general, nothing wrong with some fair old PvP), farming, mining, etc. I felt by doing something, I became better equipped to do it, and enjoyed playing.
If I felt something became a grind, I'd switch to another activity.

Curios, to my knowledge, earn way less LP in general than the old system made you do, so character developement is slower, which it makes it a pretty long wait before you are any useful at all. Which brings me to the next point, waiting. I can literally log on 5 minutes a day, invest my newly gained (bit of) LP into something, check if I need to do something (crops maybe, not food as you dont get hungry while offline-studying), put some curios in my study and do whatever I want again. Ofcourse the social aspect and initial need for advancement in game still makes you play longer than that, but its not like playing actually helps your character -that- much anymore.

I do fully well know this will not happen, but I would like the old system to be returned.
Last edited by Thijssnl on Mon Oct 31, 2011 3:44 am, edited 1 time in total.
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Before and after Curiosities

Postby cobaltjones » Mon Oct 31, 2011 3:44 am

The reward for doing things is the materials provided.
User avatar
cobaltjones
 
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Before and after Curiosities

Postby Thijssnl » Mon Oct 31, 2011 3:46 am

cobaltjones wrote:The reward for doing things is the materials provided.

Which, apart from making curiosities, did not change.
The thing with this is, although ofcourse true, curios give slower LP than the old system did.
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Before and after Curiosities

Postby cobaltjones » Mon Oct 31, 2011 3:49 am

Thijssnl wrote:Which, apart from making curiosities, did not change.

Your comment made it seem like you were complaining because hunting did not give LP as a reward (as an example). The reward for hunting is meat and hides. If you do not need meat and hides then you shouldn't be hunting.

Thijssnl wrote:The thing with this is, although ofcourse true, curios give slower LP than the old system did.

This is simply incorrect. While with the old system it was possible to mindlessly grind your way out of the early game, with the curiosity system it's possible to gain 3x LP per day once you read the mid-high game tier compared to the old LP system.
User avatar
cobaltjones
 
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Before and after Curiosities

Postby Thijssnl » Mon Oct 31, 2011 3:54 am

cobaltjones wrote:
Thijssnl wrote:Which, apart from making curiosities, did not change.

Your comment made it seem like you were complaining because hunting did not give LP as a reward (as an example). The reward for hunting is meat and hides. If you do not need meat and hides then you shouldn't be hunting.

Thijssnl wrote:The thing with this is, although ofcourse true, curios give slower LP than the old system did.

This is simply incorrect. While with the old system it was possible to mindlessly grind your way out of the early game, with the curiosity system it's possible to gain 3x LP per day once you read the mid-high game tier compared to the old LP system.

Although a grind yes, I have yet to use curios/see them on wiki that give more LP than say, machinegunning a few herds in an hour.
Also, high end PvP.
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Before and after Curiosities

Postby Tonkyhonk » Mon Oct 31, 2011 4:19 am

Thijssnl wrote:Curios, to my knowledge, earn way less LP in general than the old system made you do, so character developement is slower, which it makes it a pretty long wait before you are any useful at all.

people wont take your suggestions seriously if you still believe this.
User avatar
Tonkyhonk
 
Posts: 4501
Joined: Fri Sep 10, 2010 6:43 am

Re: Before and after Curiosities

Postby Thijssnl » Mon Oct 31, 2011 5:19 am

Tonkyhonk wrote:
Thijssnl wrote:Curios, to my knowledge, earn way less LP in general than the old system made you do, so character developement is slower, which it makes it a pretty long wait before you are any useful at all.

people wont take your suggestions seriously if you still believe this.

Well, like you say, I still believe it, but I dont know for certain, care to give me insight with info?
As for suggestion.. Its in the Inn, not C&I:)
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Before and after Curiosities

Postby Squatthrust » Mon Oct 31, 2011 5:23 am

Both of the systems have a lot of major problems. The old grinding system was abused to hell by bots, and the curio system pretty much eliminates the idea of permadeath for major factions because they can just curio up an army of alts (and there are still bots).

Personally I think that a variation on the old grindy system without bots would be the ideal way to approach this game, it means people will care about their characters and are actively rewarded for playing. I haven't taken to posting my ideas (I've got lots of them), because the game is no longer being updated and in my opinion this forum has become nothing more than a cesspool.
User avatar
Squatthrust
 
Posts: 154
Joined: Sat Feb 26, 2011 6:05 am

Re: Before and after Curiosities

Postby Sarchi » Mon Oct 31, 2011 5:40 am

Tonkyhonk wrote:
Thijssnl wrote:Curios, to my knowledge, earn way less LP in general than the old system made you do, so character developement is slower, which it makes it a pretty long wait before you are any useful at all.

people wont take your suggestions seriously if you still believe this.


I had probably 3+ characters with 300+ stats... Thanks to curios.

Curio system allows you to train multiple characters to high stats at the same time given that you have the resources and infrastructure to do so. LP/day gain rate can also be drastically higher if you know what you're doing (Yes, even faster than machine gunning herds all day). Plus you can get the high LP rate every day since you wouldn't get burned out from hunting for a week straight.

My thoughts about the LP rate from curios: Too low at early game stages given that you don't have the proper infrastructure; too high at later stages in the game given that you have the infrastructure. However, it is an overall good system.

FYI, it took me 3 weeks to train Shenbatu from nil to 300 UA, 300 melee with some curios I had stored in my cellar (not necessarily the most efficient way I might add). I was using things like Volva's wands, wishbones, seer's leaves, seer's bowls, bark boats, edelweiss, teddies, steeds, prisms, straw and porcelain dolls, etc. I used whatever I had and whatever was easiest for me to stockpile. Volva's wands and tin men weren't difficult for me to mass produce because I had an miner alt with 400+ strength, access to town's anvil, and my main was a crafter.
Last edited by Sarchi on Mon Oct 31, 2011 5:45 am, edited 1 time in total.
User avatar
Sarchi
 
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Before and after Curiosities

Postby joojoo1975 » Mon Oct 31, 2011 5:44 am

Squatthrust wrote:Both of the systems have a lot of major problems. The old grinding system was abused to hell by bots, and the curio system pretty much eliminates the idea of permadeath for major factions because they can just curio up an army of alts (and there are still bots).

Personally I think that a variation on the old grindy system without bots would be the ideal way to approach this game, it means people will care about their characters and are actively rewarded for playing. I haven't taken to posting my ideas (I've got lots of them), because the game is no longer being updated and in my opinion this forum has become nothing more than a cesspool.



+1

now about the old system better than the new(LP wise.) it was stated that peeps can get up to 250K LP in a 24 hr period. I believe that was not a possibility with the old system.

I for one remember being with a strong mid level village and gettin mondo LP with Q70-100 crafted curios. though i can't remember the actual numbers, i'm thinking i was loggin into with round 70k(give or take 10K) of lp during my gaming sessions. Though i can't remember the actual numbers, i believe they are somewhat close.



Sarchi wrote:Curio system allows you to train multiple characters to high stats at the same time given that you have the resources and infrastructure to do so. LP/day gain rate can also be drastically higher if you know what you're doing (Yes, even faster than machine gunning herds all day). Plus you can get the high LP rate every day since you wouldn't get burned out from hunting for a week straight.

My thoughts about the LP rate from curios: Too low at early game stages given that you don't have the proper infrastructure; too high at later stages in the game given that you have the infrastructure. However, it is an overall good system.


I agree if they tweaked the current system like you say And there was a way to get rid of alts. this system would Rock. but since this is an indie game, your gonna have botters and players with thier own personal Alt army. :(






(edit:included sarchi's post)
Last edited by joojoo1975 on Mon Oct 31, 2011 5:50 am, edited 1 time in total.
To Protect The Helpless From The Heartless
User avatar
joojoo1975
 
Posts: 2262
Joined: Mon Sep 28, 2009 5:23 pm
Location: no where specific

Next

Return to The Inn of Brodgar

Who is online

Users browsing this forum: BLEX [Bot], Claude [Bot] and 4 guests