I began playing about a month or so before the end of World 5. I dropped myself on the first piece of plot of land I could, because I figured the spot was "excellent due to the proximity of that green land, and less green land, while also being next to a river."
At least with World 6 I gained an understanding of the value of resources. Perhaps I was too zealous, and grabbed a q62 clay spot on the second day of World6.
Russians came.
I left after they surrounded my claim on all 4 sides.
My second settlement was a hermitage, I was placing the palisade when a man with a sword came by and killed me. I figured it was because I was only a full max zoom minimap away from river.
My third settlement was, to compensate, about a 10 minute walk inland. I had some friendly neighbors, and I helped them kill things.
Then they sniped me from my wall with a bow.
My fourth settlement was a roleplay settlement. I recruited too much. One of my villagers died to Ainran. Naowhut came by our place, and dropped a note in the mine shaft.
We fled.
My fifth settlement went well. Then a villager made the mistake of leaving scents. I wake up in the morning, and see a claim dropped in our cave, blocking our existing claim in, and all of our cupboards placed on it.
Deciding that I want to give it a kick with my 60 UAC, complete lack of knowledge of the combat system, and no armor... a villager and I track down the assailing party!
It was the most fun death, by far, of any game I have ever played.
As I traveled for my sixth settlement, it saddens me to see that within less than two months of the world release... virtually all of the quality clay nodes have been taken. Acre and Ball, alike. I even found some abandoned settlements (v-claims with no authority, but with sizeable p-claims within), and I find myself wishing that p-claims were destroyable... and that the system of "settling" on high quality nodes didn't make them inordinately difficult to "untie up" for use, even long after the inhabitants have vanished.
That's my story!
