It is fun to die...

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It is fun to die...

Postby Robben_DuMarsch » Sun Dec 18, 2011 12:29 am

3 days ago, I died for the third time, on my second world (if only it was my third, for the trifecta.)
I began playing about a month or so before the end of World 5. I dropped myself on the first piece of plot of land I could, because I figured the spot was "excellent due to the proximity of that green land, and less green land, while also being next to a river."

At least with World 6 I gained an understanding of the value of resources. Perhaps I was too zealous, and grabbed a q62 clay spot on the second day of World6.
Russians came.
I left after they surrounded my claim on all 4 sides.

My second settlement was a hermitage, I was placing the palisade when a man with a sword came by and killed me. I figured it was because I was only a full max zoom minimap away from river.

My third settlement was, to compensate, about a 10 minute walk inland. I had some friendly neighbors, and I helped them kill things.
Then they sniped me from my wall with a bow.

My fourth settlement was a roleplay settlement. I recruited too much. One of my villagers died to Ainran. Naowhut came by our place, and dropped a note in the mine shaft.
We fled.

My fifth settlement went well. Then a villager made the mistake of leaving scents. I wake up in the morning, and see a claim dropped in our cave, blocking our existing claim in, and all of our cupboards placed on it.
Deciding that I want to give it a kick with my 60 UAC, complete lack of knowledge of the combat system, and no armor... a villager and I track down the assailing party!
It was the most fun death, by far, of any game I have ever played.

As I traveled for my sixth settlement, it saddens me to see that within less than two months of the world release... virtually all of the quality clay nodes have been taken. Acre and Ball, alike. I even found some abandoned settlements (v-claims with no authority, but with sizeable p-claims within), and I find myself wishing that p-claims were destroyable... and that the system of "settling" on high quality nodes didn't make them inordinately difficult to "untie up" for use, even long after the inhabitants have vanished.

That's my story! :D
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Re: It is fun to die...

Postby Oddity » Sun Dec 18, 2011 12:35 am

Robben_DuMarsch wrote:Deciding that I want to give it a kick with my 60 UAC, complete lack of knowledge of the combat system, and no armor... a villager and I track down the assailing party!
It was the most fun death, by far, of any game I have ever played.

It's cool that you tried, instead of complaining that the game is mean to you and stuff. 8-)

If it was some noob-ass griefer and you knew the combat system better, you might have even had a chance.

How did it go?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: It is fun to die...

Postby NuberT » Sun Dec 18, 2011 12:39 am

you can destroy p-claim under a v-claim, authorty must probably be up dunno..
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Re: It is fun to die...

Postby Kaios » Sun Dec 18, 2011 12:39 am

Robben_DuMarsch wrote:it saddens me to see that within less than two months of the world release... virtually all of the quality clay nodes have been taken. Acre and Ball, alike. I even found some abandoned settlements (v-claims with no authority, but with sizeable p-claims within), and I find myself wishing that p-claims were destroyable... and that the system of "settling" on high quality nodes didn't make them inordinately difficult to "untie up" for use, even long after the inhabitants have vanished.


I am sure not all of them are taken, but yeah in a small world like this I can believe that many are claimed, it is just what happens. Especially with the curio system being so favourable towards easily making alts for claims or lawspeaker.
Last edited by Kaios on Sun Dec 18, 2011 12:42 am, edited 1 time in total.
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Re: It is fun to die...

Postby Robben_DuMarsch » Sun Dec 18, 2011 12:41 am

Oddity wrote:It's cool that you tried, instead of complaining that the game is mean to you and stuff. 8-)

If it was some noob-ass griefer and you knew the combat system better, you might have even had a chance.

How did it go?


I jumped him at a swamp. I tied him into combat with Call of Thunder(?).

He hopped in his boat and we gave chase. Cornered him at a bottom of the lake, where it was like playing some weird game of pong that stopped him from escaping back up north.

Ultimately, I couldn't figure out how to punch him, so we tried to break his boat. Eventually he managed to shoot me with a sling though, and then next shot me dead with it. In retrospect, it probably would have been wise for me to bring my sling along as well (although I am not sure how 80mm would have done in a boatfight, especially seeing as how he was wearing a necrorobe, and had a soldiers helmet.)

Our attack was wholly ineffectual, as I don't think we even managed to break his boat into deep red. I am pretty sure the only reason the bloke ran in the first place was out of shock of, "Wow, some people are trying to kill me."

For the next time, I am going to try to learn the combat system first.


NuberT wrote:you can destroy p-claim under a v-claim, authorty must probably be up dunno..


Certainly. But the process would involve breaking down the walls of the settlement, destroying the v-claim, placing a new v-claim, and farming enough plant fibres to increase the authority to declaim gigantic p-claims. Its possible, but very difficult. I am sure that task would best be left to existing large factions in search of higher quality nodes, rather than a wandering individual looking to stake on some decent resources.
Last edited by Robben_DuMarsch on Sun Dec 18, 2011 12:44 am, edited 1 time in total.
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Re: It is fun to die...

Postby Oddity » Sun Dec 18, 2011 12:42 am

Once there is a real siege system (2013?), then maybe having such a small world will actually promote competition.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: It is fun to die...

Postby Potjeh » Sun Dec 18, 2011 12:43 am

Sling??? Did you have *any* armour?
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Re: It is fun to die...

Postby Robben_DuMarsch » Sun Dec 18, 2011 12:45 am

Potjeh wrote:Sling??? Did you have *any* armour?


Two pieces of leather, and a bear cape.

I think the issue is that my agility was so low that he was hitting for max damage.
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Re: It is fun to die...

Postby Oddity » Sun Dec 18, 2011 12:49 am

Robben_DuMarsch wrote:
Potjeh wrote:Sling??? Did you have *any* armour?

I think the issue is that my agility was so low that he was hitting for max damage.

Yes -- and that you hadn't made bronze armor, or at least that horrible wrought iron sweatshirt (although if you're going to use that, you may as well make a Cutthroat Cuirass from hardened leather).
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: It is fun to die...

Postby Robben_DuMarsch » Sun Dec 18, 2011 12:54 am

I did some research on the forum, and I figure that I would eventually have wanted to run a full cutthroat/rangerlike setup because I have some fascination with the idea of somehow learning the combat system well enough that I simply wouldn't take damage in melee combat before I dispatched my enemies.

For that reason, the extra incremental skills/attributes would be better, I think?

It really wasn't at the top of my list though. I was trying to take care of basics (high quality food, etc) first. But I guess if I was more experienced, armor would be more of a "basic" for me.

Not there yet though.
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