Recent changes

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Do not pass go - Auto-aggro/Auto-logout

Postby Sarchi » Wed Dec 28, 2011 9:28 am

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Game is worse now.
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Recent changes

Postby xXGhostxX » Wed Dec 28, 2011 9:30 am

1)So... the devs added 10 second hearth/log out delay in response to activist programmers(alg).
2:You now need some metal to make cornerposts... I don't see the point in this at all. People who don't have metal will suffer horribly.
GG jorb. You killed us all with the second fix.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby burgingham » Wed Dec 28, 2011 9:31 am

@ Sarchi: Well, that kinda needs its own thread. I want an Announcement thread for the latest changes.

But yeah that is a case of Loftar seeing a single occasion where crossroads were abused and changed them so that it makes good networks for towns damn expensive, for smaller towns impossible to afford. Loftar that crossroad cage is bad, yes. It is just as rammable as a brickwall cage though and it also needs a village claim to be built on. That is impossible to do with every properly defended town that built their claim 20, 30 tiles outside of their walls. So there really is no need for a change at all unless you simply make all authority objetcs to have no boundingx box/be walk through. I never understood why you don't simply do that.
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby Lman8786 » Wed Dec 28, 2011 9:42 am

burgingham wrote:@ Sarchi: Well, that kinda needs its own thread. I want an Announcement thread for the latest changes.

But yeah that is a case of Loftar seeing a single occasion where crossroads were abused and changed them so that it makes good networks for towns damn expensive, for smaller towns impossible to afford. Loftar that crossroad cage is bad, yes. It is just as rammable as a brickwall cage though and it also needs a village claim to be built on. That is impossible to do with every properly defended town that built their claim 20, 30 tiles outside of their walls. So there really is no need for a change at all unless you simply make all authority objetcs to have no boundingx box/be walk through. I never understood why you don't simply do that.

+1
oh and don't forget the recent change of the cooldown on logging out also
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Re: Recent changes

Postby ramones » Wed Dec 28, 2011 9:44 am

In case of fixing CRs to steel needed, which is not ok, why wasn't strongbox fixed with like 10 steel per one strongbox then too?
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Re: Do not pass go - Auto-aggro/Auto-logout

Postby DDDsDD999 » Wed Dec 28, 2011 9:45 am

I fucking lol'd.
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Re: Recent changes

Postby boshaw » Wed Dec 28, 2011 9:46 am

ramones wrote: why wasn't strongbox fixed with like 10 steel per one strongbox then too?

why haven't they been removed :(
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Re: Recent changes

Postby ApocalypsePlease » Wed Dec 28, 2011 9:48 am

The cause and effect of releasing a public auto-hearth client. The sad part is how we tried talking Astarisk out of doing this showing all the wrongs it made. You know you fucked up hard when the devs need to intervene to maintain some remote level of game balance.

Also the crossroads material changes was unnecessary and just bad.

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Re: Recent changes

Postby ramones » Wed Dec 28, 2011 9:49 am

boshaw wrote:
ramones wrote: why wasn't strongbox fixed with like 10 steel per one strongbox then too?

why haven't they been removed :(


Or that.
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Re: Recent changes

Postby burgingham » Wed Dec 28, 2011 9:50 am

ApocalypsePlease wrote:The cause and effect of releasing a public auto-hearth client. The sad part is how we tried talking Astarisk out of doing this showing all the wrongs it made. You know you fucked up hard when the devs need to intervene to maintain some remote level of game balance.


Astarisk is not Alg, they are brothers. Also, they unbalanced it further with this fix.
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