IRC Chat w/ Jorb Transcript (Edited)

General discussion and socializing.

IRC Chat w/ Jorb Transcript (Edited)

Postby Dwarfu » Fri Oct 02, 2009 6:16 am

01:23:10 <jorb>: Hey kids.

01:23:16 <Dwarfu>: you should be doing drawrings
01:23:42 <jorb>: Any particular subject on the drawings, Dwarfu?
01:24:07 <Dwarfu>: hmm, how about a quick update to the graphic on rennet?
01:24:27 <jorb>: Will try to remember to fix the rennet next dev session, which is tomorrow.
01:24:53 <Dwarfu>: *whispers* boats
01:25:25 <jorb>: We'll start out small on them. A canoe ore some such.
01:25:31 <jorb>: *or
01:25:44 <PhaedrothSP>: I think you may want to change the rustroot extract too
01:26:02 <jorb>: Rustroot should get a similar fix.
01:25:48 <Dwarfu>: any hints on which direction you are going in next?
01:26:26 <jorb>: Content. I have a bitchbatch of herbs that aren't in yet, and I want to
expand on caves. Also more production trees.
01:26:31 <Delamore>: Jorb, what happens when clay becomes the bottleneck to everything
01:26:55 <jorb>: I am aware of the clay situation being suboptimal, Delamore.
01:28:31 <jorb>: One of the reasons I'm not as keen on boats as most seem to be is that
1) I want to do bridges as well, and how to get them both is far from
obvious. 2) The present maps don't really support them in a great way,
sorry to say.
01:29:04 <Nejj>: boats + bridges is easy... You can make drawbridges that go up to let boats pass?
01:29:09 <jorb>: I'm not sure we'd get value for our time in terms of usefulness.
01:29:53 <Dwarfu>: you know, of course, that if there is nothing to fish up different in the deeper water, the natives will riot
01:30:18 <jorb>: I want to expand on fishing. It's a major industry that we haven't even touched yet.
01:30:27 <Droqen>: Cooking fish? :D
01:30:33 <jorb>: And I have a lot of cool ideas for it.
01:30:50 <jorb>: Plus some stuff drawn, nets, among others, since ages ago.
01:32:31 <jorb>: Also, more high level content. Gold and silver will get useful. But, as
always, we decide on the spot after a bit of discussion.
01:34:12 <jorb>: How do you guys feel about new kritters. Hold it off for better AI, yes or no?
01:35:03 <Delamore>: And don't go with unique critters unless they give nothing
01:35:15 <Delamore>: Wurm tried that, it didn't work properly
01:35:27 <Delamore>: You either have to make them too common and basically not unique
01:35:51 <Delamore>: Or you have them rare and the item worthless
01:36:09 <jorb>: I'm not in the business of drawing a creature if only one
or two guys would ever get to see it, no need to worry.
01:36:42 <jorb>: How is the economy working out here?
01:37:10 <jorb>: Feedback on the quality system.
01:37:25 <Delamore>: Jorb: QL system needs both the display of QL on larger objects and improvement
01:37:53 <jorb>: QL on built is a given.
01:37:48 <Cut_lass>: Jorb do you have an approximate date for when boats will be implemented?
01:37:58 <jorb>: Cut_lass, negative
01:38:23 <PhaedrothSP>: Jorb, how do you feel when you get swamped with questions?
01:38:45 <jorb>: PhaedrothSP, I don't mind people taking an interest in the game I'm building ;)
01:39:41 <Cut_lass>: yes jorb why do you like penises so much
01:40:08 <jorb>: Cut_lass, lol
01:41:45 <jorb>: What is the biggest problem with quality and the economy right now, if there are any?
01:43:12 <jorb>: What is the problem with travel weariness, why is alcohol not working, what would work better?
01:45:04 <jorb>: I know wine sucks atm.
01:45:36 <jorb>: Yeah, beds suck bad, I know.
01:46:49 <Dwarfu>: and some way to empty a barrel without having to do it bottle by bottle
01:47:07 <jorb>: Barrel managment I'm aware of. Writing that down

01:48:40 <Amikron>: Jorb something that would be great
01:48:47 <Amikron>: Some sort of shelf for baskets
01:48:59 <Amikron>: like carts but a set item for houses or wherever
01:49:10 <Amikron>: so you can put some wicker baskets up on a shelf and get them as needed
01:49:24 <jorb>: Hmmhmm
01:49:27 <jorb>: Not a bad idea
01:54:19 <Amikron>: Jorb a question about how the game itself works, would
it be possible to keep animals in locations between restarts? Or is
that not feasible as the game is coded at this point.
01:56:43 <jorb>: Amikron, with the present representation they should not be made
persistent, we have a system thought out for animal husbandry, though.
01:58:19 <Zolbad>: hehe would winter in HH be awesome lol..barely any food..just snow..and foods worth a tonn :D
01:58:41 <jorb>: Zolbad, tell me about it.
02:09:03 <jorb>: Sorry for afk. Thanks for all the feedback, guys. Love you all very much.
02:09:16 <jorb>: Expect an update tomorrow. Me, I'm hitting the sack.
Last edited by Dwarfu on Fri Oct 02, 2009 6:48 am, edited 1 time in total.
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby Jfloyd » Fri Oct 02, 2009 6:19 am

I came.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby XkrikX » Fri Oct 02, 2009 6:22 am

so whats the irc site?
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby Dwarfu » Fri Oct 02, 2009 6:30 am

XkrikX wrote:so whats the irc site?


There's a link in the sticky in this very forum marked PUBLIC RESOURCES.
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby XkrikX » Fri Oct 02, 2009 6:35 am

the website cannot be displayed
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby CG62 » Fri Oct 02, 2009 6:35 am

Jfloyd wrote:I came.


This.
Image
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby Peter » Fri Oct 02, 2009 6:36 am

You know what we need?
A DF/H&H chat session. Just get Toady One, Jorb, and Loftar all on one phone line. What absurdity would be achieved?


DF dev page:
-I fixed the swimming code, now all creatures drown when in any more than 1/7 of water.
-Also fixed hunger; a dwarf must usually eat ten or twenty meals a day.

H&H Announcement:
-Added a new creature, and some uses for the tusks.
-Added Microline. When you uncover it, all players within three thousand tiles will be notified.


Yeah, anyway, want more Mind of Devs!
Surprise.
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby Jfloyd » Fri Oct 02, 2009 6:38 am

Peter wrote:-Added Microline. When you uncover it, all players within three thousand tiles will be notified.

This, except 10 fold. I want the world to know "Himmler has found Microline. All hail Himmler!"
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby Jackard » Fri Oct 02, 2009 6:40 am

yay caves

ps. <b12r> *insert another tired and predictable dwarf fortress reference here*
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Re: IRC Chat w/ Jorb Transcript (Edited)

Postby XkrikX » Fri Oct 02, 2009 6:51 am

so why won't it let me on irc?
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