Love thy Newbie

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Love thy Newbie

Postby Lusewing » Mon Jan 09, 2012 5:16 pm

In H&H it is a rough life, you have to fight tooth and claw for everything you have and fight even harder to keep it so I find it strange then a very valuable resource is ignored or at times simply destroyed. I am talking about Newbies.

Love them or hate them new players will always be found around the world of H&H - chasing bunnies, drowning and unable to see at night. Then there are also the returners who have been away from a world or two and who make ten baskets before wondering why they are gaining no LP.
They are the defenseless, they are the lost, they are the ignorant destroyers of Nodes, they are...useful.

So before you shoot at that little cloth clad figure read on and maybe gain a new perspective.

Spotting

Spotting a newbie is not too hard with their cloth clothes, clogs and silly hats. Some might even be nude and complaining about thorns in their feet (these are best put down as they clearly have mental issues and are unable to read the wiki/fourms). But did you know you can roughly tell how old a newbie is by what they are waring? Of course these are only rough guidelines and it is easy for a more experienced player to dress as a newbie.

Cloth + carrying a torch = fresh to this world, their HF should be close
Cloth + carrying a torch and a stone axe = fresh/a few minuets old
Cloth + carrying a stone axe and a bone saw = few minuets old/ a day old
Cloth + carrying a stone axe and a bone saw + waring bunny slippers = a few days old (may or may not have nettle clothes)

It is at the bunny slipper part that you can move on to the next step as they have shown they can survive and read the wiki/forums and it is a good sign they are not just an exploring Alt.

Taming

Taming newbies might seem easy at first. Give them a little to eat, a few throw away seeds, maybe a back pack and you have a friend for life. The problem is getting them to stay still and accept your gifts. A lot of new players, especially those who have played a little before hand, will run or hearth as soon as they see another player. This is of course understandable with the way most Newbies are treated by other players. Saying hello, introducing yourself and making sure you don't get too close are your best tools but even that might not be enough to tame some Newbies.

Once you have their attention it is at this point you can start to try and identify if this really is a newbie or a noob. Noobs look and act like Newbies at first glance but there are very easy signs to distinguish them. Noobs will always ask for more were as a Newbie will just be grateful for what ever you give them, even going so far as to try and offer their help or give up the very few Curios that have. Noobs will also try and get close to you if you are in a boat or will ask if they can 'take a look around' your home or village. Newbies on the other hand will likely stay wary for a while and still be unsure if they can trust you until you have chatted with them a little more.

Needless to say, ignore/memorize the Noobs (or kill if that is your thing) and kin the Newbies (that way you know the ones you have tamed)

Uses

Tamed Newbies have many uses all depending on what they want to do in the game. These are mostly for Villages using Newbies but some of these things can be done by more established Hermits. You see Newbies have something many longer players have lost - enthusiasm - and will often be happy to do tasks they you may have long grown bored of.

Farmers - Some might want to farm so give them a load of hemp seeds for them to farm and trade other crop seeds for plant fibers, maybe give them a low Q loom and you can just trade for the cloth. As they get all the crop seeds trade for other things like a scythe or metal plow (plus with the metal plow they will need to continue trading for metal to repair it). Congratulations you now have a workforce to make your banners leaving your village free you work on Q things.

Hunters - Others want to take down the boar/bear that chewed on their other character's head. Great, give them a lowish Q sling and then trade better slings, bone saws and armor for the un-butchered bears they bring in. After all they would only ruin the Q if they butchered it and would never be able to make the Q of items you can. This way both sides get a good deal.

Early Warning - Newbies love building their homes along the water but this can be helpful for a village as raiders just cant help but hit them. Having a few tamed Newbies around your area will give you more eyes to spot these trouble makers and wipe them out before they get established and start causing you problems.

Scent gathers - If you miss the joys of killing Newbies then having a few tamed still might not be a bad idea. Newbie settlements tend to be easy targets to steal from so you will soon find you have lots of scents to track from their places. Now you can kill and feel that you are doing something good as well.

Curo gathers/ foragers - No village has enough time to go out foraging for all the Chants/ ant curos or rarer things like bluebells and mushrooms so let the Newbies do it. Instead of spending a fortune and crossing the map for bulk trades just have your local minions...I mean friends do it for you.


So there you go next time you see a little new player making their first bone saw or spending an hour killing a bear stop and think for a moment before you take aim...you might be shooting yourself in the foot.
Last edited by Lusewing on Mon Jan 09, 2012 6:24 pm, edited 1 time in total.
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Re: Love thy Newbie

Postby WarpedWiseMan » Mon Jan 09, 2012 5:18 pm

The more you know.
btaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.

-Avatar by SacreDoom

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Re: Love thy Newbie

Postby Wisp » Mon Jan 09, 2012 5:52 pm

Wait, Someone actually used the word Newb instead of Noob?

It's a sign of the apocalypse!
Jackard wrote:GREETINGS INTERNET FRIEND

WE HAVE NEVER MET BEFORE, BUT WOULD YOU LIKE TO JOIN MY UNSECRET SERVICE WHICH LACKS EVEN A COMMON PURPOSE? I HEAR SPIES GET LOTS OF ADVENTURE FOLLOWED BY HOT SEX.

PLEASE LIST YOUR CREDENTIALS IF SO. I WILL SEE WHETHER I CAN WORK YOU INTO MY ARBITRARY HIERARCHY.
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Re: Love thy Newbie

Postby psyknx » Mon Jan 09, 2012 6:14 pm

Good read!

Ive tried this so many times but the problem Im facing is that they keep PMing me. They moan and moan until I walk over there and stab them in the throat.
9 out of 10 cant have a decent conversation and only WANT WANT WANT.
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Re: Love thy Newbie

Postby Lusewing » Mon Jan 09, 2012 6:22 pm

Those are Noobs not Newbies and should be quickly silenced (with sword, sling or a good un-kinning) Unfortunately many Newbies turn into Noobs with out the proper training. The trick is to give them enough to help them but not enough that they now depend on you. Start trading for things as soon as you can instead of giving them things and you should all end up better off.
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Re: Love thy Newbie

Postby Wipeout » Mon Jan 09, 2012 11:19 pm

I follow blocks of wood and other misc items laid out on floor ^.^
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Re: Love thy Newbie

Postby mvgulik » Mon Jan 09, 2012 11:27 pm

Lusewing wrote:(these are best put down as they clearly have mental issues and are unable to read the wiki/fourms).

... lol ...

Nice read.

... Wonder is 'they' are tradable ...
Last edited by mvgulik on Mon Jan 09, 2012 11:41 pm, edited 2 times in total.
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Re: Love thy Newbie

Postby kaizokuroof » Mon Jan 09, 2012 11:38 pm

<3 newbies, for without them there would surely be less lulz.
I had a retardedly huge signature and have gotten this embarrassing replacement to show for it.
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Re: Love thy Newbie

Postby krikke93 » Mon Jan 09, 2012 11:43 pm

As for me:

newbs: i help
noobs: short pain
Hope you have a great day
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Re: Love thy Newbie

Postby Lusewing » Tue Jan 10, 2012 12:10 am

mvgulik wrote:... Wonder is 'they' are tradable ...


lol now that would be fun. New to H&H - Slavery
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