Self Inflicted Challenges

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Self Inflicted Challenges

Postby Peter » Sat Oct 03, 2009 10:23 pm

It's easy to stay alive in H&H, and that's terrible. Let's make it more difficult with these Self Inflicted Challenges. If you beat them, then you gain the respect and yes, awe, of your friends and enemies*. Of course, there isn't really any "finish" to these, because the game is by nature open-ended. Thus, one can only really beat any of these by playing according to it's rule forever. You can, of course, give up a challenge at any time, but once you have you cannot start it again.

*And nothing else.

S.I.C.S.:

-Barbarian Diet: Eat only raw meat. ONLY raw meat. You are allowed to have beer with this, but not wine.

-Dwarven Diet: Booze. Both boozes, in fact. You may also eat mushrooms and Cave bulbs. Bonus points: When above ground, vomit.

-Barefoot Conquestador: Do not wear shoes.

-Vegetarian: Eat nothing but plants.

-Nudist: Wear nothing. Shoes are allowed.

-LEECH MAN: Wear a leech in every applicable slot. Bonus for regularly stating things like "I AM LEECHMAN; FEAR MY LEECHES!" and so forth.

-Mechanical Naturalist: Have full nature, but work at industrial tasks.

-Natural Mechanic: Have full industry, but only do nature tasks.

-Pets: At all times, have, in order of difficulty: a Frog/Rat; a Chicken or Rabbit; a fox, with you at all times. For the non-inventory animals, you'll have to arrange to be away from it for no longer than 20 minutes, ever. Unlike the other SICS, this one can be done many times simultaneously. Bonus points for one, three, or five additional pets. Note that these animals must be alive.

-Harmless Hermit: Starting with a new character, play with absolutely no kin/town, and without interacting with any other players at all. You may do this within the first three danger levels, however.

-Harmful Hermit: As above, but you may only raise your combat skills.

-Doomed Hermit: As Harmless, but you must not only start with a new character, but build your settlement at least one entire megagrid out, in level X territory.

-I like Repairing!: No house or other internal spaces in your camp.

-Caveman: Live in a cave, with only whatever you can't have in the cave visible.

-Amish: No worked metal, at all. You can't work it yourself, and you can't use anything made with it. In other words, like me but on purpose.

-The Spartan Way: You may invest no LP in any skill without immediate combat effect. You must similarly adjust your belief sliders. No steel, or shirts, naturally. For roleplay bonus, you can occasionally kill a "slave"- anyone who is not combat-specialized.

-Bear Grylls: Kill every bear you encounter. Bonus: Immediately after this, grill the meat.

-Les Stroud: Kill every bear you encounter, with no tools, no armor, and for a bonus, you must film it yourself.

Please feel free to add to the list, and make note of your accomplishments!
EDIT: added Leechman and Spartans.
Last edited by Peter on Sun Oct 04, 2009 7:00 pm, edited 2 times in total.
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Re: Self Inflicted Challenges

Postby Jfloyd » Sat Oct 03, 2009 10:39 pm

Added Challenge:
True Dwarf- Live in a mine, eat only beer and cave cheddar. Build a Trade Depot outside to place your metals in, the depot MUST be 6x6.
Hippie-Wear only 'natural' clothes, and eat NO meat products.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Re: Self Inflicted Challenges

Postby Peter » Sun Oct 04, 2009 12:03 am

Elf: Use no lumber, other than branches, and attack anyone who harms trees within your sight. (Note: this is impossible) Bonus: plant trees yourself... though how you would do this without lumber, I don't know.

Cool-Aid Man: Never use gates. Always bash your way though walls. OH YEAH is mandatory. Note that some people might not like this.

I'm Offensive because I want attention!: carve Swastikas in the ground, or other clever things. Bonus points for cleverness!

Frat: You and no less than three others must wear a toga and have booze available at all times.
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Re: Self Inflicted Challenges

Postby Cutuoff94 » Sun Oct 04, 2009 12:11 am

I'm definitely gonna try Doomed Hermit later tonight, it could be a nice change of pace from the constant farmwork I do nowadays. I'll likely try to settle in a cave as well, especially considering that any animal out there would butcher me. And who knows, maybe I'll be fortunate enough to eventually find a mine, although I doubt it.

I'll see if I can think up any decent challenges later.
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Re: Self Inflicted Challenges

Postby Peter » Sun Oct 04, 2009 3:39 am

Iron man: Make a suit of armor. IN A CAVE. WITH A BOX OF SCRAPS.

Minnesota Fats: Maintain a state of overstuffedness at all times.

Honorable Brave: Use every part of every animal you kill.

Vulture: Obtain more than 80% of your animal products from animals you've found dead.

Surrender Monkeys: live in a town that exports only two things: Wine and Cheese

And one I've achieved myself:
User Advisory: Spend more time posting than playing the game.
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Re: Self Inflicted Challenges

Postby Jackard » Sun Oct 04, 2009 7:49 am

barbarians dont eat raw meat...
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Re: Self Inflicted Challenges

Postby Peter » Sun Oct 04, 2009 6:41 pm

Jackard wrote:barbarians dont eat raw meat...


Yes, they eat whole raw bears, but unfortunately that isn't implemented yet.
Well, ok, but Carpaccio does't sound as awesome.
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Re: Self Inflicted Challenges

Postby Machenoid » Tue Oct 06, 2009 12:38 am

Here's a good one:

:arrow: Start a new character.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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