If you die in Haven & Hearth, you will not be Resurrected

General discussion and socializing.

Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby teflon420 » Sat Apr 21, 2012 8:20 pm

jorb wrote:
I don't know if this constitutes as a reason for revival, but I was back stabbed by the person I gave my hearth secret to, when I moved away from him because I found a mine nearby. He gave my HS to several other people who then griefed me for days until just today they caught me online trying to build my palisade, lured a bear to my land to demolish everything but my house, then had a high level person come and kill me. I don't know if this betrayal that I'm sure is common enough is reason for revival however maybe if you could punish the person who betrayed me by banning all 3 of his accounts or something?

thats crazy
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby VDZ » Sat Jul 07, 2012 6:20 am

iceheart wrote:Also remove inheriting please. This is suppose to be a permadeath game, not a death with high penalty game. False advertisement!

Yeah, I kinda agree with this, really. Though it's scary at first and is still a significant penalty, it's nowhere near permadeath in its current state. I've found myself taking risks and thinking 'well, even if I do die, I still get to keep my stuff so it's not that bad'. Pretty much the opposite mindset I have with roguelikes (the games most famous for permadeath), where I waste tons of items just to make sure I DO NOT DIE. The LP refund isn't much of a problem, but with the value of items in this game it just means you have to grind for a bit with food and curios to get back to your former state.

Then again, just removing inheritance doesn't really solve the problem, as people can just play together and have the surviving friend give the items to the new character (with a convenient option to teleport to said friend at spawn time).
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby LimaZulu » Sat Jul 07, 2012 3:44 pm

VDZ wrote:
iceheart wrote:Also remove inheriting please. This is suppose to be a permadeath game, not a death with high penalty game. False advertisement!

Yeah, I kinda agree with this, really. Though it's scary at first and is still a significant penalty, it's nowhere near permadeath in its current state. I've found myself taking risks and thinking 'well, even if I do die, I still get to keep my stuff so it's not that bad'. Pretty much the opposite mindset I have with roguelikes (the games most famous for permadeath), where I waste tons of items just to make sure I DO NOT DIE. The LP refund isn't much of a problem, but with the value of items in this game it just means you have to grind for a bit with food and curios to get back to your former state.

Then again, just removing inheritance doesn't really solve the problem, as people can just play together and have the surviving friend give the items to the new character (with a convenient option to teleport to said friend at spawn time).
The difference between this and roguelikes, as I've encountered it, is that most Roguelikes don't immediately dump obscenely out of level enemies upon you, unless that's the point of the dungeon, or without warning you. "You sense imminent danger." or "THUMB!"

"THUMB!"
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby VDZ » Sun Jul 08, 2012 5:19 am

LimaZulu wrote:
VDZ wrote:
iceheart wrote:Also remove inheriting please. This is suppose to be a permadeath game, not a death with high penalty game. False advertisement!

Yeah, I kinda agree with this, really. Though it's scary at first and is still a significant penalty, it's nowhere near permadeath in its current state. I've found myself taking risks and thinking 'well, even if I do die, I still get to keep my stuff so it's not that bad'. Pretty much the opposite mindset I have with roguelikes (the games most famous for permadeath), where I waste tons of items just to make sure I DO NOT DIE. The LP refund isn't much of a problem, but with the value of items in this game it just means you have to grind for a bit with food and curios to get back to your former state.

Then again, just removing inheritance doesn't really solve the problem, as people can just play together and have the surviving friend give the items to the new character (with a convenient option to teleport to said friend at spawn time).
The difference between this and roguelikes, as I've encountered it, is that most Roguelikes don't immediately dump obscenely out of level enemies upon you, unless that's the point of the dungeon, or without warning you. "You sense imminent danger." or "THUMB!"

"THUMB!"

Are you kidding me? Roguelikes are worse than any other kind of game in that aspect. You're just randomly walking through the dungeon, BAM FIRE TRAP half of your inventory disintegrates! And almost all traps like that deal damage as well, so if you're low on HP (or a weak character) it regularly means an instant death. Then there's bullshit like high-level monsters being able to kill in one turn (The monster slits your throat! You die!), sometimes even before you can see them (it's happened way too often that I teleport to Chaos in Ragnarok and instantly get killed by a Hel Dragon appearing out of nowhere).

Image
(All of this happens in one turn. The first message, 'you play a tune' indicates you've used your ocarina and are teleporting to Chaos.)
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby Feedzor » Sun Jul 08, 2012 12:11 pm

I just got killed by somebody.. actually the first player I saw in the one day I've been playing. Doing all the slow stuff again? No thank you...
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby FictionRyu » Sun Jul 08, 2012 3:45 pm

Feedzor wrote:I just got killed by somebody.. actually the first player I saw in the one day I've been playing. Doing all the slow stuff again? No thank you...

That just means you can stat anew in a different part of the world away from that guy that killed you.
They say it’s never too late
To stop being afraid
And there is no one else here
So why should I wait?
And in the blink of an eye the past begins to fade
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby dagrimreefah » Sun Jul 08, 2012 9:26 pm

Feedzor wrote:I just got killed by somebody.. actually the first player I saw in the one day I've been playing. Doing all the slow stuff again? No thank you...

Bye!
No wonder no one takes America seriously, we waste our time informing our citizens about the birthday of an imaginary rodent. -George Carlin on Mickey Mouse's birthday
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby zacty » Sun Jul 08, 2012 9:32 pm

i find it funny how people come in thinking its all going to be sunshine and rainbows, only to get their face ripped off and rage and demand they have their char restored.
its not like you werent warned you fuckwit
i really need to find a good signature
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby iceheart » Sun Jul 08, 2012 10:08 pm

VDZ, I call your teleport "THIS IS BS" and I raise it with death on first turn in Nethack. Whichis pretty similar to what happened to feedzor.
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Re: If you die in Haven & Hearth, you will not be Resurrecte

Postby dagrimreefah » Sun Jul 08, 2012 11:44 pm

iceheart wrote:VDZ, I call your teleport "THIS IS BS" and I raise it with death on first turn in Nethack. Whichis pretty similar to what happened to feedzor.

Point is, if you're going to rage and cry and quit after just 1 day of playing, then perhaps Farmville or Barbie's Beach Adventures is the game for you.
No wonder no one takes America seriously, we waste our time informing our citizens about the birthday of an imaginary rodent. -George Carlin on Mickey Mouse's birthday
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