Unplayable lag

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Unplayable lag

Postby Saif_Mahlik » Sat Feb 25, 2012 6:27 pm

I have been recently a little inactive... not because I am bored of the game... not because I have lost interest... not because I am busy in real life... but due to this lag! It is so difficult to play when you have to click to move to a location and wait for a few seconds before the guy actually even moves :(

Please admins, do something :(!
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Re: Unplayable lag

Postby evilboy666 » Sat Feb 25, 2012 6:42 pm

i think there must be a limit for heartlings per ?x? tile. if someone enters the tile limit that is full he will log off and forced to spawn at hf.
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Re: Unplayable lag

Postby Kaios » Sat Feb 25, 2012 6:43 pm

Please direct your attention here for a look at what happened to a similar topic that was just posted.
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Re: Unplayable lag

Postby evilboy666 » Sat Feb 25, 2012 6:45 pm

its locked cuz painheartz sweared again.i think.
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Re: Unplayable lag

Postby Saif_Mahlik » Sat Feb 25, 2012 6:56 pm

evilboy666 wrote:its locked cuz painheartz sweared again.i think.


Word
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Re: Unplayable lag

Postby TeckXKnight » Sat Feb 25, 2012 6:59 pm

We'll see how the thread pans out and if it goes poorly it'll be locked. I have no intention on squelching discussion, there are just limits on how overtly bad a thread can be before it just gets locked or sent to Hel.
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Re: Unplayable lag

Postby evilboy666 » Sat Feb 25, 2012 7:34 pm

i think my idea is nice :roll:
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Re: Unplayable lag

Postby TheTylerLee » Sat Feb 25, 2012 8:12 pm

inb4 lock
Discord: XiliX#2791
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Re: Unplayable lag

Postby Mvpeh » Sat Feb 25, 2012 8:34 pm

TheTylerLee wrote:inb4 lock


Why do you post that when a mod clearly said if this thread continues well it won't be locked?
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Re: Unplayable lag

Postby hazzor » Sat Feb 25, 2012 8:52 pm

evilboy666 wrote:i think my idea is nice :roll:


i think it's stupid, why on earth would you limit the number of hearthlings per area, that is just a damn stupid idea, how would it work with larger villages, that is assuming it's even number of hearthlings that causes the lag, and by the way, it's not
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