if all the stats were the same would melee be better than unarmed?
i'm thinking yes, but i didn't know for sure.
unarmed i wouldn't need metal, and melee, well i caould craft a better ax or windblade.
right now i been pumpin points into markmenship.
Blaze wrote:There's a bunch of other factor to consider.
1. You get roughly 2 punches for every sting attack.
2. Punch seem to be slightly more accurate than weapon attacks.
3. Storm of swords will usually kill most attackers, and if not, you'll usually have enough initiative gained from misses to use another storm of swords.
4. No Pain No Gain instantly gives you 2 initiative points at the cost of 50% of your SHP, which might not be worth it for a wrestler, but is godly for a swordsman.
5. Shield is 50% more efficient that dodge, BUT every miss has a chance of giving TWO initiative points while dodge only gives one. So that extra blocking skill might not be worth getting hit with a "Knock his teeth out" attack every few attacks.
6. Punches require 1 stamina and sting requires 2, so if battle drags out and neither player has water/tea, the battle definitely shifts in favor of the wrestler.
7. Strangle requires no initiative, but needs 33% stamina every use, so if the other player has a lot of HP, you'll be in trouble without stamina recovery items. That being said, strangle deals more damage than a punch and is a lot more accurate. HOWEVER, if the battle intensity rises over four (Like with a Fan the Flames attack) the wrestler won't be able to use it.
8. Strength has a big effect here. If both are wearing armor, the wrestler will be greatly disadvantaged or even completely ineffective if his strength isn't high enough to deal enough damage through armor. On the other hand, if both characters' strength is high - let's say... 120. - the wrestler will have 2 attacks dealing 40 damage while the swordsman with a base soldier sword will be doing 1 attack dealing 60 damage.
9. Agility too, it affects the number of swings you get with a storm of swords attack, so while low agility might not affect the wrestler, it can make a difference between life and death for a swordsman.
10. Storm of swords will rapidly pull advantage towards the swordsman. A high melee swordsman with a 50% blocking bonus and full combat advantage will be very difficult to hit.
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