Hi, after playing HnH for several years (this is my alt's account-- I lost my main's password), I have recently been inspired to actually do something with my C++ experience. I now have a client and server with player movement and a tile system... but it's in top-down 2D. I've been researching how HnH goes about it's rendering, and I read something
here that says that HnH is actually rendered in 2D, not 3D like I previously have heard. I have a few questions for Jorbtar or anyone else who's mucked about in the client:
1) How does HnH handle the rendering in OpenGL? Does take advantage of 3D isometric or is it pure 2D? (wireframe mode had me wondering)
2) How does HnH handle collision detection?
I'd love if someone could answer these questions to help out a fellow indie developer. Thanks

Note: I know HnH uses Java and JOGL, but that shouldn't matter much. I'm currently using freeglut and regular OpenGL.