The Nominal Price Formula (a way to base pts on calculation)

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The Nominal Price Formula (a way to base pts on calculation)

Postby provincialist » Sat May 12, 2012 2:20 pm

seems that i just have to put it in front:
it's a formula to determine value of things comparatively each other in numerical expression, so you can meashure, how many q20 honeybuns one q90 carrot cake worths and damn pts were justified somehow. The thing about coins there is just to find out, wich item costs 1 and can be easily used to pay in addition when cost of goods is a bit lower than you need. Gold and silver coins are mentioned to illustrate that common ratio in not violated in calculation.



Hello guys. I know that lots of people try to start a coin system in their villages or just experience troubles with figuring out, wich price would be fair when selling or buying goods. Well, i'd like to share my formula and probaly get a good critics about it. All that is written below, is just my thoughts on meshuring how useful object is, and how much labour you need to put in it to get produce it yourself. Also, it's just a nominal price of object, that doesn't mean, that it is always fair, demand can and will correct it in some particular situations.
Closer to fomula, what it does:
- Measures labour, wich you need to put in production to get object by yourself
- Measures lp that object gives and it's efficiency
- Gives the answer, in what currency object's value is measured

What it doesn't:
- It doesn't take into consideration cost of fuel and tools
- It doesn't take into consideration cost of side products from production process (if you count rabbit meat price - forget about bone and fur)
- It doesn't take into consideration low skills wich cap Q
- It doesn't take into consideration that raw materials needs indefinite time to be found (for example, mussels, rabbits and so on)
- It doesn't take into consideration that the persons, who produce goods may have wrong pesonal believs (if you making silk with full industry - that's your problem, pal) or does other not optimal stuff
- It doesn't take into consideration that someone don't have enought int for curio, so it's not valuable for him :)

Well, here is it (may impress as bulky thing wich can be never used comfortably, but read below, it's simple to use and you don't need to use it full length constantly):

Nominal price for non-curio objects:
Pn = Qm*(1+(100/X)*Sp)*(1/N)+T/N

Qm = sqrt(Q/10), it's quality multiplier (when q=10, or object has no q, it's just 1)
X = chance of success (you'll need it only in metals and pearls)
sP = summ of pn of all raw matirials if they were q10
Q = q of output product
T = time of production process in hours, if it's less than 1 hour, T = 0. In fact last addendum is not 0 only for steel, cheese and silk, in most cases we don't need it
N = ammout of production per one cycle (for example, when harvesting crops, N = 3, but when making bricks with full klin N=1, cause 1 clay gives 1 brick and so they should be counted separately)

For curio objects (will speak of them later, but formula is here):
Pn = (Pn+Pc)/2
while curioprice Pc = (Qm*Lp)/(t*S)

Lp = base lp
t = study hours
S = size in tiles

Now let's test it and see how it works. Counting cost of q10 unboiled mussel: Pn = sqrt(10/10)*(1+(100/100)*0)*(1/1)+0/1 = 1*(1+0)*1+0 = 1
In fact, when you know that q=10, chance is 100% and there is only 1 at a time produced, and it's less than 1 hour to make item, formula is just (1+0)*1 = 1 , pretty simple
So nominal price of one unboiled q10 mussel is 1 imaginary coin. We don't know what coin is it, but we'll find out later. If you still reading - i admire your patience, hope you got some more :)
Boiled q10 mussel Pn = 1*(1+1*1)*1+0 = 2, and if it is q30 Pn = sqrt(30/10)*2 = 1.73*2 = 3.46
Now let's find out wich coins formula implies, coin must value 1 coin :D

Ore Pn = (1+0)*1 = 1
Cast Iron bar (chance is about 20% with full industry) Pn = (1+(100/20)*1)*1 = 6
Bar of wrought iron (chance about 30 with industry) Pn = (1+(100/30)*6)*1 = 21
Pn for q10 Steel Bar (now we need time, T=56) = (1+21)*1+56/1 = 78
That's close..
1 q10 steel coin Pn = (1+78)*1/100 = 0.79
and let's count for q16 steel coin: sqrt(1.6)*0.79 = 0.999 that's it!
So, the state will have profit at least for 0.001 from coin, while pressing them from steel with Q<17. That's how we invented capitalism! :D
And formula meshures value in tech Q steel coins.

Now let's turn back to curiosities:
Let's count for a dandelion q20:
Pc = (1.4*50)/(0.67*1) = 46.9
Pc = (1.4*(1+0)+46.9)/2 = 24.15 .. turns out that dandelion costs about 1/4 bar of steel :) But don't worry it just shows that demand will correct prices.
Let's count something valuable with common ratio. Well, 1 pearl q10 offenly wtb for 5 q20 edels (but rarely sold for such price, lol).
Pn for pearl is a tricky, it's curio and it has 1% chance of succes when boiling mussels
Pn q10 pearl = (1*(1+(100/1)*1)+(1*5000/1*1))/2 = (101+5000)/2 = 2550,5 coins
And for Edelweiß q20 Pn = ((1.4*(1+0)*1)+(1.4*4000/7*1))/2 = (1.4+800)/2 = 400.7
So q10 pearl equals about 6 q20 Edelweißes.. sounds like true to me..

And the last one: silver and gold.
Their smelting chances are unknown, but are about 5% and 1%, and that would be nuggets, not bars. They have no Q, so Qm should be counted as 1
So:
Silver nugget: Pn = 1*(1+(100/5)*1)*1+0 = 21
Bar of silver: Pn = 1*(1+1*210)*1 = 211 (sounds ok, bar of silver costs about 2 steel bars)
Silver coin: Pn = 1*(1+211)/100 = 2.12

Gold nugget: Pn = 1*(1+100/1)+1 = 101
Bar of gold: Pn = 1*(1+1010)*1 = 1011
Gold coin: Pn = 1*(1+1011)/100 = 10.12

For simplicity:
Gold coin = 10 Steel coins = 5 Silver coins.
Silver coin = 2 Steel coins.



That's all, folks! Any suggestions are welcome.
Last edited by provincialist on Sun May 13, 2012 3:07 pm, edited 4 times in total.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby Berdy » Sat May 12, 2012 3:27 pm

Ignore(noob post)

Something I would like to add is that untill we get a stable system, I think that It is best that everyone limits how many coins they recieve from another party. And making sure that you have a contract is very important.

I will give you an example
E.g.
Player1 limits player2 at a total of all personal transaction at-- coins.
player2 limits player1 at a total of all personal transaction at -- coins.

Either of the party may leave this contract at any time but must provide any previous debt.
Price are negotiable between for both parties.
New items may be added at a later date.
But refusal of set prices, without negotioted resolution, will make this agreement void untill terms are reevulated.

=player1 Sells=
x coins for x item

=player2 Sells=
x coins for x item


I Agree to these terms.

X_____Player1____________

X_____Player2____________
Last edited by Berdy on Sat May 12, 2012 4:26 pm, edited 1 time in total.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby provincialist » Sat May 12, 2012 4:16 pm

Berdy,
There is no reall need in it, since coins can be smelted back in bars, you onw really hard valuable thing: steel, silver or gold
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Re: The Nominal Price Formula (let's put the end to pts)

Postby hazzor » Sat May 12, 2012 7:39 pm

nah, there's really no need for such a system, the one we have is fine, imagine trying to force every single trader to stop trading for useful items like pearls and start using useless coins...
Oh boy, here I go cheesemaking again...
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Re: The Nominal Price Formula (let's put the end to pts)

Postby provincialist » Sat May 12, 2012 8:17 pm

Hazzor,
First of all, it's not about using coins as money all the time, it's about counting value of things, so you could at least say, how many rats on stick costs traveller's sack.
And i'm not trying to make everyone to use it, it's for those, who can't measure carrot cake in honeybuns. :)
Also coins are not useless, it's metal, smelt then back - get a bar. And again, barter is still there, but you can see what you give and what you got in numbers.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby painhertz » Sat May 12, 2012 8:31 pm

I like the price formula of "free" when I bust in your town and take whatever the fuck I want. I've found that's the best economy for me.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Re: The Nominal Price Formula (let's put the end to pts)

Postby dagrimreefah » Sat May 12, 2012 8:33 pm

provincialist wrote:Hazzor,
First of all, it's not about using coins as money all the time, it's about counting value of things, so you could at least say, how many rats on stick costs traveller's sack.
And i'm not trying to make everyone to use it, it's for those, who can't measure carrot cake in honeybuns. :)
Also coins are not useless, it's metal, smelt then back - get a bar. And again, barter is still there, but you can see what you give and what you got in numbers.

Yes but what you fail to realize is that you need a salable item in order to use it as money for a trade. What I mean is you're are failing to consider the double coincidence of bartering that is always trying to be avoided by traders.

What I'm trying to say is you can figure out how many rats on a stick a travellers sack costs, but most likely you can have a million rats on a stick and still no one will ever want to trade you even a q10 sack for them, because no one wants not even one rat on a stick, let alone a million. People will always flock to the most salable items (high curios, pearls) to use as money for transactions. That's just the way economics works man.
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Re: The Nominal Price Formula (let's put the end to pts)

Postby provincialist » Sat May 12, 2012 8:44 pm

dagrimreefah,
that was an example, it was made to have no relation to reality (also, i will trade sack for rats on stick, sadly they can be set as price on stand, so i use rats and cook by myself).
Think of situation when someone asks you: "i have tonns of poppy garlands, and i need str food, how manu big bear bangers would you give me for 60 garlands?" how would you count the ammoun?
When i ask people, how did they set pts in trading list, they mostly say "well, i think it's fair price, look at the forum" :D
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Re: The Nominal Price Formula (let's put the end to pts)

Postby provincialist » Sat May 12, 2012 8:45 pm

damn, i'm suprised that people don't really get the point of having a formula to calculate labor cost :D
--
i would understand if someone say, for example, "that's wrong, i disagree that 1h of process cost 1 coin, you just made it up from nothing", but that's different..
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Re: The Nominal Price Formula (let's put the end to pts)

Postby hazzor » Sat May 12, 2012 10:11 pm

provincialist wrote:damn, i'm suprised that people don't really get the point of having a formula to calculate labor cost :D
--
i would understand if someone say, for example, "that's wrong, i disagree that 1h of process cost 1 coin, you just made it up from nothing", but that's different..


that's because you don't want to pay someone based on how much work they did, you want to play someone based on how useful the item is...

especially when it's considered that a fair amount of the game's higher tier curios are foragables and randomly spawning (edels, flots, bluebells and pearls)
so one person could find 10 pearls from a cupboard whereas another person (usually me) can go through a mansion of cupboards of mussels and not get a single pearl.

The only situation i can see it being reasonable to pay someone based on how much time they worked, is if it was paying someone to brick grind/wall build, which doesn't happen often...
Oh boy, here I go cheesemaking again...
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