by MagicManICT » Fri Jun 22, 2012 2:19 pm
Carpentry--quality of boards is all you need unless someone is willing to point on a direct example. I like to keep an extra 5 pts in there because trees are always improving.
Smithing, Sewing--I keep in line with the quality of materials I'm working with. Skills rarely raise qualities, only softcap them, but you can make up for low stats in other places that have a low related attribute by increasing the skill a bit more, such as when crafting anything needing PSY (silk, etc).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.