Server status page data/info.

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Server status page data/info.

Postby mvgulik » Sun Feb 03, 2013 11:45 am

Basic data of what is what in server status(up) page. (as far as I recall from memory)

http://www.havenandhearth.com/portal/srv-state

state <up|crashed|stopping|stopped>
lastbeat 1359759606 (Local UTC/GMT time-stamp at game server. Running a bit behind by the looks of it.)
globtime 432820557 (Game time time-stamp, counting with a fixed step rate of 3)
users 62 (Users logged in at game. Probably also counting users eyeballing the character screen.)
chars 70 (Characters active in the game. Including summoned, Combat locked and log-off delayed characters.)

If server state is not up, some settings stop being updated until next state change.

Following the above rules (if correct). Chars number is generally always more than the number of users, but ... the number of users can/could (rare) also be more than the number of characters. (last bit should be testable with the current low character count.)

Never-mind that test. See that case it already proven to be possible.
Code: Select all
state up
lastbeat 1359887283
globtime 433203588
users 78
chars 77


http://www.epochconverter.com/
Last edited by mvgulik on Mon Feb 04, 2013 12:02 pm, edited 3 times in total.
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Re: Server status data.

Postby mvgulik » Mon Feb 04, 2013 11:59 am

Some additional data after digging around some old log files.

Code: Select all
state crashed
lastbeat 1296420436 // fixed/locked, crash detection time.
globtime 249368538 // fixed/locked.
users 1271 // fixed/locked.
chars 1275 // fixed/locked.

Code: Select all
state stopping // stage 1
lastbeat 1296435000 // fixed/locked, start time of current stage.
globtime 249368538 // fixed/locked.
users 1271 // fixed/locked.
chars 666 // counting down to zero.
stage logout // stage type.

Code: Select all
state stopping // stage 2
lastbeat 1296435992 // fixed/locked, start time of current stage.
globtime 249368538 // fixed/locked.
users 1271 // fixed/locked.
chars 0 // zero
stage mapsave 277 538 0 4969 // stage type, + stage process feedback.
// (counter-2) (target-2) (counter-1) (target-1)
// set-1: main map counter.
// set-2: some set-1 sub counter. I think.

Code: Select all
state stopped
lastbeat 1296435992 // fixed/locked. (stopping stage 2 start time)
globtime 249368538 // fixed/locked.
users 1271 // fixed/locked.
chars 0 // zero
stage mapsave 0 1 4966 4969 // fixed/locked.
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Re: Server status page data/info.

Postby borka » Mon Feb 04, 2013 7:31 pm

Normally most of the time the "users" number is the same or higher then "chars" number - when "chars" is a bit higher it's prolly "delayed log off"

Loggin in from the same IP with 2 different accounts at the same time rises the "users" number at srv-state aswell as "hearthlings playing" at home by 2.

"couldn't connect to server" for 1 of these while the other logs into game leaves "users" and "hearthlings playing" at 2 more, but "chars" only rises about 1 - both accounts connected rise about 2

Code: Select all
state up
lastbeat 1360000588
globtime 433543503
users 70
chars 70

state up
lastbeat 1360000664
globtime 433543731
users 70
chars 70

There are 70 hearthlings playing.
Of these, there are 15 from Poland, 10 from United States, 10 from Russian Federation, 4 from Netherlands, and 3 from Korea.

state up
lastbeat 1360000703
globtime 433543848
users 69
chars 70

state up
lastbeat 1360000733
globtime 433543938
users 71
chars 70

There are 71 hearthlings playing.
Of these, there are 15 from Poland, 10 from United States, 10 from Russian Federation, 4 from Netherlands, and 3 from Sweden.

state up
lastbeat 1360000772
globtime 433544055
users 73
chars 72

There are 75 hearthlings playing.
Of these, there are 15 from Poland, 10 from United States, 10 from Russian Federation, 4 from Netherlands, and 3 from Sweden.

state up
lastbeat 1360000785
globtime 433544094
users 75
chars 72

state up
lastbeat 1360000823
globtime 433544208
users 77
chars 73

There are 77 hearthlings playing.
Of these, there are 15 from Poland, 10 from United States, 10 from Russian Federation, 4 from Netherlands, and 3 from Sweden.

state up
lastbeat 1360000859
globtime 433544316
users 77
chars 75

state up
lastbeat 1360000875
globtime 433544364
users 79
chars 75

There are 79 hearthlings playing.
Of these, there are 15 from Poland, 10 from United States, 10 from Russian Federation, 4 from Netherlands, and 3 from Sweden.

state up
lastbeat 1360000960
globtime 433544619
users 78
chars 76

There are 78 hearthlings playing.
Of these, there are 15 from Poland, 10 from United States, 10 from Russian Federation, 4 from Netherlands, and 3 from Sweden.

state up
lastbeat 1360001048
globtime 433544883
users 79
chars 78

There are 79 hearthlings playing.
Of these, there are 17 from Poland, 11 from United States, 11 from Russian Federation, 5 from Netherlands, and 3 from Korea. 


On Saturday it was different - "chars" numbers where absolute much higher then "users" and "hearthlings playing" , to me it looked very unnormal...
not sure if there was a huge summoning going on but my guess is that some ppl just running customs that allow multiple chars on one account...
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Re: Server status page data/info.

Postby zmurrell » Mon Feb 04, 2013 9:15 pm

Thank you for all of this. You have cleared up much confusion.
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Re: Server status page data/info.

Postby mvgulik » Tue Feb 05, 2013 5:44 pm

borka wrote:Normally most of the time the "users" number is the same or higher then "chars" number - when "chars" is a bit higher it's prolly "delayed log off"

Was pulling my data from when there were generally way more users playing. With higher user counts the difference between "Users" and "Chars" seemed to lean to more "Chars" than "Users"
Guess with the current low player count its the other way around. ;)

borka wrote: customs that allow multiple chars on one account...

Erm, don't mind having one of those.
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Re: Server status page data/info.

Postby BoOty » Wed Feb 06, 2013 9:42 pm

Remember this day. 100 ppl online.
state up
lastbeat 1360183135
globtime 434091144
users 101
chars 99
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Re: Server status page data/info.

Postby overtyped » Wed Feb 06, 2013 10:23 pm

Bob dole would like to know why there's 80 people online. Is the lagg better ?
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Re: Server status page data/info.

Postby borka » Wed Feb 06, 2013 10:33 pm

nope - more ppl hardcore ;)
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