http://www.havenandhearth.com/portal/srv-state
state <up|crashed|stopping|stopped>
lastbeat 1359759606 (Local UTC/GMT time-stamp at game server. Running a bit behind by the looks of it.)
globtime 432820557 (Game time time-stamp, counting with a fixed step rate of 3)
users 62 (Users logged in at game. Probably also counting users eyeballing the character screen.)
chars 70 (Characters active in the game. Including summoned, Combat locked and log-off delayed characters.)
If server state is not up, some settings stop being updated until next state change.
Following the above rules (if correct). Chars number is generally always more than the number of users, but ... the number of users can/could (rare) also be more than the number of characters. (last bit should be testable with the current low character count.)
Never-mind that test. See that case it already proven to be possible.
- Code: Select all
state up
lastbeat 1359887283
globtime 433203588
users 78
chars 77
http://www.epochconverter.com/