(© means contributed by)
Content
- I. Quality
II. Weapons and armor
III. Skill values limiting quality
IV. Attributes affecting quality
V. List of crafted items and their modifiers
VI. Animals (quality, HP, LP)
VII. How to increase quality
I. Quality
y = Sqrt(x/10) where x = quality and y = improvment factor is the common formula to calculate the improvement obtained by higher quality ( where Q10 is base quality):
This affects damage of swords, armor class, FEP as well as bonus points through items e.g. jewelry rings.
The improvment stages are (taken from graph above):
- Q40 ---- 2.00x base value
Q90 ---- 3.00x base value
Q160 -- 4.00x base value
Q250 -- 5.00x base value
...
II. Weapons and armor
taken from my post on wiki http://havenandhearth.wikia.com/wiki/Weapons http://havenandhearth.wikia.com/wiki/Armor
Meele weapons:
Stone Axe: -needs update-
Militia Sword: -needs update-
Bronze Sword: -needs update-
Soldier Sword: -needs update-
Battleaxe of the Twelfth Bay: -needs update-
Damage with Swords: Base Damage + 1/3 str
Damage with Axes: Base Damage + 1/2 str
Ranged Weapons
Ranger's Bow: 300 damage, IEMM 3.
Woodbow: 75 damage, IEMM 2.
Sling: 60 damage, IEMM 2.
Ammunition
Bone Arrow: 20 damage, IEMM 2.
Stone Arrow: 10 damage, IEMM 2.
Stones: 0 damage, no IEMM (i.e. their quality do not matter).
Damage with Ranged weapaons: Damage = (0.5 * (PERC / AGIL) * MAX-DAMAGE)
Archery explained
Armor
Vapntreyiu: 75HP, AC 10/10
Leather Armor: -needs update-
Bear Cape: 125 HP, AC 0 / 15
Chainmail Shirt: -needs update-
Bronze Armor: 975 HP, AC 100/100 (2R)
Plate Armor: 1025 HP, AC 150/75
Other things with armor:
Leather Boots: -needs update-
Leather Pants: -needs update-
Ranger's Boots: -needs update-
Druid's Helm: 310 HP, AC 30/10
Hirdsman's Helmet: 230 HP, AC 40/20
Boar Tusk Helmet: -needs update-
Soldier's Helmet : 425 HP, AC 50/25
III. Skill values limiting quality
Following skills values affect items listed below:
Sewing limits: quality affected by dexterity
- quality of leather items
- quality of cloth products
Smithing limits: quality affected by strength and some times psyche
- quality of metal working recipes
Carpentry limits:
- quality of crafted wooden items e.g. boards (blocks are only affected by tree quality),cheese trays, ...
Cooking limits:
- quality of cooking recpies
- quality of unbaked goods = [PER+ 2*(ingredient 1 + ... + 2*(ingredient n)]/( 1+2*n)
- quality of baked goods = (2*qitem + q oven + q fuel)/4 {©gaiadin}
Farming limits:
- seeds when harvested (maxQuality = farming +3)
- quality of trees
Survival limits:
- arrows, bone saw, stone axe, sling
- quality of herbs
- skinning and butchering; quality = (Survival + Tool quality)/2.
- bone quality only affected by survival
The effect of survival is capped at 200. {©Blaze}
Marksmanship limits:
- quality of bows
- minimum damage of ranged weapons
IV. Attributes affecting quality
Ceramics
- ceramic quality = (clay quality + dexterity)/2 , if dex < q clay {©Blaze}
- quality of burned goods = (2*qitem + qkiln + qfuel)/4 {©gaiadin}
Jewelry for accessoirs look here: http://havenandhearth.wikia.com/wiki/Accessoirs
- affected by both smithing and psyche
- quality for all accessoirs expect monocles and glasses is calculated with quality = sqrt(smithing*psyche) {©Xybb}
- monocle and glass quality is the average of the materials {©Blaze}
List for every crafted item
Equipment
- bear tooth talisman quality = (tooth quality + psyche)/2 {©Blaze}
- bone saw quality = ( q branch + 5x q bone)/6
- q bear cape = [(sewing*dex*psy)^(1/3) + (qtooth + qhide)/2 ]/2
Raw materials
- metal bar quality = (Coal quality + smelter quality)/2 {©Gaiadin}
- board quality = sqrt(qLog + qTool) {©Bigfish}
Food
- cheese quality will get near the quality of the trays used, racks dont seem to affect quality
- butter quality = (3*qMilk + qChurn)/4 {©Bigfish} ( you can produce butter of following quality: http://img11.imageshack.us/i/buttert.png/ )
- butter-steamed cavebulb is affected by butter,water and cave bulb quality (not by branch though)
- beer quality = (wort quality + barrel quality)/2 {©Gaiadin}
Domestic animals
- q milk <= q fodder
- q calf = +-5 (q bull + q cow)/2
- q egg = +-5 (q Cook + q chicken)/2
- q chick = q egg (and their quality decreases if the fodder quality is less than their own quality) Source
VI. Wild Animals {©Blaze}
Auroch:
- HP = 330
Fox:
- item quality = 4*Animal level
LP = 40*Animal level
HP = 20*Animal level
Boar:
- item quality = 8*Animal level
LP = 60*Animal level
HP = 30*Animal level
Deer:
- item quality = 10*Animal level
LP = 60*Animal level
HP = 20* Animal level
Bear:
- item quality = 20*Animal level
LP = 600*Animal level
HP = 80*Animal level
VII. How to increase quality:
Delamore made a nice chart where you can see how to improve your quality:
Original version: http://i38.tinypic.com/2e55rhg.jpg
"Any kind of walls aren't affected by quality they have static hitpoints." by loftar
For futher information you may visit http://havenandhearth.wikia.com/wiki/Quality