Welcome,
You wonder who I am. I am just a neutral person who want to bring new, revolutionary village/city/nation to Haven. First of all, the system of work and monetary system will be different from another villages. Your work will be really rewarded. The selling/buying things shall be common and it won't depend on your stats how much money you will own. For example, you'll be able to start a business and work for governement and you will be paid. Democracy and liberalism will be the structure.
Let's begin.. how really do we trade in Haven? How giant cities work? Small settlements usually consist of group of players who share things and work together. Larger factors.. from my experiene it is only a bunch of people living together on their plot. They have alts, everyone has a farmer or they're trading each other.. but this is an old trade system based on an exchange. The modern thing is that everything have a price in points and prices depend on players. It is not working correctly, because it is only possible to trade when 2 people have goods they want to spare. That's why.. X have something Y want, however X doesn't want a thing from Y but from Z, when Z wants something from Y. They're not logged on at the same time so they can't make a deal, village does not work correctly. In my city this trade would be possible because of "money" usage - Z has money here from another source. He simply buys from Y things he wants, without owning goods needed by Y. He also sells something to X and X sells to Y.
However, what is money?
Should it be a craftable or foundable thing in Haven? Maybe gold.. the answer is no. If money was a thing that is rare and usable in Haven.. it could dissapear just by using it to produce something or there would be too much of it. It would also support one group of players - for example foragers if cavebulbs or miners if gold/silver. There's only one, obvious answer - non existing/electronic form of cash system.
Aye, let's have some facts:
- There will be a player or a group of players who share a database with an account of everyone in the village. To evade a fraud, every transaction like buying or selling will have to be authorized by a "banker" through PM, etc. There'll will be a formula or something.
- That's why you can see there's a first job: Banker. However every job or work will be paid. Players will will connect together and unite into companies. For example, governement of village will give an information they need a next wall section and Individual companies will send their offers. The cheapest and fastest offer will win and they will build it for example for 1000$ for a company and it's their individual task how workers get paid inside it. Governement will get $ from taxes and renting and it's going to general budget then it's spent on such things like: defense, building, keeping state-owned enterprises etc. This is a system for new and experiened people. If a "John1990" will join a village with a new charater, he can go to work and do "boring" things and buy good food or curios for it. However if one is a forager, it's meaningless to do "things for village, like building". He's going to forage, sell curios and buy food or gear to improve his statistics. Aye, farmer isn't limited only to trading with seeds or goods. Yes, trading will be advanced in this village and one can get power basing not only by his statistics but by politics, trading, managing, hard working etc.
Step by step, how the city will be build:
I was thinking about it but there is only one viable option: Let's say, at the start I have 10000 points and some people. We build a village, everyone get the salary basing on how much they did. Few have more and few less, etc. It's a needed need action to introduce money on market and give it to people. Untill I spend whole 10k points, there must be public things builded up and everything organised. After I spend that money, I don't get anymore through this way - everything will be based on taxes and rentings. For example, 10% from every transaction made. Aye, actually to live in a city you will have to pay a tax, you won't be able to buy your plot. It's because everything must move. I mean X has 3 alts - Forager, Farmer and Warrior. He only gather curios for his warrior and produce enough food for him to eat. He's an unactive member. Now he'll have to pay a tax in points, it means that he have to sell a food or curio for points, to the worker Y. That's why inside market will be really active. And following that, he can increase his farm and produe a lot of more food that he need and he can soon become very rich to buy good gear and curios.
Aye, another job is a warrior. We'll be propably hiring mercenaries - for patroling a city, paying per hour in points. There is a lot of work to do, not only building but producing clay, brick or leathers for export for example. There's also a value of low q food - workers and new characters won't be buying high q because they dont need it or they it's too expensive. Every farmer or food developer will have a chance there - not the only one with high q things.
Politics:
Aye, another thing is democracy. I'll be a Lawspeaker forever and a first chieftain but government and administration will change every 2 months. There'll be only voting for a political party and their leader will be chieftain, his people will take administration, such as banking. They can change the structure of village, etc. Governement will be choosen by a voting.
I am going to update this later, I leave a time for discussion. After some time, the new thread in Dwarves & Thieves may be open.