Short story of money and first true capitalist city project

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Short story of money and first true capitalist city project

Postby Lorefin » Fri May 31, 2013 10:11 pm

Welcome,
You wonder who I am. I am just a neutral person who want to bring new, revolutionary village/city/nation to Haven. First of all, the system of work and monetary system will be different from another villages. Your work will be really rewarded. The selling/buying things shall be common and it won't depend on your stats how much money you will own. For example, you'll be able to start a business and work for governement and you will be paid. Democracy and liberalism will be the structure.
Let's begin.. how really do we trade in Haven? How giant cities work? Small settlements usually consist of group of players who share things and work together. Larger factors.. from my experiene it is only a bunch of people living together on their plot. They have alts, everyone has a farmer or they're trading each other.. but this is an old trade system based on an exchange. The modern thing is that everything have a price in points and prices depend on players. It is not working correctly, because it is only possible to trade when 2 people have goods they want to spare. That's why.. X have something Y want, however X doesn't want a thing from Y but from Z, when Z wants something from Y. They're not logged on at the same time so they can't make a deal, village does not work correctly. In my city this trade would be possible because of "money" usage - Z has money here from another source. He simply buys from Y things he wants, without owning goods needed by Y. He also sells something to X and X sells to Y.

However, what is money?
Should it be a craftable or foundable thing in Haven? Maybe gold.. the answer is no. If money was a thing that is rare and usable in Haven.. it could dissapear just by using it to produce something or there would be too much of it. It would also support one group of players - for example foragers if cavebulbs or miners if gold/silver. There's only one, obvious answer - non existing/electronic form of cash system.

Aye, let's have some facts:
- There will be a player or a group of players who share a database with an account of everyone in the village. To evade a fraud, every transaction like buying or selling will have to be authorized by a "banker" through PM, etc. There'll will be a formula or something.
- That's why you can see there's a first job: Banker. However every job or work will be paid. Players will will connect together and unite into companies. For example, governement of village will give an information they need a next wall section and Individual companies will send their offers. The cheapest and fastest offer will win and they will build it for example for 1000$ for a company and it's their individual task how workers get paid inside it. Governement will get $ from taxes and renting and it's going to general budget then it's spent on such things like: defense, building, keeping state-owned enterprises etc. This is a system for new and experiened people. If a "John1990" will join a village with a new charater, he can go to work and do "boring" things and buy good food or curios for it. However if one is a forager, it's meaningless to do "things for village, like building". He's going to forage, sell curios and buy food or gear to improve his statistics. Aye, farmer isn't limited only to trading with seeds or goods. Yes, trading will be advanced in this village and one can get power basing not only by his statistics but by politics, trading, managing, hard working etc.

Step by step, how the city will be build:
I was thinking about it but there is only one viable option: Let's say, at the start I have 10000 points and some people. We build a village, everyone get the salary basing on how much they did. Few have more and few less, etc. It's a needed need action to introduce money on market and give it to people. Untill I spend whole 10k points, there must be public things builded up and everything organised. After I spend that money, I don't get anymore through this way - everything will be based on taxes and rentings. For example, 10% from every transaction made. Aye, actually to live in a city you will have to pay a tax, you won't be able to buy your plot. It's because everything must move. I mean X has 3 alts - Forager, Farmer and Warrior. He only gather curios for his warrior and produce enough food for him to eat. He's an unactive member. Now he'll have to pay a tax in points, it means that he have to sell a food or curio for points, to the worker Y. That's why inside market will be really active. And following that, he can increase his farm and produe a lot of more food that he need and he can soon become very rich to buy good gear and curios.

Aye, another job is a warrior. We'll be propably hiring mercenaries - for patroling a city, paying per hour in points. There is a lot of work to do, not only building but producing clay, brick or leathers for export for example. There's also a value of low q food - workers and new characters won't be buying high q because they dont need it or they it's too expensive. Every farmer or food developer will have a chance there - not the only one with high q things.

Politics:
Aye, another thing is democracy. I'll be a Lawspeaker forever and a first chieftain but government and administration will change every 2 months. There'll be only voting for a political party and their leader will be chieftain, his people will take administration, such as banking. They can change the structure of village, etc. Governement will be choosen by a voting.



I am going to update this later, I leave a time for discussion. After some time, the new thread in Dwarves & Thieves may be open.
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Re: Short story of money and first true capitalist city proj

Postby brohammed » Fri May 31, 2013 10:26 pm

Fundamentally, capitalist democracies don't work with 12 people, (unless they're all RP-ish playing along, at which point you can make any bizarre system you like work). It's a function of population size and stability.

But I hope your experiment goes well.
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Re: Short story of money and first true capitalist city proj

Postby Xaraan » Fri May 31, 2013 10:29 pm

This is an amazing idea and I sure hope it comes to fruition. I was recently a part of Projeears Laketown project which quickly declined. One of the main flaws I saw was a lack of connectivity between village members because everyone basically did things for themselves. As the village fell apart tons of meat and hunting goods were stolen from me because the others couldn't hunt for themselves yet. I was perfectly willing to give my supplies away or trade but there was no system in place and no communication. A project like this could make a really strong, or at least fun, village.
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Re: Short story of money and first true capitalist city proj

Postby Lorefin » Fri May 31, 2013 10:32 pm

Double-post, nvm.
Last edited by Lorefin on Sat Jun 01, 2013 12:14 am, edited 1 time in total.
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Re: Short story of money and first true capitalist city proj

Postby Lorefin » Fri May 31, 2013 10:32 pm

Fundamentally, capitalist democracies don't work with 12 people, (unless they're all RP-ish playing along, at which point you can make any bizarre system you like work). It's a function of population size and stability.

But I hope your experiment goes well.


Yes I am awared of that ;/ It would be a waste of time, that's why in the first etap it won't be working so well. It'll be a lot about recruiting etc. When Mr. John has nothing but somehow he hase to find a way to get some things, money, land. he'll be creative and he'll drive our village to the future.
Last edited by Lorefin on Fri May 31, 2013 11:06 pm, edited 1 time in total.
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Re: Short story of money and first true capitalist city proj

Postby pablet » Fri May 31, 2013 10:34 pm

I have enough capitalism in real life thanks, but it will be cool to gather a bunch of peasants and put fire to your capitalist mansion :lol:
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Re: Short story of money and first true capitalist city proj

Postby Saxony4 » Fri May 31, 2013 10:36 pm

short story


Image
loftar wrote:git da mony
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Re: Short story of money and first true capitalist city proj

Postby Strandmullen » Fri May 31, 2013 11:27 pm

I think it sounds really cool. I don't think it's the most successful way to run a village, actually quite inefficient, but it would be a lot of fun to play with.
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Re: Short story of money and first true capitalist city proj

Postby Lorefin » Fri May 31, 2013 11:28 pm

" I have enough capitalism in real life thanks, but it will be cool to gather a bunch of peasants and put fire to your capitalist mansion "

Well.. capitalism in our(real) world is a different, longer story xD It includes more factors, people are driven by other motives etc. I think the goal number 1# is to enable a growth for everyone and create a city with interesing and safe inside life. Even a city like Brodgar was funny, even if it was just a place where beginners were fooling around and killers weren't bored here -,- Aye and.. I want to show that the concept of NPC Boston City in Salem is bad in such a sandbox game and we can do better in Haven! :P Also I should update English in my first post tommorow xD

Another people - thanks for support. I am really glad because I received few PMS.

This is an amazing idea and I sure hope it comes to fruition. I was recently a part of Projeears Laketown project which quickly declined. One of the main flaws I saw was a lack of connectivity between village members because everyone basically did things for themselves. As the village fell apart tons of meat and hunting goods were stolen from me because the others couldn't hunt for themselves yet. I was perfectly willing to give my supplies away or trade but there was no system in place and no communication. A project like this could make a really strong, or at least fun, village.


I see this as a danger. I mean everyone will play alone anyway and there will be no activity or communication between villager. I think it's my job to stimulate it a bit at the start and everything will move on after some time.

This will be a project for W7 because I didn't see a post about it.
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