Will this apply for just walking over a claim?
If it will cost you 1hhp to check each cuboard and crate, that seems kind of extreme.
1hhp for each item stolen i can understand, but that is gamebreakingly bad.
Strandmullen wrote:For what reason is it implemented? I actually don't see how it makes any sense.
loftar wrote:For the record, the reason for the change is not so much because of any intended game mechanic, but simply to introduce some kind of cost for leaving scents. The bug A.D. used the other day to lag the server was precisely to leave bajillions of scents, in order to make the server run out of memory.
Strandmullen wrote:For what reason is it implemented? I actually don't see how it makes any sense.
Users browsing this forum: Claude [Bot] and 2 guests