New mechanics, death penalty

General discussion and socializing.

New mechanics, death penalty

Postby ramones » Fri Jun 21, 2013 7:54 am

This is primarily addressed to J&LO, since my buddy PMed them and got no reply yet.

Why are new mechanics that are causing death not mentioned in list of all changes? I understand that there should be changes to prevent griefing, but when you implement them u usually put them in list of changes, so good people, which are hell of a away from being griefers, don't die.

Some people already know what I'm talking about, some don't, but I wont speak about the problem yet publicly, would just like to hear reply from J&L.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: New mechanics, death penalty

Postby Seizure » Fri Jun 21, 2013 8:04 am

Until you actually state what this horrendous murderous mechanic is, all anyone can assume is that your just full of shit and attention whoring...

EDIT: I need to stop being such an ass :|
Last edited by Seizure on Fri Jun 21, 2013 8:22 am, edited 1 time in total.
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: New mechanics, death penalty

Postby HarryDresden » Fri Jun 21, 2013 8:05 am

Seizure wrote:Until you actually state what this horrendous murderous mechanic is, all anyone can assume is that your just full of shit and attention whoring...


That's not Ramones' thing. But yeah, I'd like to know too.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.

Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."
User avatar
HarryDresden
 
Posts: 1112
Joined: Wed Jan 12, 2011 12:10 am

Re: New mechanics, death penalty

Postby ramones » Fri Jun 21, 2013 8:13 am

I don't have any reason for making things up. As Harry stated, I usually don't troll or post crap just like that.

The matter here goes: scent summoning without hf = death without warning.

I really hope if some other thingslike this are implemented, that they are to be told to people that ARE NOT GRIEFERS, so they don't die like my buddy & his pisfull wife.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: New mechanics, death penalty

Postby APXEOLOG » Fri Jun 21, 2013 8:15 am

You are talking about summoning? If you summon character now, it becomes dead. This prevents nearly every summon abuses.
#i loose my 200000lp alt for this, damn you loftar and jorb :D
Last edited by APXEOLOG on Fri Jun 21, 2013 8:16 am, edited 1 time in total.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1296
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: New mechanics, death penalty

Postby jordancoles » Fri Jun 21, 2013 8:16 am

I assume he means if you force summon someone without a hf they die instantly

Edit: Yeah, that ^
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: New mechanics, death penalty

Postby Seizure » Fri Jun 21, 2013 8:19 am

Ah... Well, I can see the aggravation from it.

Why break the current trading method though..?
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: New mechanics, death penalty

Postby APXEOLOG » Fri Jun 21, 2013 8:22 am

Seizure wrote:Ah... Well, I can see the aggravation from it.

Why break the current trading method I wonder...?


The problem is that we loose our characters while trying for example to get items from one place to another. I love when they fix smth, but not when my characters dies because they don't tell anyone about fixes.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
APXEOLOG
 
Posts: 1296
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: New mechanics, death penalty

Postby ramones » Fri Jun 21, 2013 8:24 am

Exactly, we've used this method primarily for easier porting, now that we don't have the agility to to it otherwise yet.

Ofcourse, issue was, when the method was used for summoning whole army into town and raiding it. That is why i completely agree with the change, IF it would be publicly announced. This way is pure mock direct into the faces of good people.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: New mechanics, death penalty

Postby jordancoles » Fri Jun 21, 2013 8:24 am

Seizure wrote:Ah... Well, I can see the aggravation from it.

Why break the current trading method though..?

Porting to a village idol won't kill you, summoning will
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Next

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Yandex [Bot] and 102 guests