A Pixel Request

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A Pixel Request

Postby jordancoles » Sun Jun 30, 2013 6:34 am

Solved! Lol that was quick
Last edited by jordancoles on Sun Jun 30, 2013 6:35 am, edited 1 time in total.
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Re: A Pixel Request

Postby painhertz » Sun Jun 30, 2013 6:35 am

I'll never forget the first time I saw one of those on the mini map, i thought it denoted a raider/murderer town.
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Re: A Pixel Request

Postby jordancoles » Sun Jun 30, 2013 6:36 am

painhertz wrote:I'll never forget the first time I saw one of those on the mini map, i thought it denoted a raider/murderer town.

Yeah lol they look pretty raiderish
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Re: A Pixel Request

Postby DDDsDD999 » Sun Jun 30, 2013 7:55 am

What was the request? I'm curious.
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Re: A Pixel Request

Postby jordancoles » Sun Jun 30, 2013 8:21 am

DDDsDD999 wrote:What was the request? I'm curious.

I want to pave the village idol design under my village idol claim, so it reflects the map image onto the ground :)

I solved my problem by fully zooming the map and then fully zooming again on paint, however the pixels are still sort of hard to make out...
If anyone could help with exact numbers I'd be grateful
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: A Pixel Request

Postby jordancoles » Sun Jun 30, 2013 8:22 am

Here is the image fully zoomed on the map, if you can be of any assistance with tile count

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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: A Pixel Request

Postby Yansy » Mon Jul 01, 2013 2:13 am

So the dimensions of that ended up being 78 x 101 pixels. I recommend opening it in paint to zoom in on it while planning the project in game. Not sure how it may help but I'll also add that each little block of colour (on the zoomed in minimap that is) is in fact a 4 pixel square.

Image

Hope this helps.
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Re: A Pixel Request

Postby cobaltjones » Mon Jul 01, 2013 2:17 am

I don't think that's entirely possible, given it's impossible to change a single pixel on the minimap.

You could probably get something relatively close though, but at which point why does it matter? It'll probably look bad from all angles, and with a vidol up you'll never actually see it on the map.
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Re: A Pixel Request

Postby Dill » Mon Jul 01, 2013 2:20 am

cobaltjones wrote:I don't think that's entirely possible, given it's impossible to change a single pixel on the minimap.

You could probably get something relatively close though, but at which point why does it matter? It'll probably look bad from all angles, and with a vidol up you'll never actually see it on the map.


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Re: A Pixel Request

Postby jordancoles » Mon Jul 01, 2013 2:31 am

Yansy wrote:So the dimensions of that ended up being 78 x 101 pixels. I recommend opening it in paint to zoom in on it while planning the project in game. Not sure how it may help but I'll also add that each little block of colour (on the zoomed in minimap that is) is in fact a 4 pixel square.

Image

Hope this helps.

So you're saying that 1 pixel in the design there = 2x2 on the world map?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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