World 8

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World 8

Postby Bob_the_Cat » Sun Dec 15, 2013 2:59 am

I would just like to plant the seed that world 8 would not be a bad idea. Most of the previous worlds would have restarted by now (due to crashing), but now that there is no world crashing, the worlds last too long. The start of a world for many is much more fun. There is exploring and all that good stuff, and everything you do matters more. After 6+ months of a world, it starts to decline. Now it hits the point where anything but a brickwall is easily bashable by assorted villages, and you cant go anywhere without begin ganged by a random group of 3+ dragon helms.

Morale of the story, there's nothing more fun then spawning random in the wild on day 1 of the world and exploring around and making a nice little base and growing with your neighbors. This game wasnt made to last a year every world.
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Re: World 8

Postby ChildhoodObesity » Sun Dec 15, 2013 3:32 am

kill urself
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Re: World 8

Postby dagrimreefah » Sun Dec 15, 2013 3:50 am

get the fuck outta here
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Re: World 8

Postby Bandit7cdl » Sun Dec 15, 2013 4:14 am

I don't agree. I was a late starter. I have 2 villages. Double brick walls on both. The game is just now starting to settle down and become fun. I still garden way too much....but atleast I can go out and get to know my neighbors and mine once my character's get built up enough to on lower levels. I hope since this world seems to be working well that we are allowed to see how far we can go. Starting all over when nothing is wrong just doesn't seem right.
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Re: World 8

Postby ramones » Sun Dec 15, 2013 4:15 am

But u can still spawn new char and begin :)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Re: World 8

Postby tkearns » Sun Dec 15, 2013 4:21 am

dagrimreefah wrote:get the fuck outta here
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Re: World 8

Postby kret1337 » Sun Dec 15, 2013 5:14 am

get lost
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Re: World 8

Postby AnnaC » Sun Dec 15, 2013 6:41 am

Bob_the_Cat wrote:I would just like to plant the seed that world 8 would not be a bad idea. Most of the previous worlds would have restarted by now (due to crashing), but now that there is no world crashing, the worlds last too long.

What? Even World 5 (which was the worst as far as a major crash died prematurely) was older than world 7 is now.

The start of a world for many is much more fun. There is exploring and all that good stuff, and everything you do matters more. After 6+ months of a world, it starts to decline. Now it hits the point where anything but a brickwall is easily bashable by assorted villages, and you cant go anywhere without begin ganged by a random group of 3+ dragon helms.

As opposed to being ganged by a random group of bear cloaks? If a ganksquad is out, early world or late world, you're still screwed. At the beginning of the world competition for basic resources is much more cutthroat as well.

Morale of the story, there's nothing more fun then spawning random in the wild on day 1 of the world and exploring around and making a nice little base and growing with your neighbors. This game wasnt made to last a year every world.

First off, while I like the aspect of exploration and whatnot, it's also a pretty boring game early on without uined settlements, which are much more fun to explore than the basic world. Until the worldgen changes (since really the geography isn't anything different since like world 3 for the most part), once you've explored one supergrid, you've essentially seen them all.
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