Haven 2.0: "Hafen"

General discussion and socializing.

Re: Haven 2.0: "Hafen"

Postby jorb » Sat Aug 22, 2015 11:35 pm

Frogs confirmed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Haven 2.0: "Hafen"

Postby Phaen » Sat Aug 22, 2015 11:59 pm

Slipper! I remember you. Are you the guy I 'hired' as a ranger back in my first village? I'm lucky you didn't take advantage of my blind trust
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Re: Haven 2.0: "Hafen"

Postby ArvinJA » Sun Aug 23, 2015 3:31 pm

Phaen wrote:Slipper! I remember you. Are you the guy I 'hired' as a ranger back in my first village? I'm lucky you didn't take advantage of my blind trust

Slipper is very trusty indeed, except for that time when he faked his own death and came back a year later.

Also: Jorbtar, can we finally get a nazi banner in the creation room? We know where you guys actually stand politically, no need to try to hide it.
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Re: Haven 2.0: "Hafen"

Postby painhertz » Sun Aug 23, 2015 3:59 pm

Damn. Rude much?
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Re: Haven 2.0: "Hafen"

Postby slipper » Mon Aug 24, 2015 11:58 am

The reports of my death have been greatly exaggerated.
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Re: Haven 2.0: "Hafen"

Postby borka » Mon Aug 24, 2015 6:18 pm

ArvinJA wrote:Also: Jorbtar, can we finally get a nazi banner in the creation room? We know where you guys actually stand politically, no need to try to hide it.


can we haz tomatos and foul eggs too there ?!? :P
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Re: Haven 2.0: "Hafen"

Postby Oddity » Mon Aug 24, 2015 8:30 pm

viewtopic.php?f=6&t=39469&start=350#p525585
jorb wrote:No exact times set yet, but we are indeed launching on the 28th barring something extreme.

Assuming we are all set for launch when our extraordinary dev session on Thursday night ends, we will begin bringing her up when we get to work again on Friday, around -- again, no exact numbers given -- 4-5pm UTC+2. Bringing her up may take some time, as there is a fair amount of administrivia involved, and no one expects anything but an unstable, crashing beast of a server for the first few hours/days.

But such are at least our loose plans at the time of this writing.


For North Americans, approximately (they're not guaranteeing the exact time, but giving an estimate) 4-5 PM in UTC+2 means 7-8 AM PST (west coast), or 10-11 AM EST (east coast). So expect Haven 2.0 to launch early in our morning, but don't be too hopeful that the server will be 100% stable all day :P
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Re: Haven 2.0: "Hafen"

Postby ArvinJA » Mon Aug 24, 2015 8:50 pm

Oddity wrote:For North Americans, approximately (they're not guaranteeing the exact time, but giving an estimate) 4-5 PM in UTC+2 means 7-8 AM PST (west coast), or 10-11 AM EST (east coast). So expect Haven 2.0 to launch early in our morning, but don't be too hopeful that the server will be 100% stable all day :P

Well, they still have to generate a world map and so on, so I'd add at least 4h or so to that estimate.
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Re: Haven 2.0: "Hafen"

Postby jimrod » Tue Aug 25, 2015 5:28 am

sorry if this is a dumb question but is the original game going to update straight to 2.0 or will i still be able to play it normally?
The Brodgarwalder Shwarzhanden im really interested in seeing this take off. Players who are interested in combat but that want to fight the good fight and not necesarilly be part of any town except for alliance could hopefully be interested. Basically Nomadic Ranging/Combat SPecialists helping those in need and heelping to forge new alliances.
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Re: Haven 2.0: "Hafen"

Postby jimrod » Tue Aug 25, 2015 5:53 am

also how much is thisd new game going to cost?
The Brodgarwalder Shwarzhanden im really interested in seeing this take off. Players who are interested in combat but that want to fight the good fight and not necesarilly be part of any town except for alliance could hopefully be interested. Basically Nomadic Ranging/Combat SPecialists helping those in need and heelping to forge new alliances.
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