(23:36:34) <loftar> For the record, we're working on the rewrite of Haven under the working name of Hafen, so you can use that instead of "haven2".
(23:40:08) <loftar> It's not actually playable yet. Jorb has been playing a lot of Salem lately, though.
(23:41:23) <loftar> If I may say so myself, the new Gluttony system turned out even better than expected. We're almost even rather considering borrowing concepts from it back into the new Haven.
(23:43:54) <loftar> The new gluttony system is far simpler, so that should be a far lesser problem, at least.
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(23:45:45) <Oddity> loftar give us details about Hafen please
(23:47:41) <loftar> Oddity: We may start posting about in not too long.
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(23:59:03) <loftar> The thing is, it is my intent that the world be larger, but more challenging to traverse.
(23:59:37) <loftar> With more meaningful topology and a wilderness that actually contains some kind of element of potential danger.
(00:03:14) <loftar> You may remember that Jorb wrote that "We wish to paint more vivid and varied pictures of nature in general". That's pretty much what we're working on more than most other things.
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(00:03:41) <loftar> We intend to post the first screenshot before new years.
Fuller-ish log: http://pastebin.com/9Ma9A9ab
Previous info about Haven 2.0 development: http://pastebin.com/mrhm1rP8
And as loftar says at the bottom of this page:
loftar wrote:Just for the record, the rewrite isn't actually called "Hafen", it's just an alternate name we use to separate the code trees from each other. The "real" name is still Haven & Hearth. EDIT: As a historical note, it may also be interesting that the original name of the project was only "Haven", which is why I most often use that to shorten the name instead of "H&H" or similar. We originally only added "& Hearth" because there already was some RPG called Haven and we were slightly worried that we might run into trademark problems. Not that I was unhappy with the change, mind you, but that was the reason.