What do you guys think is the optimal server life period?

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What do you guys think is the optimal server life period?

Postby a63ntorange » Mon Jan 20, 2014 5:09 am

Just curious, I haven't seen a soul since I have been back, I've found probably 6 dead body skeletons, and maybe 6 claims by boating 4 super grids. I think there is some life in a village 25 or so ender grids from my base, but very little. I almost feel like its a village vault, since its not a very large village, but its out in the middle of nowhere nearer the edge of the known map. Also they haven't done anything but double brick wall and a few houses to my knowledge, and didnt really develop or cut any trees down. So imo the server is kinda at its sunset, but I am not one to judge, what do you guys think? I know it blows to lose everything and start over, but with haven 2,0 coming out, and jorb and loftar trying to start to commercialize this game, and salems fate... What do you guys think? I think just flipping the server with a goal that takes at minimum the optimal haven world flip amount would be best, but don't keep reopening servers, like they did salem, that just splits the player base badly.

There was a game called lords of ultima that had an interesting way of doing it, once a clan, or single person with no life, managed to claim so many territories, or idols persay, that are scattered around the map and thier claims were destroyable, and defended them for a certain amount of time, the map flipped. The requirements to place the claims and hold said idols, took at least with the most no life basement dwellers all teamed up about 3 months to even start claiming, with a flip at about 6 months, with best possible odds for them.

Also this thread isnt a suggestion, I really dont know the answer to the issues salem had, I played it for about 2 months and then just kinda quit logging in, after spending probably 30 bucks on silvers to support jorb and loftar. When they opened new servers, the game died for me. There was pretty much no risk, and the reward had no meaning, as everyone just rerolled but hermits, and the Dbags that powergamed to the top, but didnt have the heart to reroll and try that again. They just raided the rare hermit, or raided the random claim that was undefended for months.

So I ask you veterans of numerous world what you think is optimal for them, just a discussion thread about it. Since im bored :)
Last edited by a63ntorange on Mon Jan 20, 2014 5:21 am, edited 1 time in total.
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Re: What do you guys think is the optimal server life period

Postby Tonkyhonk » Mon Jan 20, 2014 5:19 am

i know it blows for you, but i doubt devs would do anything to this world until hafen which would take another long while.
btw, salem will have major updates very soon.
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Re: What do you guys think is the optimal server life period

Postby Nate_H » Mon Jan 20, 2014 5:22 am

Yeah, I agree that there should be a player-driven way to trigger the creation of a new world.
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Re: What do you guys think is the optimal server life period

Postby a63ntorange » Mon Jan 20, 2014 5:22 am

eh im not worried about winning this world, me and a buddy are just playing atm, to relearn the game, and at this point we can pretty much try anything without fear, since so few are playing atm.
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Re: What do you guys think is the optimal server life period

Postby painhertz » Mon Jan 20, 2014 5:24 am

This world was far too big and the combat changes ran off a good many people.... But like Tonky the Honky pointed out, it's probably gonna limp along until and possibly even after we get Haven 2.0 Alpha (It's not called hafen)
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Re: What do you guys think is the optimal server life period

Postby a63ntorange » Mon Jan 20, 2014 5:30 am

I guess ill be more precise about it, I am not whining about a world flip, I actually at this point would rather there not be one, as I would like to not have to worry about a land rush atm. Im just curious what you guys think an optimal world life is, and what would be a good player generated mechanic for flipping it. I played that lords of ultima and if it didnt require such ridiculous amounts of micro management, I would probably still be playing it, because with the player flagged world flip, it helped to breed a community imo. Players stayed on their servers, and they banded together post flip differently to try new things, join new clans etc. It worked very well. I also really want jorb and loftar to succeed since they have made imo, the best voxel based 2d survival MMO to date.
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Re: What do you guys think is the optimal server life period

Postby DeadlyPencil » Mon Jan 20, 2014 6:51 am

I think the ideal situation for this game would be a perpetual server where your character eventually dies of old age. Trees would regrow and stumps would decay, pavement would grass over. When u eventually die of old age you get a new character with a portion of your old characters stats.

what they need to solve is unlimited stats and skills and crop q etc. i think they can do this by limiting the amount you can eat each day. if they made it so exotic foods gave more FEP then people playing alot could make really good foods to get ahead. but that people who just play an hour a day could also eat the same amount, but maybe not getting the same stat boost. this would limit bots and prevent characters getting 2k strength for example. for skills they would just have to make them cost exponential.

you probably would still have to reset the game even with the above though.
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Re: What do you guys think is the optimal server life period

Postby Potjeh » Mon Jan 20, 2014 9:43 am

Yeah, infinitely rising numbers make a persistent world impossible, but supposedly without them the game wouldn't be an RPG.
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Re: What do you guys think is the optimal server life period

Postby Amanda44 » Mon Jan 20, 2014 1:33 pm

Why not just a simple solution like an automatic reset once every 12/18 months - I've never liked the idea of capping stats or quality, it's one of the main reasons (other than other players) that keeps you going, it's the goal in the game, once you reach the limits you have nothing left to aim for.

The drawback with resets is obviously the loss of all you've worked hard for and are proud of, Xcoms blood maze is a perfect example, it has an adverse reaction on the player making you feel like it's not worth playing, granted that wears off to an extent, but I haven't put as much time and effort into this world as I did the last one - it would be wonderful to find a solution where resets are not needed but I admit I can't see one yet either.

Personally I loved the length of world six, it's especially beneficial to players who have less in-game time, I was really proud of what I achieved last world but it was only possible due to the length of time it lasted.

I like this idea in part:
DeadlyPencil wrote:I think the ideal situation for this game would be a perpetual server where your character eventually dies of old age. Trees would regrow and stumps would decay, pavement would grass over. When u eventually die of old age you get a new character with a portion of your old characters stats.

But without the ageing and eventually dying character - I think your main char is just as important as your achievements in-game and the loss of it has the same affect, a lot of people quit when they lose their main char, it is afterall an extension of yourself. The idea that the world regenerates, that would include resources, is a good one, we already have now the ability to remove abandonded bases, the only problem then left is the stats and quality, I agree it's an issue. Slowing it down in some way is one solution but then further hinders those with less time.

Without a solution at least if you knew when the reset was occuring, as in opening sentance, you would be prepared from the start, the loss would be easier to accept and you would plan your game more efficiently.
Jan 1st could be the date each year for resets. :) - though ideally for me, it would be once every two years but I know most of you will think thats way too long.
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Re: What do you guys think is the optimal server life period

Postby borka » Mon Jan 20, 2014 4:27 pm

the optimal server life period is just what serves Loftar and jorb best in their development process ;)
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