pretty cool new game based off the DOTA mod for Warcraft III: Frozen Throne
taken from wikipedia coz i cba to write about it.
Gameplay
There are several game modes and Fields of Justice (maps) slated for development either before or after release. The game currently has two Fields of Justice, Summoner's Rift and Twisted Treeline. The Summoner's Rift map is very reminiscent of its DotA predecessor and has some similar gameplay elements.[11] Twisted Treeline is only available in Practice Game mode, as a 3 vs. 3 scenario. Summoner's Rift is a 5 vs. 5 scenario. As in DotA, your team's champions start in your base. You fight together against enemy champions, constantly generated minions, and enemy towers so you can destroy their base. The enemy team tries to do the same. Towers and base buildings are defined by the map creator. Players cannot build them but can destroy enemy buildings.
The game is composed of sessions, with two teams fighting each other using Champions called forth by the player, represented by a Summoner. The Summoner acts as the persistent element in the game, to be used to track statistics and scores for each player.[12][13]
At the start of each battle, every player has the ability to choose a champion to fight for him in battle. There will be over 40 champions to choose from and "over 100 uniquely crafted items" that the player can buy, and combine to help them in their battles. League of Legends will contain three tiers of items. [14][15] There are the basic consumables that give temporary bonuses or regeneration for the Champions, a middle tier which involves basic gear that provide the Champions with permanent statistical or combat boosts, and finally the legendary items that are created as a result of combining multiple lesser items.[15]
Currently, League of Legends has both a persistent element which is the Summoner, as well as session based play where your Summoner calls forth Champions that influence session-based play in a dynamic way.[13] Champions have a level cap of 18 and can level up on the battlefield. Champions in League of Legends will have varied playstyles, from support to tank to nuker.[16] As the champion levels, it gains permanent health, mana, and statistical boosts. It also gains ability points it can use to learn new abilities that are unique to each champion. Champions also gain gold from killing the enemy player champions, AI controlled monsters, and other minions in the battlefield. The gold may be spent back at your base on any of numerous items that grant abilities and statistical boosts to aid the champion in and out of combat.
[edit] Summoner
Summoners are the "persistent" aspect of the game in addition to the session based style of DotA.[13] "A player in League of Legends takes on the role of a Summoner - a gifted spell caster who has the power to bring forth a champion to fight as their avatar in Valoran's Fields of Justice. As the Summoner controls the champion in combat, the Summoner also influences the outcome of the match through the use of spells, masteries, and runes. Once a match is over, the Summoner gains experience and influence points. Experience points allow the Summoner to gain increased powers, while influence points allow the Summoner to gain access to new champions and power ups for use in future fights. Summoners may also spend influence points to change the aesthetics of the champions they summon."[12]
There will be a Summoner profile available to the player that keeps track of the player's stats such as wins and leaves (losses are currently only visible to the player), experience, level, rune summary, recent match history, owned champions and available champions, and most played champions.[12] There will also be various search and filter options available for champion access/purchase.[12]
The Summoner can choose 2 summoner spells to bring with it into an in-game session on the Fields of Justice.[12] These spells significantly impact gameplay, and have a high cooldown while costing no mana.[12]
The Summoner can equip Runes to increase their champion's capabilities.[12] There are 4 types of Runes: "marks (offensive Runes), seals (defensive Runes), glyphs (magical ability Runes), and quintessence (powerful all-purpose Runes)."[12] Also, there are 3 tiers of Runes; the higher the tier, the more powerful the Rune's effect.[12] "Summoners are able to use a rune per level of power in League of Legends, and they keep their Runes in a tome called a Runebook. Before a match begins, a Summoner will be able to choose from three different rune configurations they have previously set in their Runebook."[12] Also, there will be a feature to combine runes to create more powerful runes; e.g. if you combine 5 tier 2 Runes, you will receive one random tier 3 Rune.[12] Runes will be purchasable via influence points(earned)only and not via Riot-points(bought by real money) in-game.[17]
Each Summoner will also have its own customizable talent tree known as Masteries.[12] There are mastery categories to spend mastery points on: offense, defense, and utility.[12] However, these masteries are not permanent and can be changed.[12]
tl;dr
cool new rpg style pvp game