Thread for Devs and Coders

General discussion and socializing.

Thread for Devs and Coders

Postby jcm2214 » Sat Jun 28, 2014 9:14 pm

People that need assistance on projects or that are willing to provide assistance.
ImageImage
User avatar
jcm2214
 
Posts: 198
Joined: Sat Aug 17, 2013 6:26 pm

Re: Thread for Devs and Coders

Postby windmaker » Sat Jun 28, 2014 9:28 pm

no

PD. some mod can close this shit?
Image #swag
User avatar
windmaker
 
Posts: 1855
Joined: Thu Mar 29, 2012 7:08 am
Location: in the forum where some mods are fags.

Re: Thread for Devs and Coders

Postby jcm2214 » Sat Jun 28, 2014 9:32 pm

Others may need assistance, perhaps somebody willing to help improve hnh for once.
ImageImage
User avatar
jcm2214
 
Posts: 198
Joined: Sat Aug 17, 2013 6:26 pm

Re: Thread for Devs and Coders

Postby TeckXKnight » Sun Jun 29, 2014 12:59 am

jcm2214 wrote:Others may need assistance, perhaps somebody willing to help improve hnh for once.

No one is going to do substantial work on Haven anymore, it's an outdated game build on an outdated engine. When Hafen comes out the devs will still not accept random people tinkering with their code though.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Thread for Devs and Coders

Postby windmaker » Sun Jun 29, 2014 4:30 am

dear mod, stop to write bullshit. thanks.
Image #swag
User avatar
windmaker
 
Posts: 1855
Joined: Thu Mar 29, 2012 7:08 am
Location: in the forum where some mods are fags.

Re: Thread for Devs and Coders

Postby overtyped » Sun Jun 29, 2014 4:58 am

windmaker wrote:dear mod, stop to write bullshit. thanks.

You are insufficiently enlightened sir. The mod is in fact correct.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Thread for Devs and Coders

Postby windmaker » Sun Jun 29, 2014 5:02 am

when u know little bit more about TCP / development, IA we can talk bro.. meanwhile u and the mod are talking shits without sense.
or if u want make it more easy.. "decompiler"
Image #swag
User avatar
windmaker
 
Posts: 1855
Joined: Thu Mar 29, 2012 7:08 am
Location: in the forum where some mods are fags.

Re: Thread for Devs and Coders

Postby loftar » Sun Jun 29, 2014 5:51 am

windmaker wrote:when u know little bit more about TCP / development, IA we can talk bro.. meanwhile u and the mod are talking shits without sense.
or if u want make it more easy.. "decompiler"

As one who has a bit of knowledge about TCP and decompilation, will you please elaborate a bit on what it is you're trying to say?

jcm2214 wrote:People that need assistance on projects or that are willing to provide assistance.

I think this thread would have been more meaningful if you had actually started out with a topic.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9056
Joined: Fri Apr 03, 2009 7:05 am

Re: Thread for Devs and Coders

Postby windmaker » Sun Jun 29, 2014 6:02 am

loftar wrote:
windmaker wrote:when u know little bit more about TCP / development, IA we can talk bro.. meanwhile u and the mod are talking shits without sense.
or if u want make it more easy.. "decompiler"

As one who has a bit of knowledge about TCP and decompilation, will you please elaborate a bit on what it is you're trying to say?


ofc loftar, u can get any message/package what send between server and client with a simple network sniffer so anyone with teh sufficent time can make own client without using your client, i know exist a lot of tools for that things, in my work we are using under AWS for check the status of clusters and we can see all conections "clean" under https , (im talking about millions of clients not just 1000/200.) the rest is probably redundant. so im no trolling and u know it. with a good tool u can log everything from ur client also... "decompiler" means about decompile the client, edit it, and recompile... aditionally i can bet u are using the 40%/60% of codebase/logic from the actual hnh and probably u do it the same with salem... for finish we cant forget the grat work of oddity making a reverse engineering of your server for build a "emulator", im sure him do it that logging the messages sended by client directly from client binary.

PS. is sweet when u want defend a mod.
Image #swag
User avatar
windmaker
 
Posts: 1855
Joined: Thu Mar 29, 2012 7:08 am
Location: in the forum where some mods are fags.

Re: Thread for Devs and Coders

Postby overtyped » Sun Jun 29, 2014 6:19 am

windmaker wrote:
loftar wrote:
windmaker wrote:when u know little bit more about TCP / development, IA we can talk bro.. meanwhile u and the mod are talking shits without sense.
or if u want make it more easy.. "decompiler"

As one who has a bit of knowledge about TCP and decompilation, will you please elaborate a bit on what it is you're trying to say?


ofc loftar, u can get any message/package what send between server and client with a simple network sniffer so anyone with teh sufficent time can make own client without using your client, i know exist a lot of tools for that things, in my work we are using under AWS for check the status of clusters and we can see all conections "clean" under https , (im talking about millions of clients not just 1000/200.) the rest is probably redundant. so im no trolling and u know it. with a good tool u can log everything from ur client also... "decompiler" means about decompile the client, edit it, and recompile... aditionally i can bet u are using the 40%/60% of codebase/logic from the actual hnh and probably u do it the same with salem... for finish we cant forget the grat work of oddity making a reverse engineering of your server for build a "emulator", im sure him do it that logging the messages sended by client directly from client binary.

PS. is sweet when u want defend a mod.



Loftar didn't say you are a troll, he was just asking what you are talking about, since most of what you say is nonsensical/incomplete.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Next

Return to The Inn of Brodgar

Who is online

Users browsing this forum: Claude [Bot] and 1 guest