A Guide on Using Learning Points (Do's and Don'ts)

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A Guide on Using Learning Points (Do's and Don'ts)

Postby Pro_Superstar » Fri Jul 18, 2014 4:33 pm

Last major update was 8/18/2014 at 5:06 PM EST

Before we begin, please note this is a work-in-progress, so please bear with me. This will include changing this big block of text.
Also, as of the upcoming... uh, sequel? Update? Whatever it's called, It may render this post outdated.

So after (coming back and eventually) dying again on H&H due to some poor LP spending, I decided to sit down and make a guide on how to use your LP wisely. This guide is supposed to be mostly for newer players, but maybe even you could learn something from this.

To begin, let's go over some skills that you absolutely need to use learning points on, because they will be some skills that will be constantly be used in-game.
Chart of skills: http://ringofbrodgar.com/w/images/9/96/ ... _White.png

In no order of importance, they are: Cloth Making, Pottery, Lumberjacking, Fishing, The Will to Power, Hunting, Baking, Foraging, Carpentry, Animal Husbandry, Plant lore, and Hearth Magic.
Now that we went over those skills, let's go over some more advanced skills in more detail, because they are more difficult to use and may lead to your death if used incorrectly.

If you're confused on any skill and its uses, be sure to head over to the Ring of Brodgar Wiki and look it up. This list is just to recommend WHEN you should get these skills.
http://ringofbrodgar.com/wiki/Haven_and_Hearth_Wiki


Glass Making and Stone Working - 750 LP and 200 LP
These are some skills that aren't very important during the start of the game, but Stone Working is more preferable because it can be used to lay stone for slower decay time on buildings and leads to better skills that are more necessary later in-game.

Swimming - 500 LP
This is more of a suicide skill, even for people who get an understanding of the game. This skill is only for those who are much farther into the game, due to the high chance of death due to a poor constitution. (More on that later)
GrapefruitV wrote:You can swim ~9 tiles with 10 const, using flask bug you can make over 20. That might save your life during chase, so I wouldn't say swimming is a strict don't.


Trespassing - 20,000 LP
I wouldn't recommend this skill, since this is how I earned one of my most recent deaths. Why go through the risk of stealing when anyone with the ranging skill (again, more on that later) could find and kill you at any given time?

Rage - 30,000 LP
GrapefruitV wrote:Trespassing doesn't allow you to steal or leave any summonable scents, but it allows you to pick claimed curiosities without any scents, so this is a must have, unless you are too low on lp and didn't get some basic skills yet.


Any Combat Skill - 22100 LP Total
By combat skill, I mean any skill that gives you combat moves. This includes the following:
Unarmed Combat, Archery, Brawling, Militia Training, Valor, Tricks & Ruses, Soldier Training, Fire & Ice, Swordsmanship, Warrior Spirit, and Tales by the Hearth.
For details on combat, go to these threads:
viewtopic.php?f=2&t=6518
viewtopic.php?f=2&t=30421

Animal Husbandry - 400 LP
Personally I would get this skill if you had access to a chicken coop and you can find wild chickens and four leaf clovers for wild animals.
GrapefruitV wrote:You don't need to be developed to tame animals, all you need is good reaction and signposts. And it's better to get some cows asap.


Sausage Making - 600 LP
This is a hard skill for basic players as it requires killing killing foxes, boars, and bears for intestines and requires the basic mechanics skill to construct a meat grinder, so it's best to get this skill later.

Mining and Metal Working - 200 LP Each
If you're planning to start using metal, then you'e gonna need a LOT of clay and stones for buildings and keeping them from decaying. I would reccomend getting strength FEPs and putting LPs into smithing for this later in-game, bat it wouldn't hurt to do this early, ether.

Masonry - 750 LP
This is something you could get depending on what you would prefer: Defense (Brickwall) or Metal (Ore Smelter). Ether way, you'd need the ore smelter first, because making brickwalls requires metal. So if you'd prefer defense, prepare for some time consumption if you're working alone or in a small group.

Wheelmaking - 1,500 LP
Carts are an important aspect in transporting goods faster (depending on the terrain you're pulling the cart on) in fewer trips. Battering rams are something that's more for groups of hearthlings, and would need some protection as they require to stand for 1 real day and they break after a certain distance of moving it.

Boat Building - 1,500 LP
This is something that should be gotten as a new character ASAP unless you have found a boat already. Boats make excellent for traveling great distances and are perfect for foragers and wanderers.

Theft - 30,000 LP
Another reason for one of my most recent deaths as you can be tracked down and killed offline. I could go on, but my point would be pretty much the same as in Tresspassing.

Murder - 100,000 LP
This skill is perfect for both peaceful and aggressive hearthlings alike for killing attackers to make sure they don't come back to kill you and to just senselessly kill innocent players for no apparent reason, because that's how a lot of the internet's community works. Dear god help us all.

Hearth Magic - 200 LP
I will guarantee that this is good for starting hearthlings that have found a settlement and want to set their hearth fire, but don't expect to use this much until later with wells, the bear tooth talisman, and seer's curiosities.

Leather Working - 600 LP
This is super useful for a variety of items you'll need. Trust me. From backpacks to water flasks this will aid you in lots of ways. As a heads-up, I wouldn't waste your leather on poor man's gear or a water skin (water flasks are more efficient) or you will use this skill for pointless items.

Farming - 400 LP
How obvious can this get? Grow food to keep you fed. Much easier for noobs than catching a rabbit, unless if you've read up some tips (If you did, congrats).

First Aid - 200 LP
Also obviously imperative. Really you're better off using leeches as a minor healing treatment unless you're getting a steady supply of gauze.

Prospecting - 5000
Not exactly a must-have; I've heard the prospecting system is bugged, and won't exactly point you in the correct direction, on top of the grueling task of discovering rustroot. You're probably better offkeeping your tradition/change slider at neutral for numen points to pray for nuggets and a steady income of LP unless you have found a good mine or cave.

Again, please note this is a work-in-progress, so please bear with me. If you would like to contribute in any way, or if you would like to put your thoughts down, please, tell me. Just don't be a dick about it.
Last edited by Pro_Superstar on Sun Jan 25, 2015 3:43 am, edited 10 times in total.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby borka » Fri Jul 18, 2014 4:43 pm

...
Last edited by borka on Fri Jul 18, 2014 6:46 pm, edited 1 time in total.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby GrapefruitV » Fri Jul 18, 2014 4:44 pm

Swimming - 500 LP
DO NOT GET THIS SKILL. This is more of a suicide skill, even for people who get an understanding of the game. This skill is only for those who are much farther into the game, due to the high chance of death due to a poor constitution. (More on that later)

You can swim ~9 tiles with 10 const, using flask bug you can make over 20. That might save your life during chase, so I wouldn't say swimming is a strict don't.

Trespassing - 20,000 LP
I wouldn't recommend this skill, since this is how I earned my most recent death. Why go through the risk of stealing when anyone with the ranging skill (again, more on that later) could find and kill you at any given time?

Trespassing doesn't allow you to steal or leave any summonable scents, but it allows you to pick claimed curiosities without any scents, so this is a must have, unless you are too low on lp and didn't get some basic skills yet.
Animal Husbandry - 400 LP
Personally I would only get this skill if you had access to a chicken coop and you can find wild chickens and four leaf clovers for wild animals, as taming animals early in-game isn't recommended, due to the fact that you run the risk of being attacked by entire herds of large animals.

You don't need to be developed to tame animals, all you need is good reaction and signposts. And it's better to get some cows asap.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby Pro_Superstar » Fri Jul 18, 2014 4:52 pm

Thanks GrapefruitV for your corrections. They have been added and credited to you. Unless you dislike this, I'll remove it.

@borka I actually think that since I'm asking for help with this, I wouldn't actually consider it ALL mine.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby Tonkyhonk » Fri Jul 18, 2014 5:08 pm

Pro_Superstar wrote:Animal Husbandry - 400 LP
Personally I would get this skill if you had access to a chicken coop and you can find wild chickens and four leaf clovers for wild animals.

id say this skill is another must-have, iirc, to craft a rope for wells and palisades... correct me if you dont need the skill to craft a rope. (still nicer to have it for crafting feather dusters when you are most likely very low on curio findings at the beginning and finding wild chickens is easy enough anyways.)

GrapefruitV wrote:
Trespassing - 20,000 LP
I wouldn't recommend this skill, since this is how I earned my most recent death. Why go through the risk of stealing when anyone with the ranging skill (again, more on that later) could find and kill you at any given time?

Trespassing doesn't allow you to steal or leave any summonable scents, but it allows you to pick claimed curiosities without any scents, so this is a must have, unless you are too low on lp and didn't get some basic skills yet.

well, i wouldnt include this skill for "must-have" for beginners though. it is nicer to be able to forage curios in claimed land when many good foraging grounds are claimed at this stage of the world, still, it is not the real first priority for new players. id rather raise exp and surv stats instead before this.

op, sorry, havent read them thru thoroughly yet, but just a few things i noticed from skimming. good luck with your guide.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby Ninijutsu » Fri Jul 18, 2014 6:50 pm

Pro_Superstar wrote:For details on combat, go to this thread: viewtopic.php?f=2&t=6518

You disgust me sir.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby slipper » Fri Jul 18, 2014 7:31 pm

A couple hearthlings were camping our gate, one of them was speaking on local chat about how useless swimming is. He got his boat broken and lost his character that same day. Lols were had.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby Pro_Superstar » Fri Jul 18, 2014 9:06 pm

Ninijutsu wrote:
Pro_Superstar wrote:For details on combat, go to this thread: viewtopic.php?f=2&t=6518

You disgust me sir.

Well, sorry for not using you guide assuming that's your problem.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby Kaios » Fri Jul 18, 2014 9:15 pm

Pro_Superstar wrote:
Ninijutsu wrote:
Pro_Superstar wrote:For details on combat, go to this thread: viewtopic.php?f=2&t=6518

You disgust me sir.

Well, sorry for not using you guide assuming that's your problem.


Dataslycer's guide is extensive and well written but unfortunately some of the information is outdated and even worse although his guide outlines how combat should be performed, it is not exactly correct in regards to how combat is performed on this world and because of that Ninijutsu's guide is much more relevant.
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Re: A Guide on Using Learning Points (Do's and Don'ts)

Postby Pro_Superstar » Fri Jul 18, 2014 9:43 pm

Kaios wrote:Dataslycer's guide is extensive and well written but unfortunately some of the information is outdated and even worse although his guide outlines how combat should be performed, it is not exactly correct in regards to how combat is performed on this world and because of that Ninijutsu's guide is much more relevant.

Then I'll use his guide as a link, just not at the moment, I'm on a 3DS. ;) He was just a little vague, that's all. I feel it's easier to understand, now I went through his guide.
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