Since I've been casually playing H&H off and on for over a year now, and liking... most of it, I thought I'd ask you fine people (who I actively avoid in game) about your thoughts on a Haven and Hearth clone with a strange fantasy take on the setting, and a slightly more strategic/nation-building endgame.
The concept is to be able to control your main character, and eventually, an alt, using party mechanics similar to Baulder's Gate. Your skills/knowledge would determine what sort of alt you can make; fighter, farmer, miner, builder, diplomat, trader, linguist, etc. Reason being, if one dies, the other can resurrect it if you go to the body, but the resurrected character will lose half of all their earned points. If both of your characters die, they're gone forever.
As for the nation-building aspect, the idea is to closely follow H&H's village mechanic, but with more depth, including the slow accumulation of an npc population to indirectly control, and to meet all of their needs/demands while managing resources. Fail to meet those demands, and you lose control over the village/town. When towns are lost, they either become abandoned, taken by another player, or they turn into a haven for NPC/PC bandits, making the surrounding area more dangerous; attacking trade routs, noobs, random wanders, and raiding the villages of weaker players.
Different races are another hope, as well as an in-game language barrier for the different races. Would be nice to have a way to slowly learn another race's language through a primitive emote system that works off of intelligence, though.
None of the concepts are concrete, or frankly, fully thought out, but I'd like opinions on the idea.
TL;DR: DURRRRRR, WUT U TINK OF DIS IDEEA?! -----> http://fc06.deviantart.net/fs71/f/2014/ ... 7z5nrf.jpg
So... yeah.